Zektar Shrine Expedition

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Zektar Shrine Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

Strangelove on

3 years ago

+1 my guy!

I really like ghired. A 5 mana 10/10 is a lot of fun in commander! There are a few populate tricks you could lean in to if you like the Mimic Vat effects like: Feldon of the Third Path, Seance, Stone Idol Trap, Zektar Shrine Expedition, Angelic Favor... were my favorites.

I would try to lower the curve and play some more ramp. The more you consistently play ghired, the happier you'll be.

Cuts..?

-1Song of the Worldsoul... slow

-1Courage in Crisis... proliferate wut

-1Cryptolith Rite... ramp is better... or play Druids' Repository

-1Colossal Majesty... slow... < Life's Legacy/Return of the Wildspeaker

-1Beastmaster Ascension... slow

-1Tendershoot Dryad... great card, but it has little synergy when you already make so many other tokens

Cheers!

xaarvaxus on RGB Landfall

4 years ago

You need a lot more green sources to support the heavily weighted green CMC cards you have in the deck. I think you want a more heavily weighted red deck for Valakut but I get that all of the ramp spells make it tempting but with only 12 green sources for 77 green mana symbols, you could be waiting a long time to find to even cast one.

Cards like Ordeal of Nylea seem like it requires too long of a set up to be worth the pay off. I know I'd be willing to let the creature hit me twice and then use spot removal on it before you could get the lands. I'd say the same for Zektar Shrine Expedition . A lot of the 2 and 3 CMC creatures are a kind of lackluster unless you get those multiple landfall triggers each turn and then unless they have trample, they probably just get chumped.

I'd say a card like Searing Blaze belongs in a different format other than EDH. If you don't have the land to play, it does nothing. If you do, it probably still doesn't take out what you need to get rid of.

lagotripha on Cecchino Pezzent

5 years ago

The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.

They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.

Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.

Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.

Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.

Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.

But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.

So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.

Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.

Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.

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