Sol Ring

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Leviathan Legal
Limited Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sol Ring

Artifact

: Add .

SaberTech on Dissident Storm

3 weeks ago

Alright. It's harder to pull off a storm deck in Commander but there are things you can do.

The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.

The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.

Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.

Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.

Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.

Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.

Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.

Beyond that is typical storm stuff:

If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.

greyninja on Goblin Blizzard

1 month ago

Looks super fun I've always wanted to build Ovika

I might suggest more permanents over instants/sorceries for repeated value. For ramp Thought Vessel, Mind Stone, Sol Ring, Pyromancer's Goggles. What goes well with go-wide decks are a lot of Coastal Piracy-type cards

Curse of the Swine, Pongify, and/or Rapid Hybridization could replace Run Away Together, Unsubstantiate, etc

+1 from me!

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

2 months ago

Goldbranner, Thank you for the kind words and for checking out the decklist!

I totally know where you're coming from with the suggestion to replace Arcane Signet with a more on-theme option; I've gone back and forth a few times with that idea. Ultimately I decided to go with Arcane Signet and Sol Ring because I was avoiding aura enchantments, (I may or may not have initially misread Anikthea and thought that her ability could target auras, and then later became very sad that she explicitly can't target auras..), and because Starnheim Courser and Starfield Mystic aren't enchantments themselves; and I simply didn't have room for Herald of the Pantheon

I took a peak at your profile and noticed you also have a great Anikthea list, and have opted out of running Sol Ring too! How has that been for you, have you noticed any differences in how your deck performs? I've considered cutting it from this build too, but haven't taken the plunge just yet. I don't think I've ever really noticed any amazing benefit from running just Sol Ring and no other sources of fast mana, so I think I'll expand on your suggestion and cut it as well!

I think I'll playtest with Wild Growth slotted in for Sol Ring and either Fertile Ground or Herald of the Pantheon for Arcane Signet just to maintain the deck's mana curve. I'm not 100% settled yet on the two-drop though so if you have any recommendation one way or the other, I'd be happy to hear it!

Barnie22 on Frog Goddess

2 months ago

Updates 7th September 2025

Out: Floodwaters, 1x Forest and 2x Island

In: Arcane Signet, Sol Ring, Yavimaya Hollow and Visions of Dominance

LordSnow on Finneas Commander

2 months ago

I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.

Some cards you might want to think about replacing:

Suggestions:

Agree with:

indieinside on Artifact Commander - cloud

2 months ago

If you add * CMDR * as the ender of the card Cloud, Midgar Mercenary in your deck list like this:

Cloud, Midgar Mercenary * CMDR *

He will show up as the Commander in the deck description.

Other than that, no Sol Ring?

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