Akroma, Angel of Wrath
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Akroma, Angel of Wrath

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything black and anything red. Anything black and anything red attached to this immediately falls off.)

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vic on Can "protection" stack?

1 month ago

I control an Akroma, Vision of Ixidor and I play an Akroma, Angel of Wrath. Does Akroma, Angel of Wrath get the +1/+1 once or twice from Protection from black and from red? I'm guessing it's just one.

The original printing said "protection from black, protection from red". Would that have made it any different?

raspberryfish25 on Linvala, Giada, & Akroma

6 months ago

Hey I stumbled upon your deck and I figured I would give you some feedback. Overall, I really like your Giada deck but I worry that your mana curve might be to high especially since you are in white. have you looked at switching out some of your higher mana costed cards for lower CMC cards? Here are a few cards I run in my Giada deck that are lower CMC and have really packed a punch

Ramp

Dowsing Dagger  Flip: Easy to flip because all your creatures have evasion.

Sword of the Animist: Gives you consistent ramp every turn.

Land Tax: While not technically ramp does a great job making sure you never miss your land drops and allows you to thin your deck of basic lands as the game goes on. I think Land Tax works well in a deck like this because of the large amount of basic lands you are running.

Card Draw

Mask of Memory: Since your creatures have evasion it is very easy to have it trigger each turn.

Conjurer's Mantle Same as Mask of Memory but also gives one of your Angels vigilance and +1/+1 which is more relevant than you would realize.

Horn of the Mark: What makes this card so unique is you get to draw a card for each opponent you attack with two creatures so you can draw up to 3 cards per turn.

Pyre of Heroes: While technically not card draw does allow you to "trade up" your weakest angel for another angel from your deck with one higher CMC

Protection

Together Forever: I can't express how strong this card has been in my deck. Since Giada is putting +1/+1 counters on your angels you can pull all your angels back to your hand in the event of a board wipe.

Win Conditions

Aetherflux Reservoir: Works well with your lifegain effects in your deck and allows you another outlet to utilize all the life you are gaining.

Angels to Consider

Wojek Investigator, Angel of Jubilation, Angelic Field Marshal, Firemane Commando, Serra Paragon, Thraben Watcher, Metropolis Reformer, Angel of Vitality, Serra Avenger, Segovian Angel, and Sephara, Sky's Blade. Most of those angels will help to lower your curve and allow you to play your angels faster.

Angels I Would Remove

Akroma, Angel of Wrath: Unless she is in there for flavor she cost way too much for what she brings to the table. Consider replacing her with Sephara, Sky's Blade.

Angel of the Dire Hour: Requires you to hold up to much mana, run an extra board wipe instead.

Angel of the Ruins: Same as above, she cost too much for the effect she brings.

Angelic Arbiter: I would only run her if you were going to double down on stax otherwise I think she is over costed.

Other Cards I Would Remove

Parhelion II: Cool card but to high of a CMC for the payoff.

Quicksilver Amulet: 8 mana to play and cheat out a creature seems like a lot. I think if you end up lowering your CMC of your deck this card will become worse.

Return to Dust: I would replace with Heliod's Intervention roughly gives you the same effect but will let you kill additional enchantments or artifacts if necessary, plus the lifegain can be helpful in your deck since you have a lot of lifegain payoffs.

DemonDragonJ on Why Do Some People Wish …

1 year ago

On a recent post on Mark Rosewater's Tumblr account, Rosewater himself stated that he wished that he could change how EDH handles hybrid cards, which again triggered the never-ending debate of hybrid cards in that format (and, for the record, I believe that hybrid cards are multicolored, and should not be allowed in decks whose general does not contain that color; i.e., Hearthfire Hobgoblin would not be allowed in a deck with Akroma, Angel of Wrath as the general), but some users were even saying that the entire philosophy of color identity should be abolished and players should be allowed to use any cards in their decks.

I most vehemently disagree with those players, since the philosophy of color identity is the very foundation of EDH format (combined with its singleton nature); it is a restriction that promotes creative deckbuilding and encourages players to think strategically, so eliminating it would entirely ruin the format, and I hope that the majority of other players and/or users on this forum shall agree with me on this matter.

What does everyone else say about this? Why do some players wish to eliminate the concept of color identity, and do you agree that it is important to keep that philosophy in EDH?

Jimmithee on no no no wait wait wait

1 year ago

Collection of suggestions from the thread, plus a few of mine:

Max out Griselbrand, and remove cityscape leveler and two Iona's. I'd recommend taking out persist and replacing it with Life / Death, for the sole reason that most of your reanimation targets are legendary. You should also add a playset of Putrid Imps to have a discard outlet on the ready, which could replace buried alive. Definitely replace the Sol Rings with Lotus Petal to make the deck Legacy legal, and replace The Stone Brains with something like Thoughtseize or Collective Brutality.

Probrably not the best reanimator target, but my personal favorite one is Akroma, Angel of Wrath :)

Ziabo on Celestine others

1 year ago

SufferFromEDHD

Added what I thought would be a good fit. Akroma, Angel of Wrath looks like a good beater and I know I can fit her in somewhere just don't know what I could swap out.

SufferFromEDHD on Celestine others

1 year ago

Staff of the Sun Magus a proper engine.

Chivalric Alliance efficient card draw + a cheap discard outlet

Inventors' Fair consistent +1 plus a great tutor.

Nomad Stadium +4 threshold and reanimator go hand in hand.

Akroma, Angel of Wrath the quintessential white bomb.

Odric, Lunarch Marshal has potential.

Arrzarrina on Roon Shenanigans

2 years ago

19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.

Removed:

Added:

legendofa on We should create a point-buy …

2 years ago

This sounds like it would need a lot of guesswork for original abilities. It would probably work well for setting mana costs and/or stats for French vanilla creatures, or something like Landfall--gain 1 life, but I'm not sure how much further you can take this.

As one example, what would the point difference between Serra Angel and Baneslayer Angel be? Either of those and Akroma, Angel of Wrath? And then add in something unique like Giada, Font of Hope...

When designing Horde decks, I assume something like double strike and deathtouch are roughly equal to +1/+1, first strike and flying are roughly +0.5/+0.5, and so on. (I don't have my notes in front of me at the moment.) That seems to work well for a balanced creature token base for these specialized decks, but I haven't tried anything more advanced.

Most of the balancing can be done in creature stats and mana costs. The rest is more art than science, and even the people paid to do it sometimes get it wrong.

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