
Glassdust Hulk
Artifact Creature — Golem
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling (, Discard this card: Draw a card.)
Combos Browse all
Legality
Format | Legality |
Commander / EDH | Legal |
Highlander | Legal |
Block Constructed | Legal |
Pauper | Legal |
Duel Commander | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Custom | Legal |
Unformat | Legal |
Casual | Legal |
Canadian Highlander | Legal |
Legacy | Legal |
2019-10-04 | Legal |
Pauper EDH | Legal |
Leviathan | Legal |
Modern | Legal |
1v1 Commander | Legal |
Limited | Legal |
Vintage | Legal |
Latest Decks as Commander
Latest Decks
Glassdust Hulk Discussion
JANKYARD_DOG on
7 months ago
An Aristicratic approach may be the best. Things like Marionette Master and Disciple of the Vault and Reckless Fireweaver. There's more I'm sure...
Not sure if Summoning Station would be of interest to you? Also there's things like Vermiculos and Glassdust Hulk that build up on artifact etb... Storm the Vault Flip if you have X spells. Kinda all over the place color wise but nothing's decided yet so never know.
TriusMalarky on
Budget Esper Artifacts
2 years ago
A few combo ideas:
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Thopter Foundry + Sword of the Meek + Ashnod's Altar/Phyrexian Altar/Krark-Clan Ironworks = Infinite Life
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Krark-Clan Ironworks/Ashnod's Altar + Sword of the Meek + Thopter Foundry = infinite mana
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Any combo utilizing an infinite loop and an artifact enters the battlefield somewhere on the loop + Glassdust Hulk (with Blade of Selves for an immediate win) gets you an infinity/infinity+1 that can't be blocked.
There's other combos, and I do see that some of these can be pricey, but they're fun combos.
SinsOfTheMoon on
The plan to make my playgroup quit magic!
2 years ago
Glassdust Hulk is better then ferropede, cuz of his cycling ability, 4 life also makes him harder to remove. You put him first, then any other artifact so he's unblockable.
Cast Out is also a very nice 1 mana cycling that would be super helpful either as a 4 cmc cast, or when it's returned to the battlefield (if the opponent has any way to prevent you from attacking)
Lay Claim for the same reasons as above.
Swap 2 darksteel plate for 2 Shield of Kaldra to prevent any kind of "exile all cards with the same name".
Well, when I think about it, Darksteel Forge might be even better than the 2 aboves.
Key to the City could be a nice way to use other artifact/enchantment creatures more useful to the deck than ferropede/glassdust, allowing them to be unblockable but also helping with the draw/discard you need.
I feel like blue would help a lot... possibly swaping red for blue.You could have more draw/discard while also having more defense... For instance, using low cmc creatures with draw/discard that are also usefull as cheap blockers, like Merfolk Looter and Thought Courier. Or even better : Jace, Vryn's Prodigy Flip who transforms in a planeswalker with a nice defensive ability and a way to cast Open the Vaults from your graveyard (cuz its so easy to just make you discard your only win condition).
Blue also let you use Izzet Charm with all 3 choices perfect for the deck, and Ideas Unbound.
Good Luck ;)
mortalrage on
Automatonic Galvotronic Old
2 years ago
eyes2sky Thanks! Those look awesome and I'll keep an eye out for them. I definitely had planned on adding the artifact lands at some point. Glassdust Hulk in particular, I hadn't thought of the cycling mechanic too much, but it could pair nicely with effects that retrieve artifacts from the graveyard...
eyes2sky on
Automatonic Galvotronic Old
2 years ago
Here's a few budget suggestions for you...Glassdust Hulk as an un-blockable beater. Chief of the Foundry and Foundry Inspector for reducing costs/pumping your artifacts. Costly Plunder for more draw and the artifact lands for more synergy: Ancient Den, Vault of Whispers and Seat of the Synod.
Fluecki on
5c living end
3 years ago
Would swich out Glassdust Hulk for something else, like Faerie Macabre. You are never going to cast one after Living Ending and even if multiples hit the battleground at the same time, they will not be able to attack that turn.