Necrotic Hex

Necrotic Hex

Sorcery

Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Necrotic Hex Discussion

MaltOMeal on Absolute Theocracy

2 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    GrixCHIM on Ayara Rat Plague EDH

    2 months ago

    I see your deck is budget, and I wanted to suggest some budget inclusions for cards that would create tokens that also trigger Ayara's drain ability.

    Chittering Witch creates RAT tokens!!

    Abhorrent Overlord Generates a LOT of harpy tokens as your devotion to black will be large with Ayara in play.

    Rise of the Dread Marn is a great way to refuel your board with black creatures after a board wipe or large death effect.

    Lab Rats is a great way to slowly add more rats to the field with enough mana for the buyback price.

    Josu Vess, Lich Knight can be brutal with Ayara on the battlefield if the kicker cost is paid.

    Necrotic Hex can be a good board clearing effect that also makes black creatures.

    Your deck could also use some cards to help find your enjoyed rat cards. Some budget options in black include Diabolic Tutor , Mausoleum Secrets , and Ratcatcher !

    Some cards you're using aren't especially great in a singleton format. Cards like Compound Fracture and Hunt for Specimens could be replaced with Defile and Callous Bloodmage respectively.

    Have fun playing EDH! The best suggestion is to play with others and learn what cards you like and dislike using and adapt with new cards that fit your budget.

    Mortarpod on The Dwarven Toolbox

    4 months ago

    I appreciate the rec, Gontilordofmtg!

    I know a lot of people are also running the Clock of Omens combo in addition to the Cloudstone Curio combo in their Magda builds, but for the moment I'm trying to avoid any infinite combos. I've actually been having a lot of fun using her as a sort of toolbox commander.

    As for Sarkhan the Masterless , I still have yet to play him in a game. My hope is that my dragons, changelings, and changeling tokens from Birthing Boughs will be enough to dissuade people from swinging in when my dwarves are already turned sideways. Plus I think he's pretty flavorful for the deck.

    I'd be curious to know if there are any other dragons/artifacts you think would be good tutor targets to function as removal or protection from removal. I managed to dodge a Necrotic Hex via Worldgorger Dragon in my last game, and it was hilarious to see everyone's reactions.

    Ardees on The Scarab God

    6 months ago

    Liliana's Devotee, Necrotic Hex, Shepherd of Rot, Tormod, the Desecrator, Liliana, Heretical Healer  Flip, Dread Summons are cards to consider

    Liliana's Standard Bearer and Midnight Reaper as draw engines.

    Opposition Agent and Hullbreacher for control.

    Tortured Existence and Graf Harvest make an incredible synergy.

    Mindslicer and Living Death are a must.

    Price of Fame works well with its surveil ability (you can discard creatures in graveyard and use them with your cmd), plus is an excellent removal.

    iammute on Fleshbag Marauder Tribal

    7 months ago

    Hey there, cool deck. I've been thinking about making a Meren of Clan Nel Toth Fleshbag tribal deck but I don't want something that just folds to graveyard hate. Mazirek, Kraul Death Priest is another option and they grow the surviving team to make winning through damage easier. Could be an interesting card in your 99. I think you would get a lot of use from Pitiless Plunderer too.

    Abyssal Gatekeeper is another Fleshbag effect but you need to kill it first. Vona's Hunger and Archfiend of Depravity are great ways to take chunks of your opponents creatures out at once. Necrotic Hex could be great too but seven mana is a lot of mana.

    Goblin_Guide on Aggressive Monarchy

    7 months ago

    Sooo what do you want for this deck? Do you need token producers? If that is the route you want to go down, there are some other cards you should look at:

    Sacrifice outlets. I see you already have Viscera Seer, that's a really good one, but you might also consider Goblin Bombardment, Ashnod's Altar, and maybe Spawning Pit. Also Vampiric Rites.

    More aristocrats. You are in the right colors for these, so this shouldn't be hard to fill out. Blood Artist, Zulaport Cutthroat, Falkenrath Noble; I think there might be some red ones that make the creature itself deal damage to any target? If so, those should be an auto include what with the assassins having deathtouch.

    As far as actual tokens go, it seems you mostly have one-off effects; if you want more of these, you should look for cards that get you tokens with a high amount of efficiency. If you had enough mana rocks and stuff like that I would suggest Kuldotha Rebirth, but for now I don't think that is going to do it as often as you want. Probably you want stuff like Krenko's Command, Dragon Fodder, Hordeling Outburst, etc. for this category.

    In terms of token producing that recursively gives you value, I would suggest Assemble the Legion for sure; also, maybe Ophiomancer (expensive but very good with a sacrifice outlet) and any of the Goonies would be good, though technically they aren't tokens, they just come back a lot (Reassembling Skeleton, Nether Traitor, Bloodsoaked Champion, Bloodghast, Tenacious Dead, either Squee would work). If you really do want tokens to come out and be there at the same time and start to build up a board state with them, you should probably use ... well, I dunno, you're in white. Figure it out.

    Also, one last thing: Cathars' Crusade.

    In terms of what to cut, I would look reaaally hard at the top of your curve. I would probably drop Gravewaker at least. I think Necrotic Hex is probably good in your deck, because you have so many creatures, but just in general I think it's better in a deck that actually cares about either the word "sacrifice" or the zombies for being zombies rather than the zombies being bodies. Lena seems bad here, I don't know how many nontoken creatures you'll have. I think Crush Contraband could get cut for more efficient removal, maybe Anguished Unmaking or Utter End if you want a budget version. Moan of the Unhallowed is ... straight up bad I think.

    Let me know if these were helpful or if you need more cuts.