Midnight Scavengers

Melds with:

Graf Rats  Meld

Melds to:

Chittering Host  Meld  Meld

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Midnight Scavengers

Creature — Human Rogue

When this enters the battlefield, you may return target creature card with converted mana cost / mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats)

Delphen7 on Where's Emmy?

1 year ago


All the eldrazi corruption in Innistrad was caused by Emrakul, and as I was looking at Hanweir recently, I noticed Emrakul was chilling in the background. I thought that was a neat touch, so I started looking at the other Eldritch melds to see if she was in them.



Which brings us to Graf Rats  Meld and Midnight Scavengers  Meld. I cannot see her whatsoever, but it seems weird that only 2/3 melds would have Emmy. There is a dark smudge in the far background on the middle right of both that might be her, but my eyes aren't keen enough to tell, which brings us to the title.

Where's Emmy?

brox.p on Mono Black Midnight Scavengers

4 years ago

I like it :) Midnight Scavengers is a fun budget power card.

Throne of Eldraine really shines for pauper, doesn't it?

Gattison on Holy Chit, Earring Ghosts!

5 years ago

PooperDix: Yeah I figured it was a typo of some sort, lol.

I've considered Gravedigger, but that would mean, if I draw no ramp, and am lucky enough to hit a land play each and every turn, I would have no recursion until turns 4 or 5 (by playing Gravedigger or Midnight Scavengers, respectively). If I draw 1 of 3 Dark Rituals, then I could reanimate as early as turn 2, but only if. Raise Dead is a only single to get any creature back. Additionally, I have no manual discard in here, thus I would never actually be able to activate Grave Scrabbler in this deck. Gravedigger would still be be preferred, imho, but only if Raise Dead didn't exist. And Fierce Empath is restricted to tutoring creatures of CMC 6+, and Midnight Scavengers is CMC, making that a whiff.

Finally, I'm considering -3 Crow of Dark Tidings & -1 Raise Dead in exchange for +4 Butcher Ghouls. Probably gonna playtest that tomorrow. I'll report back later with my mission's results.

PooperDix on Holy Chit, Earring Ghosts!

5 years ago

yea you got me right, am working with a smart phone from 15 years ago the screen is cracked and I have had to download the home button to place on screen as my original screen button will not respond, and therefore my already small keys have been shrank due to all that, luckily I am on the computer that constantly wants to correct all the cards names I type in, any who. you do have a point with raise dead, maybe you could be making that raise dead have a body on it because let's face it you probably don't have the efficient mana to raise em and play em by turn 7 or 8, maybe half the time, but you know the gravedigger upgrade guy from future sight...Grave Scrabbler had to scryfall for him, anyways that and you could splash green and throw in Fierce Empath to find your Midnight Scavengers Otherwise mulli til you get one but that seems like a bad idea.

Gattison on Holy Chit, Earring Ghosts!

5 years ago

PooperDix: Normally Unearth would be the option, but here Raise Dead's purpose is to bring back Midnight Scavengers, which does fall outside of Unearth's conditions. I only have four of Scavengers, so once I get one, it might be the only one I see during the game. Thus Raise Dead, which can bring it back.

Shred Memory, on the other hand is an interesting proposition that I'll keep in mind. I could see adding one or two Shred Memorys and one or two Brainspoils. They could help tutor up the combo... hmm. Let me see if I have any....

And lastly... "playlets?" lol, do you mean Playtest? If you do, I have, if not, then, huh? =)

Grubbernaut on Return-a-Rat

5 years ago

If you're going to run Midnight Scavengers/Graf Rats at all, you want 4 of each. Otherwise, don't run them as it reduces their upside drastically.

Also; Dash Hopes is a really, really bad card as it gives the choice to the opponent and they'll always choose whatever's best for them at the time.


BMHKain on 4 simple favors & I'll …

5 years ago

@landofMordor: