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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Explore the Underdark
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
You take the initiative.
Ender666666 on How to Lose Friends and Infuriate People for <$99
1 year ago
Two minor updates:
OUT:
-1x Arcane Denial
IN:
+1x Nasty End
+1x Skyclave Relic
Abaques on Untap lands?
1 year ago
If you want a budget 5-color mana-base, gates are your best bet. And Gond Gate does exactly what you want. You also get to play some bad ramp cards that get much, much better since you can tutor for gates like Circuitous Route and Explore the Underdark. I have a 5-color deck (Eight Drop Tribal) and it does really pretty well with that mana-base and ramp package. The one thing to note is you'll want to decide if you're going to include Maze's End or not. If you aren't, I would tell people that up front in the turn zero discussion because otherwise it can put a marker on you.
Unlife on Land Search?
2 years ago
Explore the Underdark, Circuitous Route, District Guide, Open the Gates, Gatecreeper Vine all tutor specifically for gates. I'd also recommend an Amulet of Vigor if you can afford it.
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