The basic concept of the deck is to be like a prison / control deck.

My playgroup are usually combo players and i wanted to build a strategy that stops combos

So. I wanted exile effects like oblivion ring. Make it difficult to attack me with glacial chasm and ghostly prison.

The deck's main win is making your opponent quit and very few ways to win.

This deck only has one single objective.

Survive.

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97% Casual

Competitive