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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tempered Steel
Enchantment
Artifact creatures you control get +2/+2.
dnthymamai on tivit of blinkets
7 months ago
Nice artifact deck!
I would suggest you think about some of these cards:
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Board Wipes: Organic Extinction , Their Name is Death and Phyrexian Scriptures. The latter can also turn one of your big creatures (e.g. Indomitable Archangel or Shimmer Dragon) into an artifact, in order for it to be saved from the INCOMING DOOM!
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Save your board and re-enable some etb's: Eerie Interlude
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Card draw: Vedalken Archmage , Forging the Anchor , Reality Heist (is like an uncommon Dig Through Time but only for artifacts) and Research Thief!!
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Urza, Prince of Kroog can maybe replace Tempered Steel.
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Counterspell: Access Denied can also give you lots of Thopters which in turn help your commander come into play for cheap. Because he has affinity for artifact creatures.
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Mana Dorks: Gold Myr, Leaden Myr and Silver Myr can be your mana rocks instead of the Signets, helping your commander cost even less mana.
- Super winning condition: Masterful Replication! Its second mode can turn all your artifacts (pesky 1/1 fliers and artifact lands included) into your best creature. That can be a Construct that Urza makes (or Bronze Guardian, etc). This way all of your "useless" artifacts can turn into death machines of extreme power or double strike. Plus, you can also save your whole board when the enemy casts Wrath of God by turning every one of your creatures into a Darksteel Citadel if you are lucky to have it on board.
seshiro_of_the_orochi on The GingerBant Man!
1 year ago
Without looking at the list, Tempered Steel and Dusk / Dawn seem like fine additions. Riftsweeper would also be a pretty fine addition. Also, turning things into food gives you nice value with cards such as Academy Manufactor.
Maccano1 on Urza's Artifact Buddies
1 year ago
2ND ROUND OF CHANGES:
REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel
ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart
COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.
Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.
wallisface on Hardened Steel
1 year ago
Some thoughts:
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you’re only at 48 cards of the required 60, and also only have 8 lands. I assume you mean to add 12 more lands into the deck??
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I would suggest dropping both Tempered Steel and Urza, Prince of Kroog. Neither card do much, they both cost a lot of mana, and their buffs will quickly look negligible compared to your +1 counters.
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assuming you mean to be at 20 lands, i’d suggest going up to 22-23 minimum, especially as you’re running the Urza’s Saga.
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The Ozolith is strong enough that you probably want to be running more than 1 copy. Most hardened scales decks run 3-4 of them.
wallisface on Thopters!
1 year ago
Also just something else i’ve noticed, Sword of the Meek won’t work with Tempered Steel or Chief of the Foundry, as the buffs will mean the creature is no longer a 1/1.
Keeping that in mind, here’s an example list incorporating my suggestions:
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4x Glimmervoid
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6x Island
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7x Plains
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3x Welding Jar
multimedia on Urza upgrade
1 year ago
Hey, some nice upgrades to the precon so far. Good additions of wincon combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere.
Consider cutting a few of the lesser unnecessary higher mana cost creatures for some more draw? Constructs have an easy time if they can attack at doing combat damage to an opponent thanks to menace from Urza. If you can draw a card each time a Construct does combat damage to an opponent then you're getting great value from Constructs and a good reason to want to attack. Bident of Thassa is in the precon and it's repeatable draw with Constructs. Research Thief is more repeatable draw with Constructs that's also a flying artifact creature. More repeatable draw from Constructs can help to draw combo pieces.
Skullclamp is in the precon and it's excellent with Sword + Foundry combo since it creates 1/1 Thopters that can then each be saced for 1 mana to draw two cards. Because Urza's artifact creature affinity can pay for his Commander tax then Skullclamp with Urza is another way for repeatable draw.
Grim Hireling doesn't draw with Constructs it makes ramp, treasures which can help with Revel in Riches since the only reliable source of treasures here is Tithe. Hireling's effect is like Thopter Spy Network where you can trigger it more than once if you have creatures do combat damage to more than one opponent.
When deciding to add a card, it can help deck building and the mana curve to cut a card that's more mana cost. Wire Surgeons is a lesser 6 drop here than the rest and it's effect is only artifact creature not artifact. Having to pay the mana cost of an artifact creature in your graveyard to then exile that artifact is not good. Sharuum the Hegemon another 6 drop here who reanimates an artifact which is much better than what Surgeons does. Marionette Master can be a wincon with combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere, but this is adding a fourth card, 6 drop, to the combos which is a lot and is really not needed because these combos create infinite artifact tokens which gives Constructs infinite power/toughness.
If you want to combo with Sword + Foundry then you can't control any effect that increases p/t of artifact creatures. Thankfully, Foundry can sac any nontoken artifact, before you want to combo with Sword + Foundry sac the artifact anthem effect. This makes anthem effects that increase p/t that are artifacts better than anthem nonartifact cards. Urza, Prince of Kroog is the exception since it's part of another combo. Since playing Sword + Foundry consider cutting Tempered Steel?
You want to avoid artifact exile effects as much as possible because you have no way of getting back a card in exile. Playing some more Counterspells is a mana efficent way to counter opponent exile effects. Urza's Ruinous Blast hurts you too much since it exiles all Constructs and all combo pieces here except Urza, Prince of Kroog. All the 4 drops here have effects either when ETB or repeatable except Filigree Attendant doesn't, making it a much lesser card that could be cut?
Steel Seraph is a reasonable priced upgrade for Hexavus. Seraph can be cast with prototype for 3 mana giving you a 3/3 artifact creature flier to help artifact creature affinity for Urza and it can on your turn at combat give a creature you control flying including Urza. Wonder is another better option then Hexavus for flying, Unctus, Grand Metatect or Armix, Filigree Thrasher can discard it while in combat. Discard Wonder when you have to discard down to 7 card hand size because you drew so many cards.
Good luck with your deck.
seshiro_of_the_orochi on Saturday Morning Cartoons
1 year ago
Awesome to see this, very cool!
Considering all these artifact creatures, Tempered Steel is obviously powerful, as is Urza, Prince of Kroog. Clock of Omens and other ways to untap your creatures would be pretty cool. Also, maybe Lita, Mechanical Engineer? She even kind of references Battle Angel Alita, so somewhat on flavour? One more, Padeem, Consul of Innovation and Bronze Guardian for more protection.
Finally, Patchwork Automaton looks like something from a transformers cartoon.
lagotripha on Metalwork Colossus Modern
2 years ago
You could get a lot from the old Tempered Steel/Frogmite affinity lists, but you should also look at the modern horisons affinity cards to fill it out - Sojourner's Companion helps fix budget manabases by searching for the indestructable taplands, Thought Monitor is thoughtcast that can be blinked and helps grab metalwork - there are a few recent tournament lists built around that.
Look around for ideas, cause artifacts have an insane amount of support printed.
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