Zektar Shrine Expedition


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all


Zektar Shrine Expedition


Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

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Zektar Shrine Expedition Discussion

SecondRate on My First MTG Deck

10 months ago

Plated Crusher sure is a pretty penny to look at, but for a 7 drop it's a pretty lack luster beat stick. Take a look at Eternity Vessel. Not only is it more mana effiecent for costing one less and requiring no specific colors to cast, but it gives your deck a safety net of sorts, almost like a refresh button for your life total if you make the mistake of not leaving blockers open one turn.

A few other cards you could take a look at that might fit into your deck somewhere are Khalni Heart Expedition, Lotus Cobra, Seer's Sundial, Zektar Shrine Expedition, and Undergrowth Champion. I actually think Undergrowth could be a good replacement for Atarka. Of course these could go into the sideboard, or don't use Any at all. Just thought they kinda could fit in ya know. Well, good luck!

PG7m on Pauper Landfall

11 months ago

Thanks to everyone who took a look and especially those who up-voted it.

I've made some changes;



x1 Forest

x1 Lightning Bolt

x1 Temur Battlerage

x3 Swell of Growths

x1 Harrow


x2 Mountains

x2 Fiery Tempers

x3 Tormenting Voices

Going down a land to 26, I think will be good for consistency. I'm trying to speed up the deck by going down 3 Sorceries and adding 5 Instants. I also have 16 tap abilities that can play at Instant speed. I've found the previous list didn't have a lot of answers to spell-centric decks. I think this may be the answer. I removed the Tormenting Voice - Fiery Temper "madness" thing out because, just those 5 cards were not consistent enough to play off each other. I'd either never draw one or the other and I was just never happy when they were in my hand all alone. I have high hopes for the extra Temur Battlerage, the Harrow and the 3 Swell of Growths that are taking their place. I've been on a quest for some number of cards that act as an engine to Unsummon my lands so I can follow up with an Explore and draw a card. We'll see how it goes. With the new list I've got only 4 ways to return lands to my hand and 16 ways (including Evolving Wilds & Terramorphic Expanse) to put an extra land onto the field. Ya, those numbers are a little lopsided and I'm fully aware of Firewild Borderpost but it doesn't do enough. I think some kind of card draw may be the answer but I don't know where I would put it in. Maybe, in place of Swell of Growth but, that just seems bad. Possibly, Commune with the Gods? IDK.

Side B.


x3 Pit Fights

x1 Flaring Pain

x3 Electrickerys


x3 Prey Upons

x1 Relic of Progenitus

x1 Zektar Shrine Expedition

x1 Pyroblast

x1 Ancient Grudge

This is my Paper Pauper list so the Board, of course, is highly dependent on what you see in your local meta. And that not withstanding, not playing at least 1 Relic of Progenitus would be like playing Red without Lightning Bolt, you just don't leave home without it. I think Pit Fight is better than Prey Upon even though it is more costly. Of course, it's possible they're both worse than Vines of Vastwood. We'll see. Spring Cleaning is here to fight against Boggles. I don't know if it's the best card but, come on, just look at it. It's got to be sooo much fun to play, and the art is just plain silly.

Hope you like and choose to Up-vote. As always I love to hear comments and suggestions.


ay.lobo on Omnath's explosive friends

1 year ago

Ah, true. Lightning Coils would be a better card than Hostility. And I agree with Shub, more land ramping is great. Cards like Tempt with Discovery or Myriad Landscape or Blighted Woodland would help you out. Even Zektar Shrine Expedition With all of your creatures, Nissa's Expedition can be pretty good too.

Draw_Wurm on Tuning WRG Landfall/Land Destruction

1 year ago

So I'm liking the shape and flow of this brew:

They Knight be Giants

Modern Draw_Wurm


Looking for thoughts on

Tireless Tracker possibly over Fulminator Mage

Boros Charm over Atarka's Command

Retreat to Emeria or Retreat to Kazandu

Zektar Shrine Expedition

Armpitt on Green Graveland Weenie

1 year ago

Please Comment! This is a New Deck with a lot of Potential!

Huge maybe-board of cards I considered.....was ( Red / Green ) at one point with Populate / Zektar Shrine Expedition mechanics which still seems cool but drifted away from.

Hit me up with Suggestions!

MichaelEscott_99 on Izack117

1 year ago

I'm not a fan of mill. I hate mill so much. I want the moonfolk deck to do it's thing then use landfall monsters to finish till the end game. I can use Patron of the Moon to get lands out of my hand as well as Exploration and other similar cards.

Landfall cards:

Omnath, Locus of Rage

Retreat to Kazandu

Roil Elemental

Zektar Shrine Expedition

I'm thinking of making the deck Red/Green/Blue

I'm not entirely sure of the color combination, but I'm sure we can make it work somehow.

The landfall cards are some ideas, we don't have to include them what-so-ever.

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