Creature — Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Printings View all
|Magic 2015 (M15)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Aeronaut Tinkerer Discussion
2 years ago
First things first, you should change the format of the deck to casual since Counterspell is not legal in Modern.
With that being said I think the idea is neat but you need to streamline your deck. the more 3's and 4's you have the better consistency your deck is going to have. Drop a lot of the mediocre 2's like
and go up to 3's and 4's of the better cards like
Some other good Artifact stuff you may have overlooked
3 years ago
Thanks DoomOnYOU! You made a lot of really good points, I appreciate that! You're definitely right with how I could be using better cards in place of Aeronaut Tinkerer and such. I suppose I was thinking that they would be helpful creatures in the long run, like you said, as blockers. I was also thinking of putting some more tutors in there as well, so I will look in to that.
As far as the mana base goes, I understand that having just lands is kind of a poor choice, since I have nothing to ramp. However, I don't even know where to start as far as ramping goes. How would I make the mana base faster?
Also, I guess I'm not really sure what you mean by aristocratic style, could you explain a little more?
Thank you so much for your help and upvote!
3 years ago
Lots of your stuff is good, but I think where the deck falls a little short is where you choose to go deep. I'll explain. The deck seems to be a thematic split between ETB effects and a kind of aristocratic style. My concern is that you may not be devoting enough to either strategy by choosing to go that wide. I may be totally wrong about that, but you'll discover whether or not it works when you playtest it. My other problem is that you seem to have a lot of cards that don't really do much. Aeronaut Tinkerer, Arsenal Thresher, and Esper Stormblade to name a few. Commander isn't a game of single numbers, so Aeronaut Tinkerer, for instance, as a 2/3 Flying for 3? Not the best use of a card slot. Oftentimes, you'll draw a card like that and the best it will do is serve as a blocker. There seem to be a lot of combos, so might I recommend replacing those kinds of cards with Tutor effects? Tamiyo's Journal, Diabolic Tutor, and so on. My final parting idea is the manabase. You have a ton of taplands and you cover a lot of colors really efficiently, but the manabase is slower than it looks. Nice deck overall! Upvote+
4 years ago
Looks like fun!
I have several suggestions, depending on where you want to go with the deck.
Do you want it to be an equipment/Kor deck or more of a Metalcraft/Equipment deck?
If you're going for the Kor deck, I would drop Blue entirely - everything requiring Blue distracts from the focus of the deck without adding much to your overall success rate.
Also if you go pure white, Emeria, The Sky Ruin can be a great source of late-game recursion.
Kor Duelist is an awesome creature in a good equipment deck - it can easily be a 3/1 double strike swinging on turn 2.
As far as equipment is concerned, Bonesplitter is a great replacement for Bone Saw. The extra power is well worth the 1 mana cost.In the same vein, Captain's Claws and Stoneforge Masterwork are good choices if you're trying for a Kor-centered deck.
There are more I could mention, but I like what you're doing. Good luck!