Creature — Plant Hydra
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sprouting Phytohydra Discussion
4 months ago
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4 months ago
I Don't Need to Win
It's pretty much for the fancy new art alone. What would you pay for good art on forgettable cards?
It's a toughness-based plant theme in . I could actually buy this one, if I like the art.
1 year ago
Some potential adds: Amaranthine Wall Angelic Wall Basilica Guards Bonded Fetch Colossus of Akros Consulate Skygate Doorkeeper Dragon's Eye Sentry Drift of Phantasms Charix, the Raging Isle Fog Bank Glacial Wall Golden Guardian Flip Grave Bramble Guard Gomazoa Jaddi Offshoot Kaijin of the Vanishing Touch Ludevic's Test Subject Flip Murmuring Phantasm Necropolis Order of the Stars Sprouting Phytohydra Steel Wall Sunscape Familiar Traproot Kami Tree of Redemption Wall of Hope Wall of Junk Wall of Kelp Wall of Nets Wall of Reverence Woolly Razorback Guard Duty Zephyr Net Belbe's Armor Dragon Throne of Tarkir Peregrine Mask
1 year ago
Looks like a good start. You might like these: Colfenor's Urn , Ulvenwald Observer , True Conviction , Cauldron of Souls , Wave of Reckoning , Conclave's Blessing , Birds of Paradise , Wall of Shards , Wall of Blood , Cryptolith Rite , Druids' Repository , Sprouting Phytohydra , Vigor , Lightmine Field , Pestilence
3 years ago
Deadbridge Goliath could be killed by attack/fighting then used for counters from the graveyard.
Thopter Assembly gives you an airforce and 5 weenies to attack your boss with every other turn.
3 years ago
3 years ago
Hey dude, thought I'd comment it on here.
So let's round out my observations before we move to my opinions.
Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.
Tokens- Coral Barrier , Hornet Nest , Golden Guardian Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.
Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.
Card Draw- You're covered here. I think you have enough card draw.
Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.
Ok so now I'll start by suggesting things you could add to this deck.
Wall of Denial - My favorite Wall.
Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.
Kodama's Reach - good solid ramp.
Cultivate - Same as above.
Comet Storm - You have ramp, play a ramp board clear.
Kindred Summons - Pick wall.
Fireball - Very versatile in rampy decks.
Vandalblast - You have red, you need good artifact hate.
Supreme Verdict - Favorite Board Wipe
Wrath of God - AKA the Reset Button
Azorius Signet - Ramp
Izzet Signet - Ramp
Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.
Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.
Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.
Now we move on to cards I suggest removing.
Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.
Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.
Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.
Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?
Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.