Voice of the Provinces
Creature — Angel
Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Voice of the Provinces Discussion
2 months ago
Guardian of the Gateless , Angel of Renewal , Banshee of the Dread Choir , Beguiler of Wills , Emancipation Angel , Jhessian Thief , Keening Apparition , Kor Hookmaster , Kor Sanctifiers , Lightkeeper of Emeria , Nullmage Shepherd , Soul Warden , Spawnbinder Mage , Stormcaller of Keranos , Transluminant , Twilight Shepherd , Voice of the Provinces , Cursebreak , Memory Lapse , Angelic Accord , Stab Wound , Endless Obedience , Temporal Trespass , Dueling Rapier , Vorpal Sword (The new one with the girl holding it), Angel of Glory's Rise , Angelic Skirmisher , Archangel Avacyn Flip, Avacyn, Angel of Hope , Avacyn, Guardian Angel , Gisela, the Broken Blade , Linvala, the Preserver , Luminous Angel , Resolute Archangel , and Requiem Angel
1 year ago
Help me out here - why run Survivors' Encampment in a mono-white deck? You have no use for nonwhite mana and no card that cares about deserts. Wouldn't it be better to replace them with basic Plains? This also doesn't really feel like a sensible home for Reliquary Tower, since you have exactly one way to draw more than one card per turn. White isn't known for getting a huge hand size.
If you want to run a cool nonbasic land, Emeria, The Sky Ruin is a good fit for slow decks with big creatures like this. You'd probably want to drop the Seraph Sanctuaries for Plains if you ran it, but being able to bring an angel back every turn is huge!
Speaking of being slow and big... I think you might have too many expensive cards and not enough to do early in a game. Big powerful angels are great, but... they won't help you if your opponent can beat you down before you have enough mana to cast one, you know? I'd consider cutting out some of the weaker "big" cards - such as Angel of Renewal, Angel of the God-Pharaoh, Seraph of the Suns and Voice of the Provinces - for cheaper cards that can help you survive long enough to play your big cards. Good options I'd consider include Wall of Omens, Condemn and Wing Shards. Another option is getting to play your big cards faster with some acceleration like Marble Diamond, Worn Powerstone or Oketra's Monument.
Hope this advice helps your deck be all that it can be!
3 years ago
This deck would greatly benefit from more copies of the same creature. A decent portion of your commons are pretty hard to play. 3 examples would be Wojek Halberdiers (pretty bad unless you have 2 other creatures), Voice of the Provinces (6 mana for a 3/3 flier and 1/1, this could be a Seraph of the Sword for 4 mana and have more value) and Gavony Ironwright (has little value unless your life total is 5 or less). I would try and get more copies of your solid creatures. If you are trying to keep a somewhat low budget, you can search for rares and mythics that are less than $1 or so and pick some that fit well. Seraph of the Sword is a good creature, and while a high cost Assembled Alphas at least has a good combat ability. It would help people on here if we knew if you were trying to play a competitive modern deck, or if you play more casual kitchen table magic. While you are looking for upgrades try and avoid conditional cards like Massive Raid it is removal, but if you have no creatures it is a dead card. One last thing, your deck needs to be 60 cards, anything more and you are just decreasing your chances of drawing something useful, and try not to go above 24 land unless you are running a control deck, which this is not.
3 years ago
I assume it's supposed to be a modern deck, right?
then you need to make it more boring. That is "consistent": Decide on which cards are the best - are there some you really want to see in your hand every time you start a game? those you need 4 of. That's stuff like Path to Exile - it's just better when you have it. And you need to decide on how you are going to win. If the winning is to be done by big fat lategame angels, you need a plan for surviving the early game (stall until turn 4, then play Day of Judgment, perhaps). All this means: Remove all the one-ofs you don't really use to win games with, and bump up the number of those, you use for winning, and keep an eye out for replacing cards with something better. Why play Steeple Roc when you could play Flickerwisp instead? Same body, flying, but Flickerwisp has a strong ability and costs less mana (and lacks first strike). Voice of the Provinces is soooo overpriced - 6 mana for a microsize angel and a human token.
Also... eh... many of your cards are somewhat underpowered. There are reasons you don't see many Lionheart Mavericks in modern. Crusader of Odric is also on this list - it's only good if you are winning anyway. Court Street Denizen... all your enchantments (avoid playing auras on creatures without hexproof - opponent shoots the creature, and that's a 2-for-1 right there). Nav Squad Commandos. And several more (in general, assume that creatures for 4 or 5 mana should have a strong impact on the game, not just be random attackers). Instead, add cards like these: Restoration Angel, Baneslayer Angel, Gisela, the Broken Blade, Bruna, the Fading Light, if you can find the money for them.
A general note on creatures in modern: Lightning Bolt is a very popular card. Therefore, you have to watch out for creatures with toughness 3 or less and their casting cost. Guardian of the Gateless is an example of a real no-no in that regard; most likely you'll spend a full turns mana just playing it. Losing it to a 1 cmc spell just feels bad.
4 years ago
The better combo which you already run is Ghostly Flicker + Peregrine Drake + Archaeomancer. This combo actually nets you infinite mana. Once you have that, you can sub out Peregrine Drake for something like Voice of the Provinces to give you infinite tokens swinging in for lethal next turn.
5 years ago
Strength of Arms I will shy away from because it is a one time effect combat trick that I don't really have a way of recurring or abusing.
Voice of the Provinces would be great if I decide to focus on flicker effects but right now I don't feel I am running enough to make her worth the cost.
Elder Cathar I totally forgot about and may be good enough to make the cut. Again though I wish I had more ways to recur the card so it wasn't a one time effect. I think I will be testing what I have and trying to decide which route is best for my play style preferences.
I have also been messing around with a human standard deck and I really like Ulvenwald Mysteries. Human dies get a clue, draw a card, get a token. In a deck that is otherwise light on draw options it really does come in handy. If you notice yourself running out of cards maybe give it another look.