Wall of Swords

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wall of Swords

Creature — Wall

Defender (This creature can't attack)

Flying

Vlasiax on

4 years ago

Thanks for showing up. I hadn't recently updated this deck so I must reconsider some cards.

Speaking of cards Wall of Swords and Tree of Redemption aren't worth their costs. The former dies to our most one-sided boardwipes while the latter doesn't have Trample so it's 13/13 that gets easily chump-blocked. That's why I'm more excited for cards like Angelic Wall or Wall of Runes since they have very 'low to the ground' CMC and aren't that much weaker.

I also used to run Slagwurm Armor but if you use it after you cast it during the same turn it's for +0/+6 without any protection, which screams "JUST SWORD ME MAN". Better option would be Lightning Greaves , which protects the general and combo pieces if needed.

Consulate Skygate might be an option but this is my more budget-oriented casual-competitive deck. Main reason to use it would be two words: Mox Opal , because it's upping the number of artifacts you play, while still being a Defender with all the benefits that come with it. Until then I'd stick to Angelic Wall since I'm a bit too afraid of creature removal.

ChRyKy on

4 years ago

I like your deck, strong pillow fort with alt win conds. For another flying wall, consider Wall of Swords , 3/5 defender with flying. Slagwurm Armor is another nice card to add, I use it on Arcades, the Strategist when the commander tax gets too high to keep her around for longer. Consulate Skygate is another defender with reach you might consider, and Tree of Redemption is a worthy investment.

I will certainly look at making room for Slaughter the Strong and Aura Shards in my own Arcades, the Strategist deck, so thanks for publishing!

Clyde_Bankston on

5 years ago

I suggest Wall of Swords

Serinfectalot on SWORDS EVERY WHERE

6 years ago

Add Wall of Swords for lols

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

skull_kid on Temmet, Token Lover

6 years ago

yo run Wall of Swords you as you will downgrade from a shit ton to a FUCK TON (did i say downgrade i meant upgrade)

Alkadron on

7 years ago

I... uh...

What's your plan? There's a lot going on here, and I have no idea what your goal is.

Are you trying to Combo out with Niv-Mizzet and Curiosity? Then you need more tutors and more draw-spells. (You also need tutors that are better than Rhystic Tutor - that card is terrible, and will pretty much never work in a commander game)

I see seven Walkers and several Oaths. Do you want this to be superfriends? If so, you need more walkers and more oaths. And a lot more board control (e.g., Life's Finale, Phyrexian Rebirth, Final Judgment, etc.)

I see a LOT of spot-removal, but most of it is really under-powered Angelic Edict, Erase, Unsubstantiate. What's the goal there?

Some cards just don't make any sense. Wall of Swords? This makes sense in a wall-tribal deck, but that doesn't seem to be your plan. Kulrath Knight makes sense in a counters deck, but that also doesn't seem to be your plan.

Even the mana-base is kind of.... scattered. You've got a couple signets and a talisman. In 5-color, you need to be focusing on mana-rocks that do 5-color fixing: Chromatic Lantern, Coalition Relic, even Manalith are excellent 3-drops. For 2-drops, look at Coldsteel Heart, Fellwar Stone, Star Compass. If you want Cryptolith Rite to do work for you, you need a lot more cheap, expendable creatures. Or some token-generation. Better to cut it entirely than to try to redesign the creature-base around it.

The rest just looks like a fairly random amalgamation of good-ish cards with no coherent end-goal or strategy. Figure out what you want the deck to do - how do you want it to interact with the board? How do you want it to win? Then work towards that goal.

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