The deck functions as a Soldier tribal deck, that wants to turn creatures sideways and rumble on the ground, while allowing your opponents to crack back with little downside once Darien, King of Kjeldor and a soul sister are in play.

The deck also works to control the table through wrathing the board, X-for-1 spot removal and being permissive about damage via Jade Monolith or Knight-Captain of Eos. Notably the latter is a stand-out card for shoring up the decks most glaring weakness, which is opponents relying on General damage to close out a game (Voltron strategies and such.) It also has access to combat control via Odric, Master Tactician and Court Street Denizen, to make sure you can push damage through blockers.

The deck closes games through combat, as Richard Garfield intended, but uses Blasting Station as its way to go infinite. New from THB are Daxos, Blessed by the Sun and Heliod, Sun-Crowned as more redundant payoffs with Blasting Station + Darien, King of Kjeldor . Dingus Staff and Requiem Angel function as extra copies of Anointed Procession as you go through the loop, so you can go infinitely wide. Heliod, Sun-Crowned joins Archangel of Thune and Cathars' Crusade as ways to go infinitely tall.

If you're not comboing off, you supplement your turns by playing a number of "Army in a Can" creatures, ala Hero of Bladehold or Brimaz, King of Oreskos to gum up the board and make an awe-inspiring amount of lads, while taking perceived threat off of an in-play Darien.

The deck also leans fairly hard on its mana, since so much of the value comes from fairly expensive cards, making Weathered Wayfarer an absolute all-star. Finding Nykthos, Shrine to Nyx, Ancient Tomb, or any of the utility your lands provides a lot of advantage that's difficult to interact with.

Currently I've found that you do have to mulligan pretty aggressively to find your mana acceleration in your opening seven, meaning that mulligans to five or less really hurt due to White's inability to refuel its hand easily without jumping through hoops. However, there are a ton of cheap, and fairly broken, cards in the deck that can smooth out the deck's early game.

Dying to Commander Damage is its most glaring loss condition, though a lot of decks aren't able to utilize that well. If you can combo off even only for infinite life, that damage based combo decks or decks looking to win in the combat step get bricked, provided Blasting Station and Darien are able to stick around.

Also, killing people with Answered Prayers feels amazing.

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Date added 4 years
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

35 - 0 Rares

22 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Ajani's Pridemate, Anointer Priest 1/3 W, Cat 1/1 W w/ Lifelink, Cat Soldier 1/1 W, Clue, Eldrazi 10/10 C, Emblem Elspeth, Sun's Champion, Soldier 1/1 W, Spirit 1/1 W, The Monarch, Treasure
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