Undercity Informer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Undercity Informer

Creature — Human Rogue

1, Sacrifice a creature: Target player reveals the top card of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

capwner on One-card wins

4 weeks ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

Goldberserkerdragon on a milli

10 months ago

I would recommend cutting some 5 drops. Konrad himself is 5 mana and he is your game plan, any other 5 drop better be a banger. 38 lands in a deck that wants to see more creatures and not lands, idk about that. Landfall decks dont even really require this much. I get where dude is coming from, but everyone seems to jump on this bandwagon that more lands is indeed more, no. Deck thinning is king. Sure, you might always have a land to play. But it's 2025 sunny, people are ramping. If you get Konrad out turn 5 or later, you might as well pack up. Games are ending turn 6-8 now. You want to cut for ramp, trust me. Ramp bc you get ahead of the curve (literally) and you are able to play cards that are called "ramp" at the very least, instead of waiting turn after turn to finally drop something. Things get removed, how will your 5-7 lands help you recast and recover? Konrad is mana hungry.

I hope I have helped to explain this. I didn't want to chime in as these views might start arguments... But please try it. Test 30/31 lands with 15/16 pcs of ramp respectively. If you hate it, run 38 lands i guess. Conversely, you never want the cards that are merely trying to help you cast cards and play the game to be overtly expensive in CMC either. So try to keep ramp within the 0-2 drop range (if you can afford the 0's). Things like Burnished Hart and Solemn Simulacrum are good in decks like these where they are creature-based. Of course you can run as many high costed cards as well, and land, or anything, but if you want to play efficiently, smoothly, and always have mana and cards, less is more (CMC/lands).

For cards like Corpse Churn and Another Chance, I would swap with Unseal the Necropolis or simply any other mill creature Eerie Soultender, Undercity Informer, etc.

Not to be long-winded here, i would pump the creatures up to as close or over 30 as possible. 100 card decks need a solid chunk (around 28-33) of a type of card like creatures and lands that is signature and superfluous to the decks main structure in order to see and play as much as possible before it's unnecessary.

Always keep in mind, these are only suggestions and Magic/Commander is always always always about expression and fun. So, don't get caught up in "the best" card or version of a thing. Sometimes the best thing to do is play what you love. A balance in playing what we want and need arises when you got a couple months + under the belt :)

  • Cheers

Hordebane on Big Booties Tapping to Mill for a Million

1 year ago

KongMing, I actually played around a bit with Mind Grind and Mirko Vosk, Mind Drinker in the list.
I honestly just found that they weren't the best value of mana to mill, or moreso in the case of Mirko that he didn't fit as well with the defender wall feeling I liked going for with the deck.
They were both late cuts that almost stayed in, so they've still stuck around in the Maybeboard for the deck.
Undercity Informer, on the other hand, is one that I hadn't actually considered yet.
Like you said, it's an interesting retaliation for a board wipe, assuming I have plenty of open mana.

dr.kronski, I think Captain N'ghathrodfoil definitely has some potential to pull a lot of good creatures out of my opponents' graveyards.
The one downside I see is that he only triggers on MY end step.
The reason this is a problem is because a big strength of this deck and commander is that I'm able to leave all of my high-toughness blockers up to block for me and just tap them down to mill at the end step before my turn.
So as a result, the majority of the mill that the deck dishes out isn't actually during my own turn.

KongMing on Big Booties Tapping to Mill for a Million

1 year ago

A lot of decks like to run low land counts and thin themselves to boot. Although they don't trigger keyword Mill effects, the cards Mind Grind and Mirko Vosk, Mind Drinker can become real threats to those builds.

Also, Undercity Informer can be good for grinding someone out in response to a boardwipe, or when you have enough expendable bodies to just take them out.

Necrosis24 on Calling all Graveyard lovers

3 years ago

I like Doom Whisperer quite a bit given enough life you can chuck usually about half your library into your graveyard while keeping essential cards on top. Otherwise some one time uses are Benefaction of Rhonas, Gather the Pack, and Commune with the Gods

Tomb Robber, Undercity Informer, Sanguine Spy are nice as they are also outlets for discard and sacrificing respectively.

For indiscriminate mill I use Splinterfright, Nyx Weaver, and Perpetual Timepiece.

If you are running creature heavy Altar of Dementia (Doubles as a win con) and if you run big creatures I like Greater Good.

Songs of the Damned, World Shaper, and Skull Prophet are usually an auto include for me if I'm chucking creatures into my graveyard.

multimedia on Budget Olivia

4 years ago

Hey, this is a really good start for could be less than $50, but you did forget Sol Ring.

Anje Falkenrath is a nice budget legendary Vampire for repeatable loot to help to setup Olivia. Consider more sac outlets? Goblin Bombardment and High Market are excellent and Undercity Informer is fine. Consistently you really want a sac outlet to protect creatures you reanimate with Olivia from being exiled.

Falkenrath Aristocrat is a creature who Olivia can reanimate and since it has flying that helps it to survive combat since it enters attacking. Dark Privilege is a budget old/rarely seen card, but can be powerful when enchanted to Olivia. Repeatable regeneration can protect Olivia from combat damage letting her more freely attack to trigger. The creature Olivia reanimated can be fodder to sac to regenerate her which is helpful when you're reanimating a creature who has an ETB effect such as Vile Entomber. Viscera Seer is a one drop sac outlet that gives you some library manipulation to help draws.


Anje and the sac outlets are support cards and I think you can afford to cut a few high CMC creatures who have redundant effects to add them. You have many ways to tutor directly for a creature of your choice and put it into your graveyard which gives you leeway to play mostly the better creatures here to reanimate.

Some cuts to consider:

Good luck with your deck.

DemonDragonJ on Should I Keep Angrath in …

4 years ago

After deliberating my above list of sacrifice outlets, I have removed several creatures; I removed Gnawing Zombie because Lampad of Death's Vigil is strictly better than it; I removed Gutless Ghoul because Disciple of Griselbrand is better than it in the majority of situations; I removed Skullport Merchant because it cannot sacrifice itself;, and I removed Soulreaper of Mogis and Spark Reaper because their abilities are to expensive to activate; thus, here is my new list of potential sacrifice outlets for my deck:

Which creature is the most appealing of these?

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