Nav Squad Commandos

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nav Squad Commandos

Creature — Human Soldier

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

xyr0s on Mono White Angel

6 years ago

I assume it's supposed to be a modern deck, right?

then you need to make it more boring. That is "consistent": Decide on which cards are the best - are there some you really want to see in your hand every time you start a game? those you need 4 of. That's stuff like Path to Exile - it's just better when you have it. And you need to decide on how you are going to win. If the winning is to be done by big fat lategame angels, you need a plan for surviving the early game (stall until turn 4, then play Day of Judgment, perhaps). All this means: Remove all the one-ofs you don't really use to win games with, and bump up the number of those, you use for winning, and keep an eye out for replacing cards with something better. Why play Steeple Roc when you could play Flickerwisp instead? Same body, flying, but Flickerwisp has a strong ability and costs less mana (and lacks first strike). Voice of the Provinces is soooo overpriced - 6 mana for a microsize angel and a human token.

Also... eh... many of your cards are somewhat underpowered. There are reasons you don't see many Lionheart Mavericks in modern. Crusader of Odric is also on this list - it's only good if you are winning anyway. Court Street Denizen... all your enchantments (avoid playing auras on creatures without hexproof - opponent shoots the creature, and that's a 2-for-1 right there). Nav Squad Commandos. And several more (in general, assume that creatures for 4 or 5 mana should have a strong impact on the game, not just be random attackers). Instead, add cards like these: Restoration Angel, Baneslayer Angel, Gisela, the Broken Blade, Bruna, the Fading Light, if you can find the money for them.

A general note on creatures in modern: Lightning Bolt is a very popular card. Therefore, you have to watch out for creatures with toughness 3 or less and their casting cost. Guardian of the Gateless is an example of a real no-no in that regard; most likely you'll spend a full turns mana just playing it. Losing it to a 1 cmc spell just feels bad.

Crayfish on Opinions of my personal starter …

7 years ago

I've always wanted to make some simple 40-card beginner decks to teach people how to play, and with the combination of me moving to a new school district and my girlfriend saying she is willing to learn, I have finally built them. I would like your opinions on them, and if they seem easy enough for a newer player to understand. (As a note, I tried to include a wide cast of keywords to emphasize the diversity of the game.)

Each deck has 17 lands and one rare, which the deck is themed around





mana symbol g Hero of Leina Tower-Pump and Smash mana symbol g Show


mana symbol w Captain of the Watch-Soldiers mana symbol w Show


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