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Atraxa: Voltron & Super Friends

Commander / EDH GWUB Superfriends Voltron

jragon.black


This Atraxa, Praetors' Voice build is part Voltron and part Super-Friends. If left unchecked Atraxa can get massive with +1+1 counters and pull away with lifelink while closing the game with commander damage and if left to run wild the planeswalkers can make it impossible for opponents to maneuver.

PROTECTION. No matter what the approach is, you will need to protect yourself and your planeswalkers. Ghostly Prison or Propaganda or Sphere of Safety all put up pillow fort that makes it difficult for opponents to attack. Shalai, Voice of Plenty is also there to keep destruction off of your walkers while you get them going.

RAMP. Instead of mana rocks or ramp spells I chose to use land enchantments for this build. Sheltered Aerie and Fertile Ground and others increase your mana production and if you land on Estrid, the Masked then her ability to untap enchanted permanents jumps your mana significantly. Additional ramp and color fixing can be accomplished with Crystalline Crawler and Sphere of the Suns and the with the Vivid land series like Vivid Grove .

VOLTRON. The voltron plan here is simple. Use one of the several rings in the deck like Ring of Kalonia or Ring of Evos Isle to drop +1 counters on Atraxa every turn and grant the ability to trample, regenerate or enable hexproof.

PROLIFERATE. First off you can tutor up any walker you need with cards like Thalia's Lancers or Call the Gatewatch and with them on the battlefield your proliferate tools like Atraxa or Evolution Sage or Thrummingbird helps them jump to ultimate status quickly and of course you can do that immediately by dropping a Deepglow Skate .

SUPERFRIENDS. The deck is full of planeswalkers and the primary targets to help fuel your win are going to be one of the Ajani's and Teferi, Timebender or Mu Yanling . Every Ajani in the deck is there solely to boost the loyalty of other walkers and with Multiple activations of any Ajani along with Teferi or Mu you get multiple turns and/or an unblockable commander (with multiple turns).

This deck is fun (for you) and once you start getting into multiple turn territory the deck becomes unfun for your opponents. Every planeswalker has utilities that help you get closer to ultimate for other walkers and once you are there Atraxa, Praetors' Voice is hard to stop.

[Disclaimer] My commander decks are aimed at playing commanders/colors in a slightly unexpected way. I also impose a deckbuilding challenge on myself and aim to use cards that are helpful to the deck objective but do not get used in other decks I construct (so an obvious include may be omitted because of its use elsewhere in another build).

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99% Casual

Competitive