Temple Altisaur

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Temple Altisaur

Creature — Dinosaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

multimedia on Gishath EDH Budget

3 months ago

Hey five supporting budget cards I like a lot with Dinos are Shielded by Faith, Lightmine Field, Domri, Anarch of Bolas, Court of Bounty and Duelist's Heritage. All these cards have repeatable effects for no additional mana which I feel is important when you're playing and wanting to cast many high mana cost creatures especially 8 mana Gishath.

Shielded by Faith is protection from a lot of opponent's removal, combat damage, but also from damaging your own creature to trigger enrage. It can change creatures which is helpful to enchant a creature before Gishath and then attach to Gishath when he enters. Get Shielded on Temple Altisaur or Forerunner of the Empire.

Lightmine Field is to trigger enrage each time you attack. It also deter opponents from attacking you or each other with a lot of creatures. It's excellent with Temple Altisaur.

Domri, Anarch of Bolas does a lot, it's ramp, protection for Gishath/other Dinos from being countered and it can be creature removal/enrage enabler.

Court of Bounty can be repeatable draw with the monarch as well as repeatable cheat a Dino or land from your hand. It helps to get high mana cost Dinos out of your hand onto the battlefield to use your mana to cast ramp, other support or leave it open for instant interaction.

Duelist's Heritage is less mana for repeatable double strike effect for Gishath the turn it enters the battlefield. If you want to you can also give an opponent's creature when it attacks double strike.

Radiant_Draconis on Prehistoric Rumble!

5 months ago

lhetrick13 I have made a few more tweaks after playing some matches at my LGS! Bringing Star of Extinction to the table is just so fun. especially when my Temple Altisaur protects my creatures from extinction... Watching the rest of the board go up in flames, oh man it feels good!

lhetrick13 on Prehistoric Rumble!

6 months ago

Radiant_Draconis - Ya, I have only been doing MTGO for a few months but Ixalan is one of my favorite sets aswell. I just enjoy a lot of the cards and mechanics introduced in that set.

I will have to try out Temple Altisaur. Seems like there is potential there as that essentially makes the dinos indestructible. Given their bulk I would prefer hexproof but I will take it...thinking of running something like Shapers' Sanctuary to accommodate for the removal I expect to see via MTGO.

I will totally hit you up once I procure the last few pieces of the deck I have posted here. Would be fun to playtest it against another dino deck!

Glad some of my comments/suggestions have merit! When you start a game with Kinjalli's Caller in hand, things just go so much smoother I have found. I think you will enjoy that change but losing Savage Stomp is rough as that is such a good card for this deck!

Radiant_Draconis on Prehistoric Rumble!

6 months ago

lhetrick13 - it's a double flavour win for me, for the reason you've noted but also because the theme around Ixalan and the sun! It's just a really cool thematic win for me.

An interesting wincon with this deck is a swarm of tokens all being protected by Temple Altisaur, I had that win last night and was honestly surprised by how effectively it locked down my opponent. They were playing a nasty mono-green stompy deck and just couldn't get past my temple worshipping tokens!

I'm glad that you've taken inspiration from my deck, and I'm really grateful for all the feedback you've given me! If you ever want to 1v1 with dinosaurs, hit me up and we can shuffle up for a game on spelltable or MTGO.

Radiant_Draconis on Prehistoric Rumble!

6 months ago

lhetrick13 I've never had an issue with the raptors, Temple Altisaur is a great way to mitigate it. As for Heaven / Earth, I honestly just like the card... I wanted a sweeper and I liked the flavour it brings to the deck, it helps tell part of the story when I'm playing.

lhetrick13 on Prehistoric Rumble!

6 months ago

Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!

Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.

Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.

Thebestnoob on The Dawn of Dinosaurs...again.

1 year ago

Cool deck dude I see how this deck works without mana ramp rather it makes the spells in it cheaper my this deck can also gain life pretty fast if you get a Verdant Sun's Avatar out and your dinos become almost indestructible if you get a single Temple Altisaur and your Thundering Spineback passively give your other dinos +1/+1 and can make other dino tokens. Nice deck. clap clap clap

VDSams on Huatli's Dinos

2 years ago

So I've changed this up a bit on Arena and played just Gruul with no white at all. Put in 4 Domri, Anarch of Bolas to act as additional Savage Stomp s. It's working quite well because if I don't need to Savage Stomp something, Domri will give me mana for the turn. I like his versatility; I think he may be a bit underappreciated.

I played Wakening Sun's Avatar to help if I'm against creatures I just can't beat with my normal dinos, and Kinjalli's Sunwing was to help with flying, but if I'm playing Shifting Ceratops then I don't need to play Sunwing, right?

If I went back from Gruul to Naya on Arena, I'd only throw in 2 copies of Wakening Sun's Avatar just for creature board wipes. Do you think that's worth it or should I just go with Gruul? I wouldn't put in Temple Altisaur like you have because with only 2 enrage triggers and nothing else with 2 toughness, I don't need the Altisaur's protection.

I'm working on the mana base. It's a slow collection of the shock/check/quick/etc. lands.

Load more
Have (2) TheRealSpecialK , metalmagic
Want (2) Dav3377 , rtadams