How is summoning sickness affected by skipping turns?
Asked by freezerboy 1 week ago
I'm looking to make a fringe deck that centers around skipping your turn and using flash, etc to play cards during opponents' turns. If you flash in a creature, but then skip your next turn or all turns, does that mean the creature never loses summoning sickness?
Small clarification, they lose summoning sickness by starting your turn under your control, not necessarily your upkeep. If you do skip your entire beginning phase (untap, upkeep, and draw) and start your turn in your main phase, your creatures will still become able to attack and tap normally.
August 31, 2024 6:21 p.m.
Oh neat. I was toying with an idea like that a while ago but never finished it. Thousand-Year Elixir is your friend. Do you have a link to the deck please?
September 1, 2024 7:15 a.m.
freezerboy says... #4
Sadly I don't have it put together on Tapped out, but this is what I've got going so far https://archidekt.com/decks/8927627/i_never_take_turns
September 5, 2024 12:32 a.m.
freezerboy says... #5
Neotrupand legendofa, for clarification I'd be using abilities like Chronatog Totem to keep passing my turn, so it is possible for me to never have another upkeep, untap, main phase or combat phase.
September 5, 2024 12:35 a.m.
If you never start another turn after the creature enters, then it will never lose summoning sickness.
legendofa says... #1
Creatures lose summoning sickness when you control at the start of your upkeep step. So if a creature enters under your control and you never have another upkeep, they won't ever lose summoning sickness. If you skip a turn, they'll get rid of summoning sickness whenever your next upkeep starts. They don't get permanently locked into summoning sickness from skipping just one turn.
August 30, 2024 2:48 p.m.