Weave Fate

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Weave Fate

Instant

Draw two cards.

Gidgetimer on Mystic Remora or Mind Stone?

4 months ago

In that deck Mind Stone is a better choice. As a matter of fact I would say that you are desperately missing mana ramp just period. Unless I am missing something you have 6 total sources of ramp in a deck with a sky high average MV. Speaking of the average MV, if you are in a meta where the linked deck would thrive, then Mystic Remora is significantly worse than in faster metas. Mystic Remora is great when doing a Ancestral Recall impression because you dropped it on turn 1-2 and it drew you a card on each opponent's turn. it is significantly worse when it is a Weave Fate because you paid the upkeep twice and people just didn't cast many non-creature spells.

multimedia on commander horde

2 years ago

Hey, you're welcome.

Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?

  • High Market: sac outlet.
  • Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.

To add three more lands consider cutting a few of the lesser nonZombie cards such as Mind Rot, Hideous End and Weave Fate?


Some budget Zombie upgrades to consider:

Some budget nonZombie upgrades to consider:

Undead Augur, Dreadhorde Invasion, Fleshbag Marauder are in the precon.

Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.

With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.

Hope this helps and if you have any questions about these card suggestions, ask here.

midget_overlord on Svyelun of Sea and Sky

2 years ago

First things first. Add 22 Island to get up to the card minimum, and round out your lands. You want to cut at least 300$ based on what you've said, so getting rid of Kindred Discovery, Nykthos, Shrine to Nyx, Oboro, Palace in the Clouds, Cavern of Souls, Sapphire Medallion, Rhystic Study, Cyclonic Rift, and Aether Vial would cut about 335$ off your deck cost. I'd replace 4 or 5 of those cards with islands again to keep your land count where it should be. Don't get me wrong, they're all fantastic, and with a few exceptions would greatly power up the deck from their inclusion. The only ones that I don't think justify their costs in this deck are sapphire medallion, oboro, and aether vial.

Your deck is also a little light on finishers. I personally really like Rite of Replication to suddenly build a huge board, some other great alternatives (at varying price points) are Blatant Thievery or my personal favorite Expropriate.

This is a bit more up to personal choice, but I'm really not a fan of cantrips in a deck like this. If it were me, I'd cut Ponder, Preordain, and Brainstorm for things that are a bit more impactful. You're drawing a lot of cards anyway, so card selection isn't as important as raw draw power. I'd consider something like Overflowing Insight or even something simpler like Weave Fate.

I have no doubt more refinements will become apparent as you playtest, but I hope that helps!

blalwach on Izzet Infinite

4 years ago

thank u for your comment I like your idea to swoap Dispel and Vapor Snag for Mana Leak . I think Weave Fate is too slow. Izzet Charm is a better choice here instead because of the opportunities. But Divination would be a nice choice.

Ravenrose on Esper Mastery of Fate

5 years ago

I do not play Standard but I have to say, for the format, you have done Fate justice because your opponents are not going to like this deck! I would have put more of Fated Retribution and Fated Infatuation in. Fate Forgotten, Weave Fate ,assuming they're still Standard legal, are also good to consider. Flavour is there and it is a nasty looking deck. I hope my suggestions have helped!

If you want to see how I made Fate in Commander, you are welcome to assess my Morai deck.

SadayOJ on Tribal Chairs for real this time

5 years ago

Why are you running Touch of Brilliance when Divination is literally the same card, but one cheaper, also you could run Glimmer of Genius which is the same, but allows you to scry two at instant speed, Inspiration or Weave Fate is this, but instant, Hieroglyphic Illumination can alternately be cycled for B and is instant, and Comparative Analysis is also this, but instant, and goes down in cost if you've cast another spell. Why Touch of Brilliance, it doesn't even have a chair in it?

JuQ on Brago Flicker

6 years ago

Unquestioned Authority instead of Holy Mantle (when brago flickers it, you draw a card)
Stonecloaker or Angel of Finality instead of Disposal Mummy
Chart a Course instead of Vision Skeins or basically any other decent draw spell.
Counterspell instead of Dream Fracture
Return to Dust instead of Disenchant
Pull from Tomorrow instead of Inspiration
Concentrate instead of Weave Fate
Scrivener instead of Call to Mind (you have few sorceries anyway)
Ghostway and Eerie Interlude instead of Acrobatic Maneuver and Cloudshift flickering until end of turn will make you avoid board wipes without having to counter it.
Whispersilk Cloak instead of Unbender Tine what's so important to untap anyway?
Cathars' Crusade and/or Call for Unity as finishers.
Duplicant, Deadeye Harpooner, Fiend Hunter (if this one leaves the battlefield when his first ability is still on the stack, he won't give anything back) and /or Phyrexian Ingester as removal.
Venser, the Sojourner because it's just awesome with Brago: You -1 to make all your stuff inblockable, then Brago flickers it and you +2 to flicker something. Rinse and repeat.

Load more
Have (4) SunshineDynamo , reikitavi , abritt , ajmcnulty
Want (0)