Sanctum of Tranquil Light

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sanctum of Tranquil Light

Legendary Enchantment — Shrine

[[symbol:5]: Tap target creature. This ability costs less to activate for each Shrine you control.

wallisface on Endeavor (M)

2 years ago

I like the concept. Some thoughts:

  • Sanctum of Stone Fangs is the only real card you need here to win out the game, i’d go to 4x of these. I’d also suggest playing a playset of Sterling Grove to both help find and protect your “cannot die” combo (yeah this will mean splashing green).

  • to fit in the above cards, i’d drop all of the Clawing Torment, Honden of Night's Reach, and Sanctum of Tranquil Light. Honden might do nothing as your opponent may already be empty handed before it drops. Tranquil-Light also feels super slow. Clawing Torment is ok but more situational than Stone—Fangs.

Epicurus on

2 years ago

Nice list. I was going to suggest Stasis but was pleased to see that it was already there.

I saw that you've omitted some of the Sanctums. The red Sanctum is garbage, but the others are definitely worth including. Sanctum of Calm Waters in my opinion is better than Honden of Seeing Winds, because it costs 1 less, and is a "may" rather than "must" effect, which sometimes matters. I do recognize that that's a matter of personal preference. However, Sanctum of Fruitful Harvest can replace any rock or dork (and eventually supplies all the mana you'll ever need, which is important if you choose not to go infinite), and Sanctum of Tranquil Light is way more brutal than it may seem (especially for a Stax build).

Finally, Zur the Enchanter fetches a lot of the Shrines, as well as a lot of your other enchantments, and should be considered as well.

That's all I got. If I think of anything else, I'll report back later.

AjMcGamer on Shrine of the Sky Nomad

3 years ago

Kaya is, as stated, to rebuild. Mainly after multiple Ugins, I've had games where I saw 3 get dropped. Exile is really the only thing that can truly shut this deck down so having the ability to reach in there for goodies is a lifesaver in those games. Yes she requires protection but there is lots of that even without numerous creatures. Sanctum of Tranquil Light puts in a lot of work in those cases.

Thassa may go, as you pointed out, she is only there for interaction with yorion and that I've only found useful once so far for throwing certain permanents (walkers and the Lithoform Engine ) into exile on their turn so they can't interact with them.

I have one extra of each shrine in the wishboard so I can fetch specific ones if needed. My shrine numbers have been tweaked to where they are through extensive testing over multiple versions of the deck.

Thank you very much for the feedback though, I always appreciate input.

StuPickles on M21 Shrines and other "Shrines"

4 years ago

Hi there, was looking into building a 5 color shrine deck seeing how there are technically 11 in total now. Honden of Cleansing Fire Honden of Infinite Rage, Honden of Life's Web, Honden of Night's Reach, Honden of Seeing Winds. as well as the new ones from M21 Sanctum of All Sanctum of Calm Waters Sanctum of Fruitful Harvest Sanctum of Shattered Heights Sanctum of Stone Fangs Sanctum of Tranquil Light

Now I pretty much know the answer to this question will be No, but im hopeful regardless because shenanigans. Do cards like Shrine of Boundless Growth Shrine of Piercing Vision Shrine of Limitless Power Shrine of Loyal Legions Shrine of Burning Rage count towards the number of shrines you control? Technically they are shrines and in the enchantments text, looking for "Shrines you control" doesnt specifically state whether it needs to be an enchantment or artifact, only that it is a shrine. I know this is a stretch but are there any other instances of cards that have a similar or relatable technical problem like this that it can be compared to?

AjMcGamer on Shrine of Uro

4 years ago

Hey mikeb388 I left a comment on your deck responding to your query. Thanks for checking our the deck.

Open question: I am considering either Flame Sweep and/or Storm's Wrath and would love to hear what people think.

I was thinking of cutting: 1x Sanctum of Tranquil Light 1x Sanctum of Shattered Heights 1x Shatter the Sky to make room for 2 and 1 respectively.

Thoughts?

abby315 on It's So Shriney!

4 years ago

The 3-ofs is awkward. You should think more about the progression of the first 4 or so turns. What cards do you want to see every time? What cards do you just want to be in the deck to fetch with the 5-c Shrine or find with Calix?

My guess is that you should go up on the following cards to 4x:

Setessan Champion
Sanctum of Fruitful Harvest
Sanctum of Calm Waters
Destiny Spinner

And down on the following cards to 1-2x:
Sanctum of Stone Fangs
Sanctum of Tranquil Light
Starlit Mantle

I also don't think the Triomes are the best manabase. Unless you're planning already for the Shocklands to rotate, you'll want some combination of those and the Triomes/Temples. I doubt you can or should fit Radiant Fountain.

In sum, I think you're approaching this as an even "5c throw in everything" build, but even 5 color decks should have a primary plan and then a 5c finish. I suspect this should be primarily a Bant Enchantments shell that can splash for the RB shrines and the 5c shrine. Because of that and the synergy with Calix and Champion, I'd also recommend swapping Eat to Extinction for Banishing Light.

I hope I've given good reasoning, but looking forward to what you do regardless!

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