Honden of Night's Reach

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Honden of Night's Reach

Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

wallisface on Endeavor (M)

1 year ago

I like the concept. Some thoughts:

  • Sanctum of Stone Fangs is the only real card you need here to win out the game, i’d go to 4x of these. I’d also suggest playing a playset of Sterling Grove to both help find and protect your “cannot die” combo (yeah this will mean splashing green).

  • to fit in the above cards, i’d drop all of the Clawing Torment, Honden of Night's Reach, and Sanctum of Tranquil Light. Honden might do nothing as your opponent may already be empty handed before it drops. Tranquil-Light also feels super slow. Clawing Torment is ok but more situational than Stone—Fangs.

shivanlord on

1 year ago

I agree with many of your suggestions 6TEME. Thanks for the help. Many of the cards certainly needed to be changed and you can note the update section for the whole updated list. I removed the Double token generators, I don't think the deck made enough tokens to take advantage. I also wanted a little bit more draw and some protections so I changed those around as well. I had thought about Ghostly Prison and the like but decided against it when first building, but that was certainly incorrect. So I added those back in. As for the Honden of Night's Reach, it is very good, I don't disagree with that, but I don't personally like running it. It doesn't mesh with the playgroup. Making it so people can't play the game is a feels bad. But that may change as I play the deck. I also think the decked needed a little bit lower CMC and I've brought it down below 3 now, so that's a bit better.

6TEME on

1 year ago

Archetype of Aggression is an underestimated card, people think it's best for aggro, but it is clearly better in that kind of deck with 1/1. I really like that, good pick.

I'm not really sure about the Divine Visitation, it is not a "may", it changes every tokens you make, so your little shrines too.

The Bears of Littjara is good but not the best in this deck (just my opinion), if you have chosen it for the blocker there are better ones, same if it is for the removal. If it is because the token has "changeling" then it doesn't work with "shrine", it is an enchantment type.

I see that you are not going pillow-fort despite doing an heavy enchantment deck, is that a choice or did you forgot about Propaganda, Ghostly Prison and especially Sphere of Safety? Shrines are good passive wins, so pillow-fort is a strong way to stay alive while waiting for that victory. I also like Tainted AEther to make the number of creatures on the board stagnate, and/or No Mercy which is awesome in p-f since your opponents can't attack you with all their creatures they will send you their best ones, so they can't do that every turn with No Mercy.

Last thing, why not the Honden of Night's Reach? It is one of the best, preventing your opponents to get card advantage AND taking advantage of their graveyard with Animate Dead, Dance of the Dead and Necromancy, since they can taget in any graveyard.

Deadshot5459 on It's So Shriney!

2 years ago

Fair ShiltonCDXX, I just like Ugin a lot so i'm kind of biased, although who wouldn't like Ugin? Also to the creator here, some other shines that I think would have been great to add would be Honden of Cleansing Fire , or Honden of Night's Reach . But only if you were gonna play historic with this.

StuPickles on M21 Shrines and other "Shrines"

3 years ago

Hi there, was looking into building a 5 color shrine deck seeing how there are technically 11 in total now. Honden of Cleansing Fire Honden of Infinite Rage, Honden of Life's Web, Honden of Night's Reach, Honden of Seeing Winds. as well as the new ones from M21 Sanctum of All Sanctum of Calm Waters Sanctum of Fruitful Harvest Sanctum of Shattered Heights Sanctum of Stone Fangs Sanctum of Tranquil Light

Now I pretty much know the answer to this question will be No, but im hopeful regardless because shenanigans. Do cards like Shrine of Boundless Growth Shrine of Piercing Vision Shrine of Limitless Power Shrine of Loyal Legions Shrine of Burning Rage count towards the number of shrines you control? Technically they are shrines and in the enchantments text, looking for "Shrines you control" doesnt specifically state whether it needs to be an enchantment or artifact, only that it is a shrine. I know this is a stretch but are there any other instances of cards that have a similar or relatable technical problem like this that it can be compared to?

killroy726 on Pet cards/combos you'd like to …

3 years ago

I'd like to see more shrines. Like Honden of Night's Reach

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