Dusk Feaster

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dusk Feaster

Creature — Vampire

Delirium - Dusk Feaster costs 2 less to cast if there are four or more card types among cards in your graveyard.

Flying

derbrecher72 on Dark Deck

7 years ago

I don't know if I'm missing something but you don't seem to have a way of getting lands into your graveyard to make delirium work, so Dusk Feaster seems to be a bad pick.

Kenny_D94 on B-W Delirium

7 years ago

In regards to previous comments:

ToxicFrosty I don't want Kambal, Consul of Allocation in the main board because he lowers the payout of having delirium because he takes up other slots in exchange for having some interaction with burn and control, but after consideration I realize that this list is considerably weak to these elements, so he made sideboard.

KuraiU I really liked your suggestion for Geier Reach Sanitarium and you made a good point about the Evolving Wilds count. Also, Mortuary Mire was meant to get back a creature that had already died, but that could affect the delirium state and comes into play tapped, so it's not really worth it. I also put in two Moorland Drifter for the early delirium payout/2-drop slot, and I didn't initially want Strange Augmentation in the deck because I felt it was too dependent on an uncertainty of my creatures. Also, upon review I found that though Paranoid Parish-Blade was really good in battle, it was laughably weak to removal, so he got the axe. The same happened to Angel of Deliverance, who is just as prone to removal and 1-3 mana more expensive when compared to Dusk Feaster.

Mchalo3a on

7 years ago

Hey again! I've looked a bit more into the newer vampires. Just a few recommendations.

First, I was wondering why Orbs of Warding was in your sideboard. It's super slow, and I don't see which matchups it would improve against, since your goal would be to outpace your opponents. Also, I feel like Rogue's Passage is too slow as well. I understand that it's a mana sink for when you gas out, but there could be better things to play, and I don't see it's ability being used often.

So, the new vampires. First, I have not tested Voldaren Pariah  Flip, as it seems too slow for my tastes. However, I could see its merit in the sideboard to win against more aggressive players or even to slow down against control to drop a bigger body. A 6/5 flyer that is basically a Butcher of Malakir is always interesting.

Brief note on Stromkirk Condemned: It's ability is killer, but its cost of BB makes it so hard to cast turn two, since we want to drop a Falkenrath Gorger on turn one. It's good, really good, but I don't know if it can work. However, it deserves a look.

Second, Furyblade Vampire has proven itself to be a champion. It enables madness on turn three for Incorrigible Youths (which can attack that combat) or even Bloodhall Priest (more on her later). If you can get a Falkenrath Gorger to stick turn one, it allows you to play anything in the deck, essentially. I'm trying 2 right now, but it definitely deserves to be a 3 or 4 of for sure.

Finally, Bloodhall Priest. I have only gotten to draw and play her once, but the 4/4 body with potential burn attached makes me want to try her more. I recommend her in theory, but haven't gotten to try her much.

The rest, in my opinion, (Vampire Cutthroat, Weirded Vampire, Markov Crusader, Stromkirk Occultist, Falkenrath Reaver, and Dusk Feaster) either don't fit the theme of an aggressive vampire deck by either being too slow, encouraging a more midrange or control play style, or by not bringing enough to make the cut.

I hope these tips help, I love vampires and want them to make it in Standard. Good luck!

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