Azor and Dosan/Solitude interactions

Asked by Bou 6 years ago

Hi guys,

I was browsing the site and saw City of Solitude on someone's deck (which made me think about how nice it would be if I somehow managed to play green with Azor, maybe darevi?)... anyway, thinking about Azor, the Lawbringer (or Sphinx’s Decree) who says opponents can't play spells in their own turn (But can still cast instants in other players' turns), and the effects from Dosan the Falling Leaf or the abovementioned City of Solitude, where players can only cast in their own turns.. would this block players from casting spells completely when Azor hits the field?

Gidgetimer says... Accepted answer #1

Players still can't play spells except on their own turns. When Azor hits the field opponents will not be able to cast instant or sorcery spells, but can still cast artifact, creature, and enchantment spells on their next turn.

So if you had a way to repeatedly blink Azor you could lock your opponents out of instants and sorceries for the rest of the game.

February 21, 2018 10:20 a.m.

Boza says... #2

Well, Azor and his decree apply only to instants and sorceries, so any other spells is OK. And is only in effect for one turn of an opponent. Grand Abolisher is a white version of City of Solitude or Teferi, Mage of Zhalfir for a blue-colored one.

That said, if you have City of Solitude and Azor, the Lawbringer's effect resolves, opponents will not be able to cast instants and sorceries until after their next turn.

February 21, 2018 10:24 a.m. Edited.

Bou says... #3

Ah right I forgot about the artifacts, creatures and enchantments for a second there :) but locking all opponents' instants and sorceries seems very nice still.

Thanks!

February 21, 2018 10:31 a.m.

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