|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
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Bane of the Living
Creature — Insect
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
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Bane of the Living Discussion
6 days ago
Okay I think I got it (-6):
-Zuran Orb ...you don't need so many big combo plays. 11 sac lands, Scapeshift, and "you may play an additional land"'s will do the same for you.
-Seal of Primordium ...I would rather rely on Vraska.
-Liliana Vess ...If you want a reusable tutor, then cut Entomb instead.
2 weeks ago
So here are a few suggestions to make the deck a bit more versatile.
(also i dont know how to make stuff get highlighted in comments so this may be difficult to decipher)
!) although muldrotha has recursion built in its always good to have more. I would suggest adding a Sepulchral Primordial because it has good abusable effect and some other re-animator effects. Also don't relay to much on your commander's effect for recursion its always good to have other methods encase people keep removing her or do other things to her. - Some good ones would be Animate Dead and Phyrexian Delver, both these you can re use with muldrotha also. The Eldest Reborn should also be a mainboard because its removal and can be recursion. The mending is also good even if it shuffles your graveyard away as you can build back easily I think. Deadbridge Chant is also good. - Adding some sac outlets would also be helpful to abuse some triggers as well, Ashnods Alter is a good option or Hell's Caretaker.
2) more removal i think is needed a Bone Shredder and Ravenous Chupacabra would be good additions. - Also don't be afraid to have more instants and sorcerie's there are many creature etbs that can return those such as Eternal Witness she would be great. Adding some good ramps spells would be good or other removal effects like Krosan Grip and board wipes like Crux of Fate or if you can afford it Damnation.
3) cards that don't do enough. I think a few of the cards don't do enough even if they can be recurred easily so the below i would suggest replacing thees cards i also have a suggestion for a possible replacement for a few of them or you can use suggestions from above:
- Acidic Slime ->Caustic Caterpillar cheaper to use for same effect, land target isn't used very often
- Baleful Strix -> Disciple of Bolas (more draw plus life gain, also allows you to reuse etb affects from dead creatures.
- Bane of the Living
- Mystic Snake -> Corpse Augur
- Vampire Hexmage
- Mind Slaver -> doesn't do enough in multiplayer
- Roil Elemental -> fun card, but devotion seems high for a three color deck
- All the planes walkers, I don't think any of them fit the theme or do much i would run a deaths majesty lilliana but nothing else comes to mind for this deck
Other stuff: Don't forget that Panharmonicon does not help landfall effects, it only helps if a Creature or artifact etb
2 months ago
Zachmarshall91 Out of ten? Maybe a 7.5 or 8 in a high-end casual meta? Compared to Tier One CEDH... no clue. It certainly isn't a fast deck, but it is competitive in a good four-player game. It plays for the mid-game as you use your utility creatures to ramp and play a little control while filling your graveyard. When you win with Jarad, Golgari Lich Lord's ability, though, it seems to come out of nowhere. It doesn't take too many sacrifices to end the game.
This build is suited for my playgroup, where we want the games to go on at least 30 minutes and no one really goes infinite. But it is very good in that type of long game meta.
If you want to kick it up a notch I would drop some of the cute cards like Kessig Cagebreakers, World Shaper, and Bane of the Living for perhaps some Grave Pact effects, a Hermit Druid (with the appropriate adjustment of the mana base), some Protean Hulk combos (like Mikaeus, the Unhallowed + Walking Ballista) and a Necrotic Ooze plan. I also cut Lord of Extinction because I won like 8 straight games with it but I would put that in the deck too if I was tuning it up.
I love the deck. It wins a lot. But it really depends on how insane your meta is. My deck will not be going off turn 4. It wants to win turn 15 or later. But there are ways to spike it up.
Thanks for the comment.
6 months ago
I didn't see Panharmonichron, nor Ulamog.
Potential cuts Show
Archfiend of Depravity - Only really effective against token decks. 5 drops should be more impactful.
Lord of the Void - Costs a lot for an ability dependent on damage. 7 mana should be
Bane of the Living - With no other morph creatures, the morph part will be irrelevant as your group will know what it is. Moreover, you have more efficient kill spells
Marionette Master - Not sure what the purpose of him is, am I missing something?
Forced March - Much better removal (unless token decks are in your meta)
In Garruk's Wake - Much better removal, 9 mana should WIN GAMES, no clear boards.
