Go-Shintai leads Shrines into combat! These plucky little buildings will overwhelm and confuse with their tribal synergy.

What we are trying to do

We are trying to win games by getting the best value possible out of shrines and enchantments. We want to get shrines out alongside our Commander as quickly as possible in order to start imposing our game plan on other players.

"How can I help you?"

I need suggestions on good value added cards in the 1-2 CMC range. I am concerned my deck is overly heavy right now on CMC.

Knowing myself as a player, one of the big things I struggle with is overplaying my hand too early in the game. I often deal damage to other players quickly and then and subsequently targeted by the table. My hope is that playing a deck like this will help me minimize the biggest weaknesses I have as a player.


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94% Casual


Date added 1 week
Last updated 1 day

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

19 - 0 Rares

41 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Angel 4/4 W, Beast 3/3 G, Copy Clone, Dungeon: Undercity, Elephant 3/3 G, Shrine, Skeleton 4/1 B, Spirit 1/1 C, The Initiative, Treasure
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