Is it possible to be 100% invincible in MTG?

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Posted on May 19, 2015, 6:02 p.m. by Skullion123

So, you'd need to get protection from all colors, hexproof, indestructible, and can't be forced to sacrifice creatures.

So far, I've been able to do all but get protection for my everything from all colors.

Here's what I have:

Aegis of the Gods

Ajani Steadfast

Akroma's Memorial

Archetype of Endurance

Avacyn, Angel of Hope

Benevolent Unicorn

2x Privileged Position

Sigarda, Host of Herons

Help? Is this even possible?

Unforgivn_II says... #2

What are you supposed to do to stop Toxic Deluge or Black Sun's Zenith? All I can think would be having infinite counter spells. So Lifeforce maybe, but even then you'll need an infinite source of mana (because let's face it, if you have all of this on the board, they should be able to have infinite recursion to make it fair)

May 19, 2015 6:07 p.m.

filledelanuit says... #3

You would also need some number of Meddling Mages naming Council's Judgment and Merciless Eviction.

May 19, 2015 6:08 p.m.

Unforgivn_II says... #4

You'll also need an Elixir of Immortality or Eldrazi Titans to stop your self from getting milled

May 19, 2015 6:09 p.m.

sergiodelrio says... #5

Karn Liberated's ultimate will always get you. The closest you get to being invincible is Platinum Angel. Protect her and you'll be safe, except from effects that restart the game or force a draw.

May 19, 2015 6:13 p.m.

addaff says... #6

There are enchantments that give protection from a color for like Circle of Protection: Black or Story Circle where you choose a color when it enters.

May 19, 2015 6:25 p.m.

erabel says... #7

There's a way to do this. I've written about it before... somewhere? I dunno.

Here we go, found it:

Only thing that stops the above is unmorphing Bane of the Living for a lot and a pre-existing Humility.

lordoftheshadows: You could theoretically just have infinite Meddling Mages naming every card in the game, if you want to just stop specific answers.

May 19, 2015 6:28 p.m.

Grantley91 says... #8

Well you can use Spirit of Resistance but that's not "protection" so to speak. Platinum Angel makes it so you can't lose, and True Believer makes it so you can't be targeted. Melira, Sylvok Outcast helps against -1/-1 counters.

May 19, 2015 6:35 p.m.

Player3.14 says... #9

I think it is possible. In addition to the cards you named, the following might be important:

Rest in Peace for graveyard protection

Platinum Angel. You don't want to loose by milling yourself out!

That's just the start. In addition, you'd want Painter's Servant and Iona, Shield of Emeria. Choose the same color for both, and you're opponent can't cast spells!

But that's not all - what about permenants that are already on the board? That's where All Is Dust comes in. All permenants are colored due to Painter's Servant, so all permenats should be sacrificed when All is Dust is cast. Sigarda, Host of Herons should prevent you from sacrificing permenats, but that only occurs when it's an effect your opponent controls. Therefore, you'd have to do the following:

Elite Arcanist with an All Is Dust exiled.

Bazaar Trader donating the Arcanist to the opponent.

Mindslaver to control the opponent's turn.

Use the Arcanist to cast All is Dust.

There. The opponent has no board, no graveyard, and can't cast spells. Menewhile, you can't loose with a hexproof, indestructible Platinum Angel. Can anyone get around that?

May 19, 2015 6:42 p.m.

TheHroth says... #10

Play a ramp deck with Meddling Mage and Rite of Replication.

May 19, 2015 6:46 p.m.

Guile + Dovescape + landboomall + good avacyn +Privileged Position +Platinum Angel

May 19, 2015 6:51 p.m.

erabel says... #12

Player3.14: Iona/Painter's Servant prevents your opponent from casting the copy of All is Dust.

May 19, 2015 7:38 p.m.

Ohthenoises says... #13

We had this discussion about a year ago.

The unkillable board centered on Mirror Gallery and a kicked Rite of Replication on Iona, Shield of Emeria supported by Avacyn, Angel of Hope and other effects.

May 19, 2015 7:43 p.m.

Skullion123 says... #14

Thank you for your comments! I was just shown a combo by a friend of mine that included Mindslaver imprinted with Prototype Portal, infinite mana with 2 Myr Galvanizers and a Palladium Myr, and Dragonlord Dromoka so you control your opponents' turns, and they can't play spells on your turn.

May 19, 2015 7:47 p.m.

no. it doesnt, just found this. Opalescence + Humility >:)

May 19, 2015 7:50 p.m.

