Goblin Shortcutter

Goblin Shortcutter

Creature — Goblin Scout

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Goblin Shortcutter Discussion

DarkLaw on Hour of Devastation Spoilers

3 years ago

I don't think Claim // Fame is busted. A very good card, yeah. Busted? Nah. It can't be busted like Reanimate by very nature, but it does seem like the new Kolaghan's Command. They're not really altogether similar, except in terms of mana cost and playability.

Rhonas' Last Stand, dies to removal, yada yada. I mean, it's a cute card, but it's a 5/4 for GG that has echo of at least GG. If it dies... Ouch. If you run like a fiend, then you can just play a one-drop, but it's frankly much more likely that you skip T3. That's your best case scenario. Is a creature one mana below the curve worth casting Explore on yourself and Time Walk on your opponent? That's assuming you don't play it later in the game, where it's pretty subpar unless you're already winning. I wouldn't say no to a 5/4, but I might prefer something better at that point. So, I'd say it's close to good. Way better than Oketra's, which was frankly terrible.

Goblin Shortcutter got powercreeped. It's still pretty bad though. As is pretty much every eternalize card we've seen so far. It's such a terrible mechanic for competitive. At least the embalm cat was cool.

Uncage the Menagerie is another generic green creature tutor card. You might play it in EDH, but you probably won't be happy about it.

Razaketh is damn cool. Infinitely worse than Griselbrand, but great for commander. Demon tribal should be fun.

Whiskerbro on Krenko and Friends

4 years ago

Alright, so I have a few pieces of advice over here. I like Krenko a lot, and the general idea of the deck, but it has quite a few issues. First off, you're running way too many one drops, most of which are pretty bad, while opting out of quite a few excellent ones. The same is true of your two drops as well, to be honest. Creatures like Frenzied Goblin, Raging Goblin, Mudbutton Clanger, and Goblin Shortcutter are just flat out bad. Meanwhile, you're not running some great one drop choices like Foundry Street Denizen, Skirk Prospector, or Goblin Recruiter. EDH is a much slower format, and you cannot run nearly as many one, two, or three drops in it as in other formats. Also, your deck has far too few lands and no mana rocks. Even an aggressive EDH deck should have at least 35 lands and mana rocks total, maybe more. Finally, you just have way too many creatures overall. I'd cut down on the total creatures, especially the lower end of your curve, and add in removal and card-advantage tools, which you have almost none of. Chaos Warp, Outpost Siege, and Lightning Bolt are missing, and on the token generation side, Empty the Warrens.

TheVectornaut on

4 years ago

I'm not sure I'd classify this as burn, and moreover, I'm not sure that I'd want to mix ramp and burn in the first place. Because burn tends to want to close out the game as quickly as possible with an onslaught of spells and ramp tends to want to accelerate to bombs as quickly as possible, the potential for interference between the strategies is high. Every turn you spend burning your opponent is a turn you didn't spend ramping, and vice versa. Given the list you have, I'd focus on the ramp. Goblin Shortcutter, Skitter of Lizards, and Akoum Firebird are aggressive plays that could probably be stronger as additional ramp consistency. Lightning Bolt is the only aggressive card that might have merit as a splash due to its flexibility.

Furthermore, it may be worth dropping red altogether. Soulbright Flamekin and Vessel of Volatility pack a punch, but the preponderance of red mana makes it difficult to cast a bomb like Pelakka Wurm. Unless you intend to include only red and colorless beaters, I see the red-centric strategy posing a serious risk to the game-plan. There are some advantages to red, I will admit. If you run a large suite of mana dorks like Cobra hinted at, Xenagos, the Reveler becomes a very strong follow-up play. Some of my favorite dorks in Gruul are Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, Magus of the Candelabra, and Burning-Tree Emissary. These cards work well with multi-mana sources: Nykthos, Shrine to Nyx, Gruul Turf, Utopia Sprawl, and so on. I also appreciate that red gives access to solid haste options, although I'm not certain Goblin War Paint is the strongest of said options. I've personally been using Cyclops of Eternal Fury since he, like most bombs, can be fetched by a Fierce Empath. Xenagos, God of Revels is also really strong off of Tooth and Nail. Finally, there's always R/G's classic strategy of building up serious mana just to Banefire your opponent to death.

