Glassdust Hulk

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Glassdust Hulk

Artifact Creature — Golem

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.

Cycling (, Discard this card: Draw a card.)

TypicalTimmy on Card creation challenge

7 months ago

seshiro_of_the_orochi, in the correct deck Glassdust Hulk is extremely powerful. Based on its wording, it does not say "one or more", meaning the ability to gain +1/+1 will stack. Additionally it doesn't say "nontoken", meaning Treasure tokens and other such artifact tokens will fire it off. For example, Deadeye Navigator has the blink ability everybody knows about. You could blink something such as Palladium Myr. If you were to give Palladium Myr haste, you could tap it and use its ability to add when it ETBs. Unfortunately this is not mana, so you'd need to also color-fix it into blue.

Now, you can tap Palladium Myr for , spend it as to blink it and when it ETB you can repeat the cycle.

Infinitely. And since the +1/+1 stacks, your Glassdust Hulk gets infinitely bigger. And since he also can't be blocked that turn, he becomes a wincon. Or, more precisely, a "losecon" as he can deal lethal damage, no matter their life total. All you'd need to do is ensure he is protected for the turn.

Now obviously this is a bit of a messy and high-costed infinite combo that, really, only plays out against one opponent. Unless you, of course, Clone it. Either way, Glassdust Hulk is actually a sleeper. He's a Glass Cannon, if you will. You just haven't been playing him right. :)

Anyway, this just serves as one example. There are many more. I believe there are some infinite Myr token combos, and some infinite Treasure token combos, which is why that part is also important - that tokens trigger him, as well.

seshiro_of_the_orochi on Card creation challenge

7 months ago

Niesh, Frost Hulk

Legendary Creature - Elemental Warrior

Vigilance, Ward

Whenever ~ deals damage to a creature, tap that creature and put a Stun Counter on it.

: ~ gains Double Strike until end of turn. It may block up to X additional creatures this turn.

3/5


Do you know Glassdust Hulk? For me, it's propably the card that most combines awesome name and art and a pretty underwhelming set of abilities. Please take name and art and give it a fittingly awesome ability.

JANKYARD_DOG on

3 years ago

An Aristicratic approach may be the best. Things like Marionette Master and Disciple of the Vault and Reckless Fireweaver. There's more I'm sure...

Not sure if Summoning Station would be of interest to you? Also there's things like Vermiculos and Glassdust Hulk that build up on artifact etb... Storm the Vault  Flip if you have X spells. Kinda all over the place color wise but nothing's decided yet so never know.

TriusMalarky on Budget Esper Artifacts

5 years ago

A few combo ideas:

There's other combos, and I do see that some of these can be pricey, but they're fun combos.

SinsOfTheMoon on The plan to make my playgroup quit magic!

6 years ago

Glassdust Hulk is better then ferropede, cuz of his cycling ability, 4 life also makes him harder to remove. You put him first, then any other artifact so he's unblockable.

Cast Out is also a very nice 1 mana cycling that would be super helpful either as a 4 cmc cast, or when it's returned to the battlefield (if the opponent has any way to prevent you from attacking)

Lay Claim for the same reasons as above.

Swap 2 darksteel plate for 2 Shield of Kaldra to prevent any kind of "exile all cards with the same name".

Well, when I think about it, Darksteel Forge might be even better than the 2 aboves.

Key to the City could be a nice way to use other artifact/enchantment creatures more useful to the deck than ferropede/glassdust, allowing them to be unblockable but also helping with the draw/discard you need.

I feel like blue would help a lot... possibly swaping red for blue.You could have more draw/discard while also having more defense... For instance, using low cmc creatures with draw/discard that are also usefull as cheap blockers, like Merfolk Looter and Thought Courier. Or even better : Jace, Vryn's Prodigy  Flip who transforms in a planeswalker with a nice defensive ability and a way to cast Open the Vaults from your graveyard (cuz its so easy to just make you discard your only win condition).

Blue also let you use Izzet Charm with all 3 choices perfect for the deck, and Ideas Unbound.

Good Luck ;)

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