And you're casting these how? No activated abilities, no casting spells?

May 19, 2015 7:52 p.m.

sigh when the hell'd I say it was during your boardstate? and besides, if that happened b4 all that....lololol would happen.

May 19, 2015 7:54 p.m.

That is true, my bad.

Actually I want to see a game of Magic where all of this happens. That would be great

May 19, 2015 7:56 p.m.

hell, from what I've seen the judges head would explode and everyone would lose 4ever.

May 19, 2015 7:59 p.m.

WAIT THERE'S MORE. I HAS A LOGIC.

So, if it is possible for you to be invincible, it is possible for your opponent to be invincible. If your opponent is invincible before you, and they have a manifested Opalescence + a manifested Humility, it is impossible for you to become invincible because unmorph -> Pyroclasm -> recover your graveyard somehow and repeat, so they're still invincible and you can't be, or they'll just do it again. Thus, unless you assume that your opponent has no board state beforehand, it is in fact impossible to be 100% invincible.

May 19, 2015 8:02 p.m.

true nuff, but to morph those you'd need an ixidor, just saying.

May 19, 2015 8:07 p.m.

Player3.14 says... #23

@erabel: This is true. You'd have to clear the board before you cast Iona but after you cast Painter's servant. You could flash in Iona after you clear the board (with Prophet of Kuphrix or something like that).

May 19, 2015 8:08 p.m.

Three things:
1. Pithing Needle doesn't stop either of the cards you've named with it, since they both have mana abilities.
2. Iona, Platinum Angel, Elesh Norn, Linvala, and Stabilizer don't actually block anything, because of your own Humility. Painter's Servant might still set color, depending on whether it came before or after Mycosynth Lattice, but that color won't have much of an effect except possibly to make it easier for the opponent to drop cards like Cave-In.
3. Why not just use something like 14,000 token copies of Voidstone Gargoyle to shut off all spells, plus a Blood Moon for the lands (Dryad Arbor isn't big enough to threaten anything) and a Grafdigger's Cage to stop things like Ichorid?

Or, if you get an absolute assurance of performing all the setup you want before your opponent gets to do anything else, then you can get by with 5 cards: Upheaval (opponent has no permanents), Maralen of the Mornsong, Mindlock Orb, Gibbering Descent, and finally Time Reversal (opponent has access to no cards at all, and will never get access to any cards). Isn't that what you wanted?

May 19, 2015 8:14 p.m.

enpc says... #25

Boseiju, Who Shelters All + Cyclonic Rift says no. As somebody pointed out, the only way is an arbitrarily large number of Meddling Mages or equivalent. I think this sums it up:

wargames mebe?

May 19, 2015 8:42 p.m.

Ohthenoises says... #26

All Is Dust answers a lot of board states pretty well.

May 19, 2015 8:51 p.m.

Player3.14 says... #27

I think the key here is the Painter's Servant/Iona, Shield of Emeria combo. That means no All Is Dust, no Cyclonic Rift/Boseiju, Who Shelters All or anything else. Link that up with graveyard hate like Rest in Peace and your opponent is effectively locked out. Your permenants don't even need to be hexproof and indestructible; that's extra. You would need a Platinum Angel or Laboratory Maniac to prevent loosing from running out of cards in the library.

May 19, 2015 10:05 p.m.

Player3.14 says... #28

You may also have to add a Helldozer or similar to prevent yourself from loosing due to lands.

May 19, 2015 10:08 p.m.

Skullion123 says... #29

Guys, what I'm looking for here is a combo that says you cant lose health, take damage, receive poison counters, or be forced to mill yourself out, your opponents can't win, your creatures can't die, or loose toughness, or take damage, or be exiled. Your permanents can't be destroyed or exiled or affected in any way.

Okay, what I'm looking for here is a combo that prevents any negative effects from targeting you or your permanents.

May 19, 2015 10:19 p.m.

KalvinHobbez says... #30

I remember seeing how one guy in an EDH game ended the game by putting us all into a stalemate that he was unable to be touched. The primary cards he had used were Humility, Dovescape, and Island Sanctuary. Sanctuary could prolly be replaced with something better like Ghostly Prison, but the main thing was Dovescape and Humility. Like said previous, uncounterability gets past Dovescape and Humility can be destroyed with this uncounterability. But when it comes to MAKING something uncounterable that requires your lands to play the spell, so throw in one sided land destruction like the combo mentioned with Elesh Norn, Grand Cenobite and animating lands.

