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Song of Creation Combos

Commander / EDH* RGWU

nimrod1111


"She wept, not from perfect understanding, but from serene gratitude"

Song of Creation


This is a storm semi-combo deck piloted by Kynaios and Tiro of Meletis, the decks main idea is to combo out - drawing a ton of cards, floating mana, then finishing off your opponent with some fast and surprising damage


Enablers - The deck contains 3 enchantments that enable all this craziness -

1) Song of Creation - The card that inspired the creation of this entire deck this enchantment lets you draw 2 cards whenever you cast any spell in addition to being able to play an additional land because why not. From looking at the deck you will see the deck has many ritual type cards and many cards that cost (such as Mox Amber) or could cost nothing (like Astral Cornucopia or Force of Vigor), since Song of Creation makes any of our spells draw 2, with us having so many spells we could cast for free could let us easily cycle through our entire deck gaining mana from the ritual and artifact mana sources along the way until we manage to kill all of our opponents with of the finishers noted later. As you might of noticed though, Song of Creation makes us discard our hand at endstep - no matter how much card advantage we gained during the turn we lose it all, well, we have many ways in the deck to soften the damage of this negative effect - Bag of Holding (which can store the discarded cards) , Echo of Eons (which we can use after being getting discarded to refill our hand next turn) and our commander Kynaios and Tiro of Meletis (which can draw a card after the discard).

2) Whirlwind of Thought is like a smaller version of Song - it lets our non-creature spells cycle themselves making it easy to find our Song or tutors to id while not losing cheap cards to cast from your hand when you reach it, in case our Song gets countered or destroyed card:Whirlwind of Though could be a suitable replacement.

3) Recycle this ancient card all the way back from tempest lets us draw a card whenever we play a card - this means including playing lands, another replacement for Song if it is destroyed or we cant find it and the same cards that help us deal with the drawback of discarding our hand help us deal with Recycle making us discard all but 2 cards from our hand.


Wincons - The deck contains 4 main ways to kill your opponent while comboing off -

1) Grapeshot deals 1 damage plus one for each spell previously cast this turn, with so many cheap spells and almost infinite card draw a well timed Grapeshot could easily kill a player.

2) Guttersnipe deals 2 damage to your opponents for each instant or sorcery cast - this card has a hard time ending games since this deck doesn’t run nearly enough instants or sorceries but combined with another card like a Grapeshot or Niv-Mizzet, the Firemind could win you the game.

3) Niv-Mizzet, the Firemind deals 1 damage whenever you draw a card, similarity to Guttersnipe it can’t really win you the game while being pretty costly to boot but it is extremely powerful without our enablers and draws us plenty of cards over time.

4) Glint-Horn Buccaneer - last but not least, my favorite finisher - while not looking so deadly on the surface this card is by far the strongest of the bunch, especially with Song of Creation since all you need to do is end your turn with 30 or so cards in hand to kill off all or your opponents.


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Casual

98% Competitive