Maybeboard


Do not ask me to include Doubling Season; I cannot afford it. This deck has been really boosted after playing the physical copy. While I was really pleased with how the deck worked, it did need some tweaks in terms of overcoming combat difficulties (like lack of trample) and it needed more reliable value in terms of counters and drawing; the original deck had a couple cards that drew around 20 cards at once and that was all, so I've made the card draw more steady and reliable to avoid big card dumps at the end of your turn. With this deck my current dilemma is whether I should build tall counters or wide counters or both of those. In building wide counters, the creatures can really snowball over time and have a much wider range of ability activations, whereas tall counters gives me really potent blockers and massive combat advantage. For now I'll try to blend the two and see which one I prefer after playing with it more. An infinite combo can currently be achieved through Vorel of the Hull Clade with Sage of Hours or Magistrate's Scepter given that something can repeatedly give counters to Sage of Hours.

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Date added 5 years
Last updated 3 years
Exclude colors WBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

26 - 0 Rares

25 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Morph 2/2 C, Servo 1/1 C, Snake 1/1 G, Squid 1/1 U
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