Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Abrupt Decay
Instant
This spell can't be countered.
Destroy target nonland permanent with converted mana cost/mana value 3 or less.
JacobAGrossman on
Glittering Company
2 months ago
Actually, I see what to do here. Thank you for the suggestion, Knight of Autumn is kind of too good not to include. The fact that it's main use is to destroy something, but its backup abilities are both super relevant with either lifegain or +1/+1 counters is too good not to just use. Not to mention being a creature that costs 3 or less, so it can be substituted in the mainboard.
Despark and now Anguished Unmaking were about exiling a permanent Abrupt Decay couldn't. But not only does that no longer seem necessary, with things like The One Ring already banned, but I already have other ways to deal with threats or specific things I would need removed. And with Anguished Unmaking already costing 3, I might as well switch that one out for Knight of Autumn.
Great suggestion, thanks!
JacobAGrossman on
Glittering Company
2 months ago
Yeah, zapyourtumor, I agree! It's been super fun to update and evolve the deck as more and more creatures come out that can fit in this combo shell. And it's been awesome to start with -1/-1 counters and persist and end up with +1/+1 counters and tokens.
In regards to Knight of Autumn, it's a valid note. I've toyed with having it on the side for a long time. I like the idea that it's a creature and can be substituted in mainboard if needed. Especially with this version of the deck, the counters add a ton of interesting play lines. But it seems more narrow than Abrupt Decay and Anguished Unmaking. That is just for now though. As more cards come out, I'm sure there will be a reason to have to go down to one removal slot on the side, or something like that. I would include it, I just don't know what I'd take out for it at the moment
legendofa on Building fungus go tall
2 months ago
You're in good removal colors. Abrupt Decay, Maelstrom Pulse, and Assassin's Trophy all hit a lot of key cards for spot removal, and Toxic Deluge, Pernicious Deed, and Casualties of War are good board wipes for a reasonable budget.
On top of that, Insidious Fungus and Creeping Mold are decent thematic options.
legendofa on
Grrr
4 months ago
What's the intent of Wall of Vines and Corpse Blockade? I know that having a direct win condition isn't the main priority of this deck, but I strongly recommend putting one in anyway. If you're trying to be the last one standing in free-for-all matches, you can't always rely on your opponents to 100% cooperate. The defenders are less proactive than other cards here.
Next thought is that the Liquimetal Coating + Splinter is cute, but the Coatings have nothing to do without the Splinters. This can be switched out for some other control options, or if you want to keep the style points, use Glissa Sunseeker. There's probably enough deck removal as-is.
I'm a big fan of discard, so I'm going to suggest the 1-mana options there. Anything from Duress to Inquisition of Kozilek to Thoughtseize will be a good turn 1 option. Right now, your 1-drops are all either reactive or passive, and this deck wants to start shredding fast, not wait for the opponent to build up resources.
Normally, I'd suggest Abrupt Decay here for general-use removal, but it sounds like your group leans toward the higher end of the mana curve. Assassin's Trophy is a similar option, if you can deal with helping your opponent ramp.
I'm a little more cautious about this next suggestion, since it's going to be very gimmicky, but a copy of Chancellor of the Spires can kickstart your Surgical Extractions and Extirpates.
jsnrice on
Atraxa, Grand Unifier
7 months ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm![]()
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
Sliverguy420 on
Uncouterable Reanimator
8 months ago
Fatal Push and Abrupt Decay would probably be the best removal options in these colors.
Sliverguy420 on
Mono-green infect
8 months ago
i'd recommend replacing Invigorate with Scale Up. Ram Through would be an upgrade over Rabid Bite, but adding black for Fatal Push and Abrupt Decay would be even better.
kamarupa on
Heart of Darkness Challenge - Pt. II - Yarok
8 months ago
I think maybe Assassin's Trophy and Abrupt Decay might be worth considering in addition to or in place of the artifact/enchantment removal. They're just more versatile and there's not a lot of direct creature removal.
Otherwise A+!
| Have (2) | Azdranax , metalmagic |
| Want (1) | pabloriv |













