Maybeboard


Go-Shintai leads Shrines into combat! These plucky little buildings will overwhelm and confuse with their tribal synergy.

What we are trying to do

We are trying to win games by getting the best value possible out of shrines and enchantments. We want to get shrines out alongside our Commander as quickly as possible in order to start imposing our game plan on other players.

UPGRADES:

Should we look into mazes end for a wincon? That seems likely given Gates remain the best way to reactively fix our manabase as the deck draws out.

I have realized that in order to get the best value out of our shrines, we need to get as many upkeep steps in as possible.

We need to get more heavily invested into Enchantment tutors to bring our prisons online first to keep our board from being hassled too much.

"How can I help you?"

I need suggestions on good value added cards in the 1-2 CMC range. I am concerned my deck is overly heavy right now on CMC.

Knowing myself as a player, one of the big things I struggle with is overplaying my hand too early in the game. I often deal damage to other players quickly and then and subsequently targeted by the table. My hope is that playing a deck like this will help me minimize the biggest weaknesses I have as a player.

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Comments

93% Casual

Competitive

Revision 3 See all

(2 weeks ago)

+1 Enlightened Tutor maybe
+1 Idyllic Tutor maybe
Date added 1 month
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

19 - 0 Rares

41 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Angel 4/4 W, Beast 3/3 G, Copy Clone, Dungeon: Undercity, Elephant 3/3 G, Shrine, Skeleton 4/1 B, Spirit 1/1 C, The Initiative, Treasure
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