Nearheath Chaplain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nearheath Chaplain

Creature — Human Cleric

Lifelink

, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only at any time you could cast a sorcery.

rdean14 on Card creation challenge

2 years ago

seshiro_of_the_orochi, oh wow, I forgot about that card, huh, yeah I mean... Hedron's Archive is almost playable, so I think my card actual would be, but yeah, less original than I thought.

As mentioned on Curtain of Light, Guardian of Solitude, Kami of False Hope, Kami of Old Stone, Lifespinner, Moonwing Moth, and Orb of Dreams:

Snow-Fur, Kitsune Poet

Legendary Creature - Fox Bard

Snow-Fur, Kitsune Poet costs less to cast for each card exiled from your graveyard this turn.

Vigilance, Protection from creatures without summoning sickness

, , Shuffle a card you own in exile into your library: Return target creature or enchantment from your graveyard to the battlefield. Activate this ability only as a sorcery.

3/8


I think this would be a really fun card in commander, and not really sure how it'd work, I mean Elspeth, Sun's Nemesis would be excellent in this deck, as would suspend cards and Nearheath Chaplain and Heron-Blessed Geist, as well as the disturb creatures, but like... idk...

Also, yes, she can only be blocked by creatures which entered in the last turn cycle without haste. That's the only difference between her protection and Teysa, Envoy of Ghosts

TheDuggernaught on

6 years ago

With your limited card pool, I would suggest sticking to mono white weenies. This means cutting your big creatures (I would say anything over 4 cmc), and just sticking with the small creatures that are low to the ground. This strategy utilizes a "go wide" approach where you simply spit out too many creatures for your opponent to block. Things with flying are also very good with this strategy as once your opponent has creatures, they still might have difficulty blocking the ones with flying. The artifacts can also go. Artifacts generally cost a lot of tempo to both play and then equip. It is usually better to just play another creature. I would also consider adding the following cards from your collection: Bygone Bishop, Fiend Hunter, Bonds of Faith (acts as a pump if you need it, or pseudo-removal if you need it), Doomed Traveler, Steadfast Guard, Inspiring Captain, Steadfast Cathar, Kor Scythemaster, Kor Castigator, Mardu Hordechief, Fiend Binder, Elder Cathar, Dauntless Cathar, Cliffside Lookout, Nearheath Chaplain, Courageous Outrider, Sanctifier of Souls, Retreat to Emeria, Chapel Geist, Kor Bladewhirl. Serra Angel can be a good top end finisher. Most things with flying, produce tokens, and/or pump all creatures are good additions to a weenie deck.

I would up your lands count to 22, and I would try to have about seven 1-drops, about fifteen 2-drops, about twelve 3 drops, about five 4/5-drops. 22 lands will mean that you will hit your third land drop on turn 3 90% of the time when you are on the draw, and 85% of the time on the play. I would aim to have about 28-30 creatures creatures, and about 8-10 instants/sorceries/enchantments. This gets you to exactly 60 cards -- which is important. I could get into a lengthy mathematical explanation into why 60 cards is always the best -- but it essentially boils down to increasing the chances of drawing your best cards when you need them. It increases the consistency of the deck.

mdc7233 on Green White Creatures

7 years ago

Thalia's Lieutenant is really good for 2 white if you go for the human route. I also really like Nearheath Chaplain as a late game token producer.

DimitarK on

7 years ago

Hmm, well I looked through some cards that might fit your deck and unfortunately there aren't many powerful creatures that are good without their on-cast trigger. If you're dumping a lot of cards in your graveyard Emeria Shepherd and Swift Warkite could combo well with Ever After. Some cards that might dump your deck into your graveyard: Liliana, the Last Hope if budget is not problem, Mindwrack Demon if you can get delirium. You could also try out Foul Renewal, Nearheath Chaplain, Whispers of Emrakul and Soul Separator. I'd also try out Bane of Bala Ged for the powerful on-attack trigger. Overall, there are some powerful graveyard interactions in standard but many of them have to do with green ;/.

ENZU on Odric's White Weenies

7 years ago

I would take out Mask of Memory for a Fiendslayer Paladin or some other card. Also, there are some really good planeswalkers you're not using. Ajani Steadfast comes to mind. Another easy, easy replacement is Elspeth, Sun's Champion for Captain of the Watch. I also think that you have a preponderance of vigilance and could use some other abilities that are better instead. Cards that exile like Angel of Serenity, Nearheath Chaplain which gives both lifelink & flying, or just something like a Restoration Angel.

ENZU on Odric's White Weenies

7 years ago

I would take out Mask of Memory for a Fiendslayer Paladin or some other card. Also, there are some really good planeswalkers you're not using. Ajani Steadfast comes to mind. Another easy, easy replacement is Elspeth, Sun's Champion for Captain of the Watch. I also think that you have a preponderance of vigilance and could use some other abilities that are better instead. Cards that exile like Angel of Serenity, Nearheath Chaplain which gives both lifelink & flying, or just something like a Restoration Angel.

TrancedJoe on

7 years ago

The last part of my strategy in this I think is removing the two Vessel of Ephemera and the one Nearheath Chaplain for three Essence Flux.

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