All this not even taking into account if you are going against a speed deck or something countering your stuff, I assume this question is mentioning as a final stand that you are invincible, ignoring how you even got there, just how you can be untouchable by then. So in that case, my guess for being untouchable as a combo is:

Humility

Dovescape

Night of Souls' Betrayal

Living Plane

Island Sanctuary

Humility + Night + Living Plane takes care of all creatures. Who said you really needed your own lands and creatures to become invincible anyways?Island Sanctuary used so you don't mill yourself out by drawing cards.Dovescape to prevent board wipes and stuff of the such, but hard to play them when you have no lands so probably Dove Scape isn't too needed.

...wow I really went on a tangent about this concept. I guess I thought about it for a while and this is kinda how I ended up with it.

May 19, 2015 10:26 p.m.

KalvinHobbez says... #31

Oh didn't see the previous post. Well if you want that then you'd need a LOT more cards to be used on the field then. I don't think there's really any way of stopping an uncounterable Worldfire except for destroying lands to prevent it from happening in the first place.

May 19, 2015 10:27 p.m.

enpc says... #32

So here's the play:

turn 1:

Turn 2:

Turn 3:

  • your opponent hasn't scooped yet? Ok, swing for lost and try to get your lifegain stuff.

Easy right?

May 19, 2015 10:27 p.m.

Ohthenoises says... #33

I mean I guess you could use Stony Silence + Mycosynth Lattice with a Iona, Shield of Emeria + Painter's Servant and Linvala, Keeper of Silence.

That would provide a true lockout where no one could cast anything because they have no mana.

May 20, 2015 12:11 a.m.

Who says they need to cast anything? Valakut, mountain, mountain, mountain, mountain, mountain, mountain. They can't tap any of those for mana, but it doesn't matter--Painter's Servant still takes 3 damage and is gone, opening up several different avenues.

Linvala is rather redundant there anyway, considering Lattice+Stony Silence.

May 20, 2015 1:26 a.m.

Ohthenoises says... #35

SadisticMystic it's for things like an Oblivion Stone that was out before the setup.

These were the type of holes that were pointed out in the last thread that discussed this.

May 20, 2015 3:17 a.m.

Skullion123 says... #36

Wait, what would happen if two players both had this same combo out at the same time?

May 20, 2015 8:24 a.m.

Defpotec says... #37

Depends on which one you're talking about... But if two players were this intent on making a board state where they can't lose, I'd be willing to bet the game would go to draw for time reasons. Wheel of Sun and Moon would mean neither player would even deck themselves.

May 20, 2015 8:28 a.m.

Skullion123 says... #38

I doubt it would be possible, but assume that both players start out with this board situation. Then what?

May 20, 2015 9 a.m.

enpc says... #39

The game is resolved with a cage fight to the death. Its one of the lesser known magic rules.

May 20, 2015 9:35 a.m.

Skullion123 says... #40

I see.

May 20, 2015 5:47 p.m.

SirFowler says... #41

There's no such thing as %100 invincibility in magic. Ever since the game was created, they made it balanced (except for Alpha and Beta of course) to where there is a solution to everything. They started making cards like they can't be countered or gain protection. Magic was meant to be a balanced so no deck would overpower everything. There's a way around everything and to achieve this would be a worthless effort.

May 21, 2015 9:12 p.m.

Skullion123 says... #42

I'm not saying this is going to work, obviously it wont, but I wanted to know if it was possible.

May 21, 2015 10:39 p.m.

SirFowler says... #43

There's always a possibility, but I'm just saying. Ever since some cards were created, some people research for hours just to find the right cards to oppose the cards that make people angry. It's just difficult in today's world where anything can be opposed because the game is so balanced.

Some of the only cards that get around certain cards have Split Second or cards that can't be countered.

Sorry if I sounded harsh btw, but it's just a sensitive issue for me. I mean, what's the point of playing magic if only one person is allowed to play. Where's the fun in that?

May 21, 2015 11:08 p.m.

xzavierx says... #44

you could solve most of your problems with Gaddock Teeg he would stop the X spells + bounce spells that don't target... Cyclonic Rift or Worldpurge

May 25, 2015 1:38 p.m.

xzavierx says... #45

how about Iona + that enchantment that allows for no legendary rule to stop cast from all colors? and some grouping of anti artifact

May 25, 2015 1:40 p.m.

ComradeJim270 says... #46

... great, now my brain hurts.

May 27, 2015 5:20 a.m.

SirFowler says... #47

May 27, 2015 2:17 p.m.

This discussion has been closed