|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
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Creature — Bird
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
Glint Hawk Discussion
1 week ago
Also I personally like adding Cartouche of Ambition in my main board to remove creatures and to give your big creatures a lot of lifelink. I found this also really good when paired with cards like Kor Skyfisher and might be good with Invasive Species.
1 month ago
and go towards a MonoW build
1 month ago
Looks like a fun deck!
I've also always wanted to find a deck for Masako the Humorless and she might be fun in this deck?
Faith's Reward could also help you protect yourself against a boardwipe.
9 months ago
I find this build really clunky.
Vulshok Morningstar is quite expensive, especially when you want to leave mana up for counter. 2 point in toughness is nice vs Lightning Bolt but I would suggest changing it to either Bonesplitter if you want to close the game faster or Mutagenic Growth if you want to have protection vs Bolt (also more spells that flip Delver).
Too little creatures. Any starting hand without Delver of Secrets Flip in it seems quite bad. If opponent puts any >1 toughness creature (like Glint Hawk or Lagonna-Band Trailblazer) into play you will probably die to it.
You also lack the ability to sneak the Ninja of the Deep Hours into play with ninjutsu. Delver decks usually use Faerie Miscreant and Spellstutter Sprite to put Ninja into play and get back something with etb trigger.
You are mixing up two things. If you want to use Delver of Secrets Flip you are creating Tempo deck. That means you have to go down on cmc and get cards that can interact with opponent but also get in some points of damage, i.e Vapor Snag or Spellstutter Sprite - when you counter with Sprite you will kill opponent unless he does something about it, but when you counter with Counterspell you are not any closer to winning the game.
If you want to create Controll deck, you don't even need creatures to win, however you need some way of interacting with things your opponent manages to put into play as well as some card advantage. You can look up UR or UB control lists - they play a lot of removal like Chainer's Edict or Skred to deal with things they coulnd't counter and play things like Think Twice, Mystical Teachings, Accumulated Knowledge and so on to generate card advantage. You can even count not playing creatures as "card advantage" - their removal would be useless.
1 year ago
I made a similar deck a while ago and I found that Court Homunculus, Glint Hawk and Ardent Recruit make for a fine initial creature base, while using Bone Saw and Ornithopter gives you both stuff to bounce to Glint Hawk and a fine vector for equipment. If you run a lot of humans, Bonds of Faith is a sneaky good aura that works as either a Pacifism effect or a buff for your guys.
1 year ago
Well let me be the first to say: Welcome to the wide world of pauper! Very fun format, it's basically exclusively what I play online these days. Never played GW slivers myself, but I've played against it more than my fair share of times. I definitely have a few ideas on how you could improve this list.
First and foremost, you'll want 3-4 copies of Journey to Nowhere in the main. Pauper is actually one of, if not the most, interactive format. There are still a few uninteractive decks floating around, but most of them have been banned out over the years, starting with Temporal Fissure, Cloudpost, Cloud of Faeries, Peregrine Drake, et cetera. Point is, if you run into a Gurmag Angler or a Myr Enforcer (which are both very common), you'll want a quick and easy way to get rid of it.
Another easy thing to change is replacing Commune with the Gods with Lead the Stampede. You're using commune only to find creatures, which... at that point, you may as well be playing Commune with Nature for one less mana. But no, Lead the Stampede is incredible. It will almost always net you at least 2 creatures, but best-case-scenario draws you 5 creatures for 3 mana.
Should probably play some dual lands for consistency. Shaving 2 of each basic and adding 4 Blossoming Sands should do the trick in and of itself.
Gemhide Sliver is a card that you honestly don't really need. One cool thing about sliver decks is that they're highly customizable, so if you want to play it, then by all means. Tapping your creatures to add mana just isn't something your deck is interested in doing, in general. You want to be attacking with your dudes every turn you can, so at that point I think the Gemhide is better suited as anything else. For example, I think Spinneret Sliver is a good one to consider for the main. Probably not as a 4-of, but flying creatures are very abundant. Specifically, Mulldrifter and Kor Skyfisher are everywhere, plus the occasional Glint Hawk or Vault Skirge. Plus, being a natural 2/2 for 2 mana is nice, as opposed to being a 1/1.
Beyond that stuff though, not sure what else I can offer. I don't know enough about playing the deck to talk about shaving some of the numbers. I will say though, MTGGoldfish is the best pauper decklist resource. Not a big fan of their content honestly, but it's a great site to see decklists. GW Slivers is an archetype you can find in the pauper metagame section, where you can find a bunch of different takes on the list, complete with sideboards.
But yeah. I hope any of that is useful, and good luck with the deck!
1 year ago
Thanks a lot for your comment, it sure is a lot of help! I was trying to stay away of the more combo version of the deck, mainly because I think I like something like this more, but you do bring up a very good point. Trying to increase use of the Sram, Senior Edificer and Puresteel Paladin abilities to draw more cards seems pretty good. In that sense Glint Hawk seems definitely better than Kitesail Apprentice, in that is always a 2/2 flyer, and can bounce some equipment to draw more.
Also this days I was thinking of splashing some other colours for things like Goblin Gaveleer, so I think I'll try to build in that direction for sure. Also, I think some more equipment would definitely be better, now that you mention it.
Again, thanks a lot for your comment! You did bring up some good points, it's been really helpful! Finally, I took a look on your Cheap & Cherio list and it seems pretty cool. I'll keep it in mind for possible future brewing! :D
1 year ago
The deck that normally plays Puresteel Paladin and Sram, Senior Edificer in Modern is the Cheerios combo deck which uses a bunch of cost equipments like Accorder's Shield and Paradise Mantle, eventually casting Retract and winning with Grapeshot or Monastery Mentor. When it works it's a bomb and I know because I play the deck now and then - Cheap & Cherio. Now your deck is fairer than that, but the inclusion of the two main engines means that your opponents are probably expecting Cheerios.
I think you can play to that a little, even if you stay in mono white. You could use Glint Hawk or Leave / Chance to leverage more card draw. You might also want to consider splashing a different colour, each could be usable; red (Goblin Gaveleer), blue (Artificer's Assistant), black (Painsmith) and green (Assault Formation). Splashing would let you run other cards outside of those I've suggested too, but those suggestions are the first that come to mind.
My closing thoughts are that you might want to run a few more equipments in the deck and possibly look at the keywords Affinity, Metalcraft and Improvise. I hope this is of help and have fun brewing your deck.
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