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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Roar of Resistance
Enchantment
Creature tokens you control have haste.
Whenever one or more creatures attack, you may pay . If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.



![Xyris, the Writhing Storm feature for Xyris, the Endless Ouroboros [Wheel Primer]](http://static.tappedout.net/mtg-cards-2/dominaria-united-commander/xyris-the-writhing-storm/femme_fatale-xyris-the-writhing-storm-dmc-16621839780.png)




Hybrow on
Snakes on a Planeswalker - Xyris EDH swarm
3 months ago
Seuchenschutz, thanks for the comment and suggestions
I have been looking to remove Solemn Simulacrum for a while. I have found I dont really need the land drop or 1 card draw in this deck so much. Of the cards you suggested, I really like Balor as a replacement. Having an extra flying blocker is nice. and the 3 card draw is funny. Any draw for my opponents that requires discard is always nice.
As for In the Web of War, I already have two haste enabling enchantments Fervor and Roar of Resistance. They both have a lower CMC, and although the +2/0 is nice, I usually have so many snakes in a 3-4 player game, it kinda doesnt matter.
I like Black Vise as a fun addtion, but not sure what I can take out for it. (thats always the hardest part. I will probably keep that one in my maybe board for a while.
TimelessLove on
Krenko's Goblin Meat Market
9 months ago
Additionally, I would Mainboard Kiki-Jiki, Mirror Breaker and/or Fable of the Mirror-Breaker Flip the latter of which being a valid Kiki-Jiki duplicate target. It's another option to go infinite, or simply increase the good parts of a boardstate.
Personally, I'd sideboard the Stax elements like Orb of Dreams and Winter Orb, even if there's some interaction with Throne of the God-Pharaoh. I might be undervaluing the card draw aspect, but Gempalm Incinerator only targeting creatures greatly devalues it for me.
Goblin Chirurgeon, I consider it essential to protecting valuable goblins on board since there's no way to bring them back from the graveyard. Your love for fancy lands might also have you consider Safe Haven. Similarly, Castle Embereth, Spinerock Knoll, and Den of the Bugbear each fits.
Goblin Goliath, offers much the same effect as Siege-Gang Commander while also giving a damage-doubling effect on tap.
While not being a sac outlet Battle Squadron offers an effect similar to Clickslither and Voracious Dragon while still being a Goblin, and not taking goblins off the board.
Goblin Warchief needs help with Haste enabling, whether pre-infinite or not, I think another option to win on board same turn is needed. Goblin Bushwhacker, Goblin Chieftain, and Roar of Resistance offer this, while Ardoz, Cobbler of War can additionally capitalize on it.
Gauntlet of Might, Dolmen Gate, and Herald's Horn are good preference options. I keep wanting to add Basilisk Collar because of Goblin Sharpshooter, but it'd be a wasted slot too often.
Conspicuous Snoop is a fun card, which I now realize goes infinite with Kiki-Jiki, Mirror Breaker on top of the library.
Icaruskid on
Imagine Dragons | Budget Rosnakht [PRIMER]
9 months ago
Hey hey khayoz!
I went all in on go wide as my first version. It had all the Heroic spells and concentrated on buff and damage spells, no voltron:
Buff:
Metallic Mimic
Roar of Resistance
Heraldic Banner
Coat of Arms
Shared Animosity
Obelisk of Urd
Signal Pest
Konda's Banner
Eldrazi Monument
Dynacharge
Weapon Surge
Ogre Battledriver
Damage:
Throne of the God-Pharaoh
Hellrider
Impact Tremors
Witty Roastmaster
Livewire Lash
It played pretty well. Board wipes were absolutely the killer. The game becomes adding the right amount of creatures and damage without overextending. Also sometimes my little kobolds were outclassed by more powerful creatures and couldn't attack. I could have added Dolmen Gate and evasion but then we are leaving my playgroup's budget behind. This is where I discovered Descent of the Dragons and thought it would be a great finisher that's also a "buff" spell and on theme. Then that led me to Transmogrify and I've never looked back.
But the overlap approach can do work. Like Draconic Destiny adds to your voltron threat but it also enables Rosnakht to attack giving the kobolds the buff they desperately need. Dynacharge and Weapon Surge are modal so you can buff the whole team or sneak in a voltron kill.
I haven't tested all in voltron. But indestructibility might be important. Mithril Coat, Darksteel Plate, Commander's Plate, and Hammer of Nazahn might be worth a try. I just wanted something with more sizzle, style wise.
Hope this helps! Let me know what you learn!
Pheardemons on
Mishra's Relentless Horde
1 year ago
Profet93 Thank you for the suggestions and kind words!
Carnival of Souls I don't think is a good and for here since I make so many tokens. The lifeless is negligible with Mishra's lifegain, but it's one of those I would probably need to won the turn it came down.
I do agree and like Dockside Extortionist, but not for Black Market Connections. I understand the ramp aspect, but all three modes of Black Market Connections works for this deck. I'd rather find another cut for it. I'd probably have to sit down after work and think about it.
Anger is relatively new because of the mountain aspect. Plus the lack of discard. He's good in general, but he really hasn't shown up a lot as of now. I do agree I probably want a couple more haste options. I have liked Roar of Resistance, but i have tried to add another haste option.
I have playtested the deck since I posted it on here. I just haven't updated the description so it looks like I just built it. What're two other potential options you'd think about taking out for Dockside Extortionist and/or a third haste option (right now Hammer)
Infatuated_Amnesiac on
isshin upgraded
1 year ago
Legion Loyalty Rabble Rousing Loot Dispute Curse of Opulence Thorough Investigation Poetic Ingenuity Paladin Class Spinerock Knoll Connecting the Dots Roar of Resistance Fighter Class Hissing Miasma Curse of Hospitality Shared Animosity Trouble in Pairs Marchesa's Decree
saber4734 on
Vampiric Rites and Vampiric Wrongs
1 year ago
Some other cards I find helpful are Shared Animosity, Stensia Masquerade and Roar of Resistance. All 3 work well in a go wide strategy. At the very least they will draw out enchantment removal. At the very worst they will paint a giant target on you.
Simerix on
Mr Sandman, Man Me a Sand
2 years ago
Dud cards: Conclave Guildmage Conclave's Blessing Rallying Roar + a lot of the convoke cards
Why is Katilda, Dawnhart Prime in the deck?
I've seen Outlaws' Merriment flop a lot in Alex's deck
Consider conspire cards like Gleeful Sabotage and Wort, the Raidmother
Have you considered Plargg, Dean of Chaos Flip Augusta would ball in this deck?
I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.
Consider these land sacrifice cards: Sylvan Safekeeper Squirrel Wrangler Goblin Trenches Constant Mists Aura Fracture
Also consider adding anthems to drive the win home if you think you will struggle with winning.
Prosperous Partnership slaps and I suggest you reconsider it.
Additional card suggestions: Neyali, Suns' Vanguard Roar of Resistance Arasta of the Endless Web Intangible Virtue Divine Visitation Inspiring Leader Legion Loyalty
Last_Laugh on
Jetmir's Myriad Debauchery
2 years ago
Scepter of Celebration, Indulge / Excess, and Call the Coppercoats will all produce large amounts of tokens here.
Toski, Bearer of Secrets and Dhalsim, Pliable Pacifist will help keep your grip full.
Dolmen Gate and Reconnaissance will allow you to swing safely with anyone and in the case of Recon, have everyone untapped by the end of combat while still dealing combat damage in most situations.
Roar of Resistance is a new card that'd work well here.
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