The goal of the deck is to get as many enchantments out on the field with the commander, then use his ability to make strong enchantment creatures for cheap. There are also enchantments to buff your enchant creatures, as well as many cards that have effects when enchantments enter the battlefield.

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Date added 7 years
Last updated 7 years
Exclude colors URG
Splash colors WB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

30 - 0 Rares

34 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens Angel 4/4 W, Cat 2/2 W, Enchantment Spirit */* WB, Experience Token, Spirit 1/1 WB, Zombie 2/2 B
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