Corrupted Zendikon


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Common

Combos Browse all

Corrupted Zendikon

Enchantment — Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land is put into a graveyard, return that card to its owner's hand.

Corrupted Zendikon Discussion

Landonius on In Sickness and In Health

2 years ago

Maybe Corrupted Zendikon or Vastwood Zendikon as a finisher could work.

JonnyG21 on UB zendikon combo

3 years ago

So the combo is Wind Zendikon/Corrupted Zendikon on Dimir Aqueduct with Freed from the Real. I like it, although it's a 3 card combo, and easily disruptable, the low cmcs and the fact that 2/3 are good by themselves is nice.

I'd replace Dissipate with Spell Pierce or Spell Snare or even Cryptic Command. Also Mental Misstep is banned in modern.

from_concentrate on Genju

3 years ago

The makes it so that you will not be able to attack or block until turn 3 (on turn 2 you would need to tap both of your lands to turn it into a creature and thus would not be able to block). I suggest replacing Genju of the Falls and maybe Genju of the Fens for Wind Zendikon and Corrupted Zendikon so that it's possible to have untapped creatures out before then.

Also, Evolving Wilds is great if you're late enough in the game where you don't need to use it because you can enchant it and pay 2 for a chump-block (sacrifice it before damage and get the enchantment back).

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