Intimidator Initiate

Intimidator Initiate

Creature — Goblin Shaman

Whenever a player plays a red spell, you may pay (1). If you do, target creature can't block this turn.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Intimidator Initiate Discussion

SamsWrath on Grenzo's 5 shades of red

2 years ago

Have you considered Gobos such as Frenzied Goblin , Intimidator Initiate , Caterwauling Boggart and Goblin Battle Jester ? They would help you land combat damage so you can get more triggers from Grenzo's ability.

Saljen on Goblin sisters

3 years ago

I feel like this deck is trying to be mid-rangey, which is totally fine, but Foundry Street Denizen doesn't exactly fit into mid-range goblins. The same could almost be said for Goblin Piledriver.

Frenzied Goblin, and Intimidator Initiate would increase the chance that your Goblins will survive an attack.

Goblin Bushwhacker, Legion Loyalist, Goblin Wardriver, Mogg War Marshal, and Warren Instigator would all help ramp up your damage.

Mardu Scout gives you a repeated creature EOTB trigger. Can be quite valuable with a Soul Warden in play.

I'd highly suggest adding Impact Tremors, to give you more EOTB utility with your mass of tokens. Purphoros, God of the Forge is another option for that affect.

Also, this is not a deck where it's possible to run 12 lands. You'll want to run 18 at a minimum if you're playing a 4 cost spell. Every hand won't have Skirk Prospector, and Skirk Prospector is only good if you've got enough mana to play your token generators.

Deck looks real fun, but it needs to decide between aggro and mid-range. You definitely need to up the land count, as Skirk Prospector doesn't cut it as a land replacement.

Sargeras on

3 years ago

Love the concept so +1, although I do have some suggestions.

  1. Having not played a ton of pauper, I don't know for sure. But if it is not banned, Goblin Grenade is obligatory. 5 damage to the face transcends almost every burn spell you can use in a deck like this.

  2. The bushwhackers and war marshals should be at 4 count, as they are insanely good at ending games if you have a board full of goblins.

  3. Goblin Sledder, Goblin Cohort, should be moved to being a 4-of, because if you aren't casting creatures, something went wrong and cards like Sledder make sure that no matter how your opponent blocks the damage hits.

  4. Pyroblast should be seeing play in your sideboard as a way to get through counterspells and destroy things like Delver of Secrets  Flip. Electrickery should be in there to deal with small creatures.

  5. As for some other interesting cards you could play, Sparksmith, Intimidator Initiate, Fireblast as a one-of.

  6. Interesting to note, Tarfire can actually be tutored with Goblin Matron as a way to deal 2 extra damage.

  7. Another card you should play is Mogg Raider, as it is effectively another Goblin Sledder.

Those are some suggestions, let me know if you need anymore help, especially if it;s for what to cut.

Cheers!

Von.Banamaor on MONO RED CANT BLOCK PAUPER

4 years ago

I have a red pauper unblockable deck (Intimidator) and the keys to it are Madcap Skills and the Intimidator Initiate. I would strongly recommend those two and as a maybe I'd suggest Apostle's Blessing.

Von.Banamaor on R/G Glass Cannon

4 years ago

I am really impressed. I really like what you have here. I probably play tested this deck about fifty or so times, and I'll probably do some more later to dig deeper into the details. [smiles widely]

My Immolating Souleater/Kiln Fiend deck (Intimidator) is built to potentially win on turns 1-2-3, but can also weather the storm if blockers get setup. It uses Intimidator Initiate, Madcap Skills and Apostle's Blessing to punch through blockers and doesn't muck about with card cycling (perhaps to its detriment, but my play style rarely twiddles with cards - just personal preference).

Also, I don't see how you can have a first turn kill. You have don't have a haste mechanic. Please enlighten if I'm missing something.

But I have to say I like how this deck is really all out, and aptly named. The Lotus Petal and Tainted Strike were additions I never would have considered, but work better than I expected.

In playtesting the R/G Glass Cannon ended games by the third turn more often than it didn't, but I found it could rarely deal with an early 1/1 blocker. The only change I would make to what you have here is to add one or two Apostle's Blessing perhaps in place of the Fireblast.

AndWelcomeToTheJam on Sadistic Fury

5 years ago

I don't think Shadow Alley Denizen is going to help you all that much here. All of your other creatures are multicolored, which means that Intimidate is going to be less effective, especially in the cases of Grixis Grimblade and Jund Hackblade. Other aggressive 1-drops you could try instead are Bloodcrazed Goblin, Carnophage, Foundry Street Denizen, or Guul Draz Vampire. Other utility 1-drops include Mogg Fanatic or Intimidator Initiate.

Boza on Mono Red Pauper Aggro

5 years ago

Good starting point, but this is a far cry from what actually goes on in any sort of competitive Pauper. Pauper is one of the most diverse formats available with about a dozen tier 1 decks that are equally matched. The format benefits greatly from a relatively small banlist, whilst still employing powerful spells like Brainstorm, Chain Lightning and powerful creatures like Delver of Secrets  Flip and Gurmag Angler.

In this deck, you are playing a lot of below the average curve vanilla creatures like 2/1s for 2 (their stats for the cost is not impressive) and combining turning those dudes sideways with cheap red spells (plus 1 lava axe).

This is not a particularly impressive strategy, given the power level of the format. You are playing Byway Couriers to the opponent's Tireless Trackers. Same stats and cost, but overall impact on the game is not comparative.

Overall, the deck is very weak to any targeted removal, with most creatures not passing the Shock test, let alone the Lightning Bolt test. The deck is far from efficient for the mana you are paying. Also, the curve is way too high for just 19 lands.

What you can do to move this deck forward is to look towards cheaper creatures that do the same job better. You already have quite a few goblins, why not work on some effective tribal synergies? For example, Borderland Marauder pales in comparison to the efficiency of the simple Mogg Conscripts. Or Goblin Shortcutter versus Intimidator Initiate.

Ask me anything Pauper-related :)

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