Back on the green side of things, I would recommend having a few more big plays at your disposal. It's pretty common for ramp to have bombs countered, so unless you are rocking a set of Vexing Shusher, having a little redundancy could be a big help. When I'm not making use of the original eldrazi titans, I like using Primeval Titan, Regal Force, Engulfing Slagwurm, Worldspine Wurm, Pathbreaker Ibex, and Archetype of Endurance. Primal Surge and Genesis Wave are also a joy to play. Anyway, those are just some of my musings on ramp after years of my own homebrewing. Staying in the casual format offers enormous opportunity for the archetype, so don't take anything I say as gospel and always be on the lookout for new options.

Ajuntoson on potentially a great goblin deck?

4 years ago

I love me a good goblin deck, and this has almost all the best parts. Honestly, Goblin Shortcutter isn't very useful with so many creatures to swing with. The same can be said for Stingscourger, although he is worth sideboarding. In their place, I'd suggest Goblin Bushwhacker to pump your entire board. Lastly, Dragon Fodder and Krenko's Command both give good 2 goblins to maximize your wide buffs. I would say go with at least two of each. Hope this helps.

ticked-off-squirrel on

4 years ago

hmmm. well I suggest taking out Vandalblast and Ruination along with the Adaptive Automaton and Quest for Pure Flame as well as Skullclamp and all special lands, except Nykthos, and add in cards like Battle Hymn, Barrage of Expendables, Lobber Crew, Goblin Chariot, Goblin Piker, maybe Nobilis of War, Goblin Roughrider, Goblin Shortcutter, Krenko's Enforcer, Quest for the Goblin Lord, Goblin Berserker, Goblin Balloon Brigade, maybe Ember Hauler, maybe Goblinslide, Lavastep Raider, Berserkers' Onslaught. trust me on this, I am a goblin master. I know how goblins work and know what does and does not work with them depending on the battle plan they use. from what I see here you want your goblins to multiply like crazy as well a light burn (I can see it from the Impact Tremors and Outpost Siege) so by having goblins that are cheap Krenko will bring out more miniblins (1/1 goblin tokens) faster. I like your strategy of having him hold Umbral Mantle so he untaps himself after bringing out miniblins so you can retap him to get more. very clever. however you should take out Goblin Rabblemaster. with him out you will be forced to attack every turn which would kinda ruin your giant goblin army since most of them they would most likely die.

Boza on Mono Red Pauper Aggro

5 years ago

Good starting point, but this is a far cry from what actually goes on in any sort of competitive Pauper. Pauper is one of the most diverse formats available with about a dozen tier 1 decks that are equally matched. The format benefits greatly from a relatively small banlist, whilst still employing powerful spells like Brainstorm, Chain Lightning and powerful creatures like Delver of Secrets  Flip and Gurmag Angler.

In this deck, you are playing a lot of below the average curve vanilla creatures like 2/1s for 2 (their stats for the cost is not impressive) and combining turning those dudes sideways with cheap red spells (plus 1 lava axe).

This is not a particularly impressive strategy, given the power level of the format. You are playing Byway Couriers to the opponent's Tireless Trackers. Same stats and cost, but overall impact on the game is not comparative.

Overall, the deck is very weak to any targeted removal, with most creatures not passing the Shock test, let alone the Lightning Bolt test. The deck is far from efficient for the mana you are paying. Also, the curve is way too high for just 19 lands.

What you can do to move this deck forward is to look towards cheaper creatures that do the same job better. You already have quite a few goblins, why not work on some effective tribal synergies? For example, Borderland Marauder pales in comparison to the efficiency of the simple Mogg Conscripts. Or Goblin Shortcutter versus Intimidator Initiate.

Ask me anything Pauper-related :)

freezerboy on Wade Into Heaven (Commander Update)

5 years ago

You may have enough instants to utilize Sunforger, and I'd suggest making use of Master Warcraft. Fits your theme as well and can be truly devastating on offense or defense. There's a couple of cards you could probably cut like Goblin Shortcutter or Serra Angel, but I'm guessing they are of some sentimental value to you. Coldsteel Heart could easily get replaced with a Ruby Medallion or Coalition Relic. I have a few decks that could offer suggestions if you feel like browsing.

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