Overlord Supreme - Unpredictably Powerful

It is "Tokens, the Game" with the Sliver Overlord at its heart. Even though, the Overlord doesn't mind watching from the sidelines. The deck is an amalgamation of my modern Magic decks I've made in the past, where some get representation through one card and some a bit too many. With fine tuning this beast, I tried to get as much cross-synergy among multiple cards as well as keeping the deck fast through card draw and being able to play multiple lands. The refreshing part of the deck is it's way of play. Every round is "mostly" different and let the starting hand be the guide in which you play. Tokens bring out the feel of each individual modern deck, while the artifacts can stand pretty well on their own helping the current developing theme flourish. When that is not working, then the commander can step in.

The deck is made with a few rules and/or restrictions: 1. Minimally impact your opponents board directly, rather let the creatures fight and allow the opponent to make the choices. 2. Have at least one full set of WUBRG cards (1 card of each color, like the Noxious Gearhulk set or in my case the Gold Myr set). 3. No easy combo's or going infinite (at least 4 pieces required). Gives room and time to interrupt, and better payoff when it does work. 4. No mass removal. Flat-out removing other opponent(s) board(s) removes any strategic decision making. 5. Flying is the only allowed evasion. Having creatures that are unblockable are not fun ways to win with or lose against. (My exception are the three swords, like Sword of Fire and Ice.) 6. Very limited Non-Land Permanent protection. Having untargetable permanents are not a fun way to lose against . 7. Limited spot removal. Creatures fighting one another is the removal, but getting rid of other permanent types allows for those kind of tools. 8. No exiling of cards or entire graveyards. Graveyard recursion is fun. 9. No land destruction! (Most players agree on this. <3)

The main premise behind these rules is to let the opponent have a good time testing/playing out his or her deck and battle it out in full force against an ever growing army!

Currently the deck falls in the Commander Bracket 2 according to the Tappedout Calculator. At Edhpowerlevel.com the calculated power level is at 7.51 and is recommended to be in Commander Bracket 4 due to the card "Temporal Manipulation" of it chaining potential. However, that spell is a one-off and does win games on its own. I would think that the power is somewhere in between, but I can't really tell. What I can say is that it plays generally well and from turn 9 to 11 it can be lethal one on one. When stars align, it can end the game on turn 5 with Najeela, the Blade-Blossom and Sword of Feast and Famine. (Happened ones!)

Thanks for reading!

Any thoughts and ideas are welcome!

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99% Casual

Competitive