Sejiri Merfolk


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Uncommon

Combos Browse all

Sejiri Merfolk

Creature — Merfolk Soldier

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

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Sejiri Merfolk Discussion

colton815 on Modern - UWG Merfolk

2 months ago

Kumena's Speaker and Cursecatcher aren't really worth it. and the only reason to add white would be for Sejiri Merfolk if you're using all of the available lords. as far as lands go, you would need fetchlands and shocklands to do 3 colors.

Yurie on gushuedesign

8 months ago

Hey there! i saw you comment in that merfolk EDH aking which cards you could use in that deck, well im planning to build that deck as well and i think Coralhelm Commander Sejiri Merfolk Merfolk Skyscout would be good

joshuaizac on Sigarda Vs. Uril

1 year ago

To Preface this Rafiq Deck my group and I play mostly budget (most of our decks are $150.00 or less) and casually (decks toned down to approximately 75% of max capabilities). There have been a few times I have questioned whether this deck on par with the casual meta it plays and am sure it's toned down well below the 75% mark. Additionally you'll see a few intentionally mediocre cards such as Sejiri Merfolk and Thran Golem for example (don't judge me! lol) in the spirit of downplaying the deck. I think the shell of this deck could easily be tuned up and be played in far more competitive environment than mine.

Additionally Rafiq is seldomly himself voltron'd (we don't use commander dmg so that's not a consideration) but often times Rafiq is played much the same way you'd play a Dictate of the Twin Gods in some other deck....once you decide its time to rip flesh off someone's face.

Anyways as per request here's the Decklist: Bant-Chantress

Manapanda on Flash Flood: A different kind of Merfolk deck

2 years ago

Of course, it can be fine-tuned...

Path to Exile, Sejiri Merfolk, Mutavault, Cursecatcher, Cavern of Souls...

Just some names off the top of my head that would improve this list in a competitve environment if you're serious about using my list as a template

Izu_Korasu on Breeding Seas

2 years ago

yea ive started looking into modern, standard just hasnt been fun lately (temur black has been doing well) but im ready for rotation (and the 4/5c soup/good stuff decks to die)

merfolk seems interesting. Master of the Pearl Trident giving islandwalk is huge, and i could be running Merfolk Sovereign but Phantasmal Image seems better.

AEther Vial and Cavern of Souls are pricey (which im considering substitutes for) and im using Sygg, River Guide over Spellskite, but i may make some more budget changes.

Sejiri Merfolk is probably my favorite non-lord in the deck, but needs those plains.

any suggestions?

PrettyRawrsome on Gone Fishin

2 years ago

Because Cryptic Command is bad in Merfolk.

When you want to counter something, you us Remand, Spell Pierce or Unified Will.When you want to bounce one thing, it's more often than anything else a creature, so Vapor Snag. When it's more than one thing use Hurkyl's Recall for artifacts or Echoing Truth for anything else that might not be a creature. Echoing Truth can deal with any annoying Planeswalkers or Enchantments in your way, it also works for multiple creatures and is good against Token decks. It has more utility than boucing a single permanent.To draw, the deck uses Silvergill Adept and can use Remand.Merfolk doesn't want to choose the tap option because we're Islandwalking, we aren't worried about blockers. A combination of the above bounce effects plus Path to Exile, since we're splashing white, keeps us from worrying about attackers.

Mostly though, its costs four mana. To use it at instant speed you need to leave four mana open. With four mana, you're better off casting Lord of Atlantis, Sejiri Merfolk or Merrow Reejerey and holding the last one or two open for any of the above spells.With four mana, and a Merrow Reejerey on the field on turn four, you can: cast Silvergill Adept revealing Cursecatcher and get the draw, cast Cursecatcher to have a counter in place, tap or untap your own or your opponents permanents(not just creatures) as you go with Merrow Reejerey, and hold one or two mana depeneding what you tap/untap for Vapor Snag, Path to Exile, Echoing Truth as bounce/removal or for Spell Pierce, Remand or Unified Will to counter. You can choose all for modes for the same mana, maybe not at instant speed but it's better than choosing two and you're building a board precence here as well.

Cryptic Command is a great spell, I wouldn't say otherwise and it offers different choices but Merfolk decks can offer many more choices by making use of other spells and it's creature cards. Giving yourself all of those choices gives the deck more versatility (Y)