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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Target creature deals damage to itself equal to its power.
5 months ago
Hey 9-lives, thanks for your reply.
I can see why copying would not fit the aikido description. That’s an interesting detail. If you woud tell the folks that maintain this site, they might change that.
Apart from those semantic details, we seem to agree that Aikido, like the martial art, is about turning the strength of your opponents against them. My view on this deck regarding that hasn’t changed: This deck is not about turning the strength of my opponents against them.
It may run some cards that could be used for that purpose, but that doesn’t automatically mean it’s the strategy of this specific deck. Proposing that my deck is Aikido because it runs cards that are also used in Aikido decks is a deductive fallacy: all birds are animals but not all animals are birds. This deck is a different animal.
The intent of this deck is to first attack with equipped creatures to then dig for damage-based combo’s that all start with self-inflicted damage. It’s an equipment aggro deck that turns into a (self-inflicted-damage-redirection) combo deck in the late game. Nowhere in that game plan is it about making use of the strength of my opponents. It is a “stop-hitting-yourself” deck. Not an Aikido one.
Then, for your card suggestions: I like Justice Strike but as explained in the deck description, there isn’t a lot of room for instants and sorceries in this list. If I wanted another card that can trigger my combos, I would rather go for something like Sword of Fire and Ice. Mutiny I like less, because there is no synergy with my combos.
5 months ago
I would rather use the term "Tactical Redirection", as that is a generally equivalent term, and definitely covers what you are doing. IF you understand what the term aikido means, it is simply using the opponent against themselves, such as them damaging you to damage themselves, damaging creatures to damage their own creatures, and on and on. So, it covers a large base of cards. The idea that aikido is to copy is completely wrong, in the definition of aikido. In the way people used to make aikido decks, and used the term wrongly, they made creature copy/mirror cards. This is not aikido, this is simply mirroring. Only if you can control a creature and then use it to damage an oppoenent's other creatures or life total would it be aikido. Deflecting Palm is the essence of Aikido.
When you play a chess game, if you mirror your opponent, you're bound to lose. Hardly anyone has won a tournament with this type of deck. If you use aikido, and place a defensive formation, and then they lose a piece from attacking one of your pieces, and they lose a more valuable piece while you either don't lose your less valuable piece or you do. I know that each attack in chess is always losing a piece, but regardless I tried to explain it.
5 months ago
I have the following suggestions:
- add in 4x Lightning Bolt, 4x Lightning Helix, 4x Monastery Swiftspear, 4x Searing Blaze. The burn spells will help clear a path for your attackers, and/or hit directly to-face to close a game out. Swiftspear is one of the stronger creatures you could be playing, so should be in here.
To make room for those 16 cards, I’d suggest removing the following:
2x Solar Blaze. You don’t need a janky board wipe, and generally you want your curve low. Dropping these’ll mean you can run less lands
2x Land. You should only need 22 at this point
1x Feather, the Redeemed. You have almost nothing that can even target it, making it fairly useless
3x Legion's Initiative. You don’t want to waste a turn with this - you need to be spending every turn either presenting threats, or removing your opponents.
2x Boros Signet. Same as above. I see no need for this.
2x Justice Strike. I think keeping 2 could be good for big problem creatures, but running 4 is overkill - generic burn spells should be able to deal with most things.
2x Response / Resurgence. Its just too situational a card to be useful
11 months ago
Embodiment of the Legion
Creature - Incarnation
Whenever ~ attacks, other creatures you control get +1/+1 until end of turn. Then, each creature each opponent controls with the greatest power among creatures they control deals damage to itself equal to its power.
Definitely could have worded that better but I just woke up and I'm too tired right now. Basically the idea is a Justice Strike across the board.
1 year ago
There are a few ways around Phyrexian Obliterator 's ability, though Pithing Needle is not one. You could counter with something like Voidslime , though you'll have to do this every time. You could also remove the ability with a card like Kenrith's Transformation or Frogify .
Of course, the best way is to use Justice Strike and see if that makes them concede.
1 year ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
1 year ago
Got rid of Doublecast for Disallow , considering that most of my instants and sorceries are not above 2 CMC. Got rid of The Akroan War and Rollick of Abandon considering that I'll probably never draw both at the same time, and I could use multiple cheaper spells like Justice Strike for cheaper than the CMC, but I'd like to know the statistics behind the amount of P/T every creature I could possibly face since I need for them to have less T than P.
2 years ago
PurePwnage, I second your idea for Stormchaser -> sprite dragon. They are both 2 mana flying haste, but sprite dragon has the better form of prowess because it gets counters. I think the only reason to play Stormchaser is if you want the 3 toughness to play around somthing like Justice Strike or make it harder to remove.