Bane of the Living

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Legions (LGN) Rare

Combos Browse all

Tokens

Bane of the Living

Creature — Insect

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Price & Acquistion Set Price Alerts

CM2

C16

LGN

Ebay

Bane of the Living Discussion

thom-le on Home Alone

1 week ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..

I

Steiger on Lazav the Multipersonality

1 month ago

Yeah. I guess they are not the usual includes

Bane of the Living was a budget board-wipe purchase. I was thinking of maybe swapping for Aether Gale.

Blade of the Bloodchief is to get counters on Lazav for when I switch to an infect creature.

Maybe there is more efficient cards to the strategy.

ERoss8 on Tough Cuts and a Tide ...

2 months ago

Personally, Manglehorn Urborg Elf Bane of the Living and Prowling Serpopard (unless counterspells are a huge force in your playgroup) could be cut. I'd add at least two more lands (probably 4 more), to reliably cast my spells, especially with Pernicious Deed and similar loops. Elephant Grass is similar to Mystic Remora, but it acts as a Ghostly Prison+. Also, Strip Mine (and similar effects) can be kinda mean, but it’s a good way to end games and deal with Gaea's Cradles and Cabal Coffers

x12721 on Muldrotha, permanent control

2 months ago

Control, eh? The handy trio of Fleshbag Marauder, Plaguecrafter, and Merciless Executioner will keep your opponents low on creatures. Recurring the Plaguecrafter especially is super tough on opponents. Underrealm Lich lets you basically Ancestral Recall for each draw. Want to have the whole table hate you? Standstill every turn. Journey to Eternity  Flip is another great way to reuse creatures every turn, and that along with Meren of Clan Nel Toth will keep your recursive engine going. Need to ping lots of dudes at once? Walking Ballista and Bane of the Living will keep the board clear.

Strangelove on Muldrotha Lands Matter

3 months ago

Okay I think I got it (-6):

-Zuran Orb ...you don't need so many big combo plays. 11 sac lands, Scapeshift, and "you may play an additional land"'s will do the same for you.

-Stinkweed Imp ...too dependent on sac outlets. Greater Good is much better.

-Bane of the Living ...your least versatile and most expensive boardwipe... or maybe Nevinyrral's Disk because it's slow and kills Muldrotha?

-Seal of Primordium ...I would rather rely on Vraska.

-Liliana Vess ...If you want a reusable tutor, then cut Entomb instead.

watokosha on Muldrotha Good Stuff

3 months ago

So here are a few suggestions to make the deck a bit more versatile.

(also i dont know how to make stuff get highlighted in comments so this may be difficult to decipher)

!) although muldrotha has recursion built in its always good to have more. I would suggest adding a Sepulchral Primordial because it has good abusable effect and some other re-animator effects. Also don't relay to much on your commander's effect for recursion its always good to have other methods encase people keep removing her or do other things to her. - Some good ones would be Animate Dead and Phyrexian Delver, both these you can re use with muldrotha also. The Eldest Reborn should also be a mainboard because its removal and can be recursion. The mending is also good even if it shuffles your graveyard away as you can build back easily I think. Deadbridge Chant is also good. - Adding some sac outlets would also be helpful to abuse some triggers as well, Ashnods Alter is a good option or Hell's Caretaker.

2) more removal i think is needed a Bone Shredder and Ravenous Chupacabra would be good additions. - Also don't be afraid to have more instants and sorcerie's there are many creature etbs that can return those such as Eternal Witness she would be great. Adding some good ramps spells would be good or other removal effects like Krosan Grip and board wipes like Crux of Fate or if you can afford it Damnation.

3) cards that don't do enough. I think a few of the cards don't do enough even if they can be recurred easily so the below i would suggest replacing thees cards i also have a suggestion for a possible replacement for a few of them or you can use suggestions from above:

Other stuff: Don't forget that Panharmonicon does not help landfall effects, it only helps if a Creature or artifact etb

chadjshonk on Jarad : No Rest for the Restless

5 months ago

Zachmarshall91 Out of ten? Maybe a 7.5 or 8 in a high-end casual meta? Compared to Tier One CEDH... no clue. It certainly isn't a fast deck, but it is competitive in a good four-player game. It plays for the mid-game as you use your utility creatures to ramp and play a little control while filling your graveyard. When you win with Jarad, Golgari Lich Lord's ability, though, it seems to come out of nowhere. It doesn't take too many sacrifices to end the game.

This build is suited for my playgroup, where we want the games to go on at least 30 minutes and no one really goes infinite. But it is very good in that type of long game meta.

You can kind of draw the entire deck with Greater Good and Deathrender, setting up a great Living Death or I've been thinking about putting in a Poison-Tip Archer or Zulaport Cutthroat.

If you want to kick it up a notch I would drop some of the cute cards like Kessig Cagebreakers, World Shaper, and Bane of the Living for perhaps some Grave Pact effects, a Hermit Druid (with the appropriate adjustment of the mana base), some Protean Hulk combos (like Mikaeus, the Unhallowed + Walking Ballista) and a Necrotic Ooze plan. I also cut Lord of Extinction because I won like 8 straight games with it but I would put that in the deck too if I was tuning it up.

I love the deck. It wins a lot. But it really depends on how insane your meta is. My deck will not be going off turn 4. It wants to win turn 15 or later. But there are ways to spike it up.

Thanks for the comment.

Profet93 on And My X

9 months ago

I didn't see Panharmonichron, nor Ulamog.

Potential cuts Show

Let me know what you think of those.

Other cards to consider Show

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