Kaervek's Spite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kaervek's Spite

Instant

As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand.

Target player loses 5 life.

Squee_Spirit_Guide on Scry With Demonfire

1 year ago

That's a high cost for a scry and a free card, and I love it! It reminds me of cards like Kaervek's Spite that are all in on what they do. The nice thing here is that the cost scales with what you do. Sacrifice a bigger creature, scry more. Pay more life, most likely get a more impactful card. I really like the vairability here. Fun design!

For the life payment for the top card, should it be worded "You may pay life equal to its mana cost rather than pay it's mana cost"? I feel like it needs to specify the amount from a rules perspective.

Snickles@EDH_only on Barren Glory Glass Cannon

3 years ago

Nice to see another The Cheese Stands Alone / Barren Glory deck out in the wild!

other combos I've seen run:

Renounce + One with Nothing

Barren Glory , Respond to it by casting Kaervek's Spite (works best if you have Vedalken Orrery so as to not leave yourself exposed)

Tijmentij on Barren Glory

3 years ago

use Kaervek's Spite to win when you have Academy Rector out

Snickles@EDH_only on Pattern Recognition #124 - Flash …

4 years ago

I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".

 The ability to cast ANY spell at flash, however, is something that every deck can take advantage of.  By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good.  At the end of opponent's turn?  cast 
        Phage the Untouchable
     , and respond to it with 
        Supreme Verdict
     .  Field wipes, phage resolves, untap & swing.  Sure, it's an over-the-top example, but it does illastrate the point nicely.  Hell, for ages I had a deck of "bad cards" just so I could run 
        Barren Glory
     and respond to it with 
        Kaervek's Spite
    .  the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it.

 I think (or possibly just hope, but who knows) that wizards has discovered that 
        Vedalken Orrery
     and 
        Leyline of Anticipation
     aren't what people should have (it may be what they want, but that's another thing entirely).  In war of the spark, we saw 
        Vivien, Champion of the Wilds
     , 
        Teferi, Time Raveler
     , and 
        Emergence Zone
     , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect.  
        Quicken
     , 
        Scout's Warning
     , and 
        Savage Summoning
     are all other good examples of this mechanic being used.

 Now, 
        Wilderness Reclamation
     is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once.  Honestly, the 
        Isochron Scepter
    +
        Dramatic Reversal
     combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks.  In a multi-player format, the difference between it and 
        Seedborn Muse
     or 
        Unwinding Clock
     is huge.

 Speaking of 
        Unwinding Clock
    , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck.  and in a format with 
        Vandalblast
    , 
        Bane of Progress
    , 
        Shatterstorm
    , 
        Nevinyrral's Disk
    , 
        Akroma's Vengeance
    ...well, the list goes on.  And since most people run 
        Sol Ring
     (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.

anyway, just my two cents as a response.

5scapegoat on suicide

4 years ago

I heard about this deck on Rhystic Studies.

Nice!!

Have you thought of putting in Kaervek's Spite as an additional copy of One with Nothing which also sacrifices the land?

Snickles@EDH_only on Card creation challenge

5 years ago

Kaervek, Half Redeemed

Legendary Creature - Human Wizard

When ~ attacks, you may pick a number. Sacrifice that many permanents, and discard that many cards. If you do, at the end of the next turn, search your library for an enchantment with the same converted mana cost as the chosen number, and put it into play.

4/2


for Barren Glory , which I usually paired with Kaervek's Spite (so dumb. so fun.)

make a card that pairs well with another cord in an unexpected way.

Milesfuzz on 99 Ways to lose (Nihilist)

5 years ago

I'm just going to list some self harm cards at you because i don't have anything better to do :D

MagicalHacker on THAT Player

6 years ago

Oooh positive ones, I like that idea too!

The Low in Sodium

This player is characterized by being both a good sport when winning and when losing. Rarely, if ever, do they get salty. Common quotes:

  • "Dang, that card is awesome!"
  • "That was such a close match, I can't believe I actually won."
  • "I really like your deck, I can definitely tell you put a lot of hard work into building it."

The GM

This player starts first with the goal of making sure everyone has fun in the multiplayer games, and knows how to balance the common goal of winning with the perfect level of power for the group. Common quotes of this player:

  • "Tap my Homeward Path so that everyone gets their creatures back."
  • "I'm not gonna hit you cause you're mana screwed."
  • "I wanna see how your Avacyn, Guardian Angel deck plays out, so I'll play Fog to save you."

The Most Interesting Opponent in the World

This player doesn't always play, but when they do, they play such unique homebrews that you are just blown away by the talent they have in building their interesting decks. Some common quotes:

The Deck Doctor

This player has a lot of experience building decks and playing in the format, so when they offer help, you know the deck is going to get much better. Some common quotes:

  • "One of the nice things about playing white is that you get quite a few efficient spot removal cards for any type of permanent!"
  • "I see you are playing Tooth and Nail, do you have Craterhoof Behemoth in the deck?"
  • "If you are having trouble staying out of topdeck mode, here are some cards in your colors that you can use to keep your hand filled."
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