Bane of the Living


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Legions (LGN) Rare

Combos Browse all

Bane of the Living

Creature — Insect

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Browse Alters

Price & Acquistion Set Price Alerts




Bane of the Living Discussion

njsagi on Mathas, Bounty Gateway

3 weeks ago

thanks for the comments. I actually tried using Harvester of Souls and it didn't always worked out. I also had Massacre Wurm. I really liked it, but the instant board wipe appeal of Bane of the Living melded better. I like Archfiend of Depravity. But I don't know what to take out for wurm and archfiend. Any suggestions?

Exxie97 on Morphing Mind Games: Morph EDH

5 months ago

While Grim Haruspex is better for drawing because you don't have to pay the 1, I feel like Mentor of the Meek is better for snowballing. They are both good card draw options just with different purpose. I'll give Grim Haruspex a try, it is more flavorful.
While this deck is usually pretty slow, here is how I try and play in the early game.
In my opening hand I generally look for 2-4 lands, 1-2 things that ramp, and a manifesting engine (or a tutor to get one). On turns 1-3 I try and get my lands and mana rocks out (basically just play what you can), if I have the option to play my manifesting, I'll almost always play that over ramp . I generally won't play Sidar Kondo of Jamuraa during the early game unless I need to get in with Silas Renn, Seeker Adept or Jeskai Infiltrator. After that I will usually only spend around 1/2 or 2/3 of my mana during my turns and leave the rest for potential unmorphs. If I don't unmorph anything, I'll spend it on manifesting or hand/top deck manipulation at the end of my opponents turn.
I hope this helps, I'm not very good and explaining how I play.

Animar, Soul of Elements is normally amazing for morph, however I am only currently running 7 creatures with morph making him not all that useful. This deck has more of a emphasis on manifesting rather than morph. I have looked at all color for this deck and I thought red looked the weakest because it didn't offer any manifesting engines, or creatures that can one hit kill somebody. Black also offers more options for tutor including the transmute tutors which helps make this deck much more consistent. I do agree that Kraum, Ludevic's Opus dose make a better 'I need colors commander', but Silas Renn, Seeker Adept and Sidar Kondo of Jamuraa work together quite nicely. Skirk Alarmist is probably my biggest pull towards red, but that just isn't quite enough.
I do really like the look of Long-Term Plans, might replace Fabricate with it.
I have to pump a good amount of mana into Bane of the Living for it to be worth it for me because it will almost always wipe out all my face down 2/2. Still might be a good board wipe option though.
Strionic Resonator has the same problem Animar, Soul of Elements has, not enough morph creatures.

Thanks for your feedback and suggestions!

RazortoothMtg on Morphing Mind Games: Morph EDH

5 months ago

Sorry for the double post, but to back up what I was saying about cutting black, it seems to be your most lackluster color. Kraum is a better just "I want more colors" partner, as he draws cards. You could replace Phage with the obviously much worse-but-along-the-same-lines Leveler, which is great with Fractured Identity and could have a place anyway, Vampiric Tutor becomes Long-Term Plans, again, worse, but still good. No Ghastly Conscription-esque replacements I can think of currently.

On the other side of things, red gives you Animar, Soul of Elements, AKA Animorphs, for all the free morphs. It gives you Kraum, probably better than Silas for the most part. Akroma, Angel of Fury is a big red morph-er, Dwarven Blastminer is on-theme land hate, and Skirk Alarmist, Ixidors worse cousin. I've seen animorphs lists run Jeering Instigator as well.

If you don't go for the switch, why no Bane of the Living? On theme wrath. You should also consider Strionic Resonator to copy some of the un-morph triggers.

Razulghul on Doran's Gonna Get Your Head Kicked In

8 months ago

Hey there i'd like to add a few suggestions as well:

Wall of Blossoms and Wall of Omens are great here and could replace Nyx-Fleece Ram and Yoked Ox.

Retribution of the Meek could replace Angelic Chorus, I've tried to like the chorus but honestly at 5 mana it has never felt like a great play.

Also have you considered taking advantage of black more? Bane of the Living and Toxic Deluge might be good for one sided board wipes. Reanimation effects like Animate Dead. Necromancy and Living Death will also help you close out games against board wipe heavy metas.Anyways I hope that helps, cudos on the deck!

droslag on Insect Army

1 year ago

Giant Adephage maybe consider some removal like Beast Within you could even go as far as splashing black for cheap removal spells, and im sure there are bugs that are black aswell such as Bane of the Living , Brain Maggot , Caustic Caterpillar Giant Solifuge. Definitely love the flavour +1 :)

j1h7e7 on True Immortality aka the Ultimate ...

1 year ago

To start off, sorry if this is in the wrong forum, I'm new here.

For a while I've been wondering if there was a "true" undefeatable board state. For me, that means that you start the game with whatever you want in play, with no cards in your hand, graveyard, deck, or exile. Your opponent starts out with a deck with no restrictions and has to try to win the game. Also, you are not allowed to interact with anything in the game (such as activating a scepter). Ideally, you opponent would be able to play things as well (e.g. no combos that prevent players from having hands, playing lands, etc.)

Currently, I have a setup that I think will work, and I want to see if there are any cards that I have overlooked. Here is what I currently have:

Platinum Angel - fairly obvious, prevents decking/lethal damage

Mycosynth Lattice - necessary for many upcoming cards

Darksteel Forge - all your stuff is indestructible

Indomitable Archangel - all your stuff has shroud

Leyline of Sanctity - this prevents stuff like Mindslaver

Tajuru Preserver - prevents stuff like annihilator

Damping Matrix - prevents stuff like Words of Wind (among others) This replaced Null Rod so that you can still get mana

Narset Transcendent's Final Ability - prevents all sorts of nasty stuff, including Cyclonic Rift and Humility

Torpor Orb - for Noxious Ghoul

Blazing Archon - for Bane of Bala Ged

Rest in Peace - for Havoc Demon and False Prophet

Melira, Sylvok Outcast - for Harbinger of Night

Stabilizer - for Decree of Pain

AEther Storm - for Bane of the Living, Ixidron, Crovax, Ascendant Hero or Ascendant Evincar, Elesh Norn, Grand Cenobite, Magus of the Tabernacle, Kataki, War's Wage, Avatar of Slaughter + Kaijin of the Vanishing Touch etc.

I'd love to replace one of either AEther Storm or Narset Transcendent because having both means that opponents are unable to cast any sort of spell, which I feel goes against the spirit of the impenetrable pillow fort.

Please let me know if you have anything that you think can get through this. Thanks :D

Load more