-Try to get Zur out as soon as possible using artifact ramp, preferably with shroud, haste, and/or a free counterspell in hand to back him up.

-Go for Diplomatic Immunity first if i don't already have shroud (with Lightning Greaves,Swiftfoot Boots) in which case Vanishing instead

-Then either Daybreak Coronet followed by Stasis or;

-If I need to get my Stasis engine running faster I tutor for it with a spell, play it and attack with Zur grabbing Triclopean Sight, which immediately negates the whole being tapped problem.

-Tezzeret the Seeker to untap and/or search for blue mana rocks to keep Stasis going indefinitely!

-Winds of Rath if i have board position;Blind Obedience To slow everyone down

-Once the opponent is mana locked Zur can grab a buffing aura like Empyrial Armor followed by Necropotence to finish the job

OR

-Start out the same as the 'Mana Denial' method by getting Zur out fast and protecting him

-Wait until you have a tutor that can search for Helm of Obedience and grab it either right away with a black tutor, wait till the opponents end step and search with Enlightened Tutor, or play Tezzeret the Seeker and use his minus ability to ensure they don't know what's coming until it's too late. Play it unless Tezz did it for you (once again counterspells as backup are nice).

-Use Zur to put Rest in Peace in play

-Use Helm of Obedience and pay 1 mana to exile target players library (repeat for each opponent). If Tezzeret is still alive and on the field somehow (although highly unlikely) use his +1 ability to untap the helm for a double KO!

DEFENCE

-Solitary Confinement prevents all damage and gives me shroud making it super handy to buy time, with Necropotence out it lasts for ages (usually discard excess land)

-Control like counterspells and removal

-Lifelink from Steel of the Godhead and Daybreak Coronet

UTILITY

-Isochron Scepter to have a repetitive counterspell, removal card or tutor

-Darksteel Mutation neutralizes creatures with scary abilities and static effects

-Time Reversal lets me get back all my enchantments (and everything else of course) into my library for Zur to find all over again, and also refills my hand.

-Strionic Resonator allows me to use Zur's triggered ability twice letting me grab 2 enchantments a turn

-Nevermore just says no to one card in particular, often being an enemy commander or something that my opponent just searched for and revealed.

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