My oldest commander deck, recently reworked and stripped down to be about as fast as it can get. I'm avoiding tutors, since I think this deck is more fun when focusing on redundancy instead.

The game plan is pretty straightforward: you need one card that taps for multiple mana, one that untaps, and one that can turn infinite mana or +1/+1 counters into a win. If those cards can work together, you might not even need Kraj - for example, Karametra's Acolyte and Staff of Domination can give you infinite mana and card draw, which should eventually give you a win con. Usually, however, you'll win by playing Kraj and stealing the mana and untap abilities. Since there are lots of cards with those abilities, the deck rarely gets shut down by removing single cards

I recommend NOT playing all of your good mana an untap cards right away. Save a backup of each, if you can, because they will definitely get targeted for removal. Kraj in particular is always a target, so try to have a counterspell on hand when you play him (or your last combo piece)

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76% Casual

24% Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

39 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.60
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