Silence the Believers - I'm assuming this is the card you would remove for Vraska's Contempt? And 4 mana removal is pretty costly. Even though you can exile and potentially have multiple targets, I find it too costly. I understand your deck has some good ramping in there, but you should have a more efficient kill spell
Curse of Disturbance - Never help your opponents, even if it is a political card.
Let me know what you think of those.
Other cards to consider Show
Imp's Mischief - Let's say you cast your commander for 20 and someone just counterspells. Well GUESS WHAT, they can SHOVE that counterspell into the graveyard because you can use imp's mischief to change the target of the counterspell to imp's mischief, leaving the original spell to resolve. It's also very political, and no one expects the black player to have it. Every black deck should have one to deal with blue. Speaking of blue....
Mana Web - Something to maybe consider depending on how much blue you have in the meta. This with urborg makes opponents think twice between holding up a counterspell or advancing their board state (barring mana rocks and dorks). It's saved me many times.
Bitterblossom - Bodies for defense against early aggro and flying. Also works very well with...
Contamination - Because who needs friends? Also see reassembling skeleton
I'm lit like a christmas tree right now so I hope everything made sense. Let me know what you think
7 months ago
thanks for the comments. I actually tried using Harvester of Souls and it didn't always worked out. I also had Massacre Wurm. I really liked it, but the instant board wipe appeal of Bane of the Living melded better. I like Archfiend of Depravity. But I don't know what to take out for wurm and archfiend. Any suggestions?
1 year ago
While Grim Haruspex is better for drawing because you don't have to pay the 1, I feel like Mentor of the Meek is better for snowballing. They are both good card draw options just with different purpose. I'll give Grim Haruspex a try, it is more flavorful.
While this deck is usually pretty slow, here is how I try and play in the early game.
In my opening hand I generally look for 2-4 lands, 1-2 things that ramp, and a manifesting engine (or a tutor to get one). On turns 1-3 I try and get my lands and mana rocks out (basically just play what you can), if I have the option to play my manifesting, I'll almost always play that over ramp . I generally won't play Sidar Kondo of Jamuraa during the early game unless I need to get in with Silas Renn, Seeker Adept or Jeskai Infiltrator. After that I will usually only spend around 1/2 or 2/3 of my mana during my turns and leave the rest for potential unmorphs. If I don't unmorph anything, I'll spend it on manifesting or hand/top deck manipulation at the end of my opponents turn.
I hope this helps, I'm not very good and explaining how I play.
Animar, Soul of Elements is normally amazing for morph, however I am only currently running 7 creatures with morph making him not all that useful. This deck has more of a emphasis on manifesting rather than morph. I have looked at all color for this deck and I thought red looked the weakest because it didn't offer any manifesting engines, or creatures that can one hit kill somebody. Black also offers more options for tutor including the transmute tutors which helps make this deck much more consistent. I do agree that Kraum, Ludevic's Opus dose make a better 'I need colors commander', but Silas Renn, Seeker Adept and Sidar Kondo of Jamuraa work together quite nicely. Skirk Alarmist is probably my biggest pull towards red, but that just isn't quite enough.
I do really like the look of Long-Term Plans, might replace Fabricate with it.
I have to pump a good amount of mana into Bane of the Living for it to be worth it for me because it will almost always wipe out all my face down 2/2. Still might be a good board wipe option though.
Strionic Resonator has the same problem Animar, Soul of Elements has, not enough morph creatures.
Thanks for your feedback and suggestions!
1 year ago
Sorry for the double post, but to back up what I was saying about cutting black, it seems to be your most lackluster color. Kraum is a better just "I want more colors" partner, as he draws cards. You could replace Phage with the obviously much worse-but-along-the-same-lines Leveler, which is great with Fractured Identity and could have a place anyway, Vampiric Tutor becomes Long-Term Plans, again, worse, but still good. No Ghastly Conscription-esque replacements I can think of currently.
On the other side of things, red gives you Animar, Soul of Elements, AKA Animorphs, for all the free morphs. It gives you Kraum, probably better than Silas for the most part. Akroma, Angel of Fury is a big red morph-er, Dwarven Blastminer is on-theme land hate, and Skirk Alarmist, Ixidors worse cousin. I've seen animorphs lists run Jeering Instigator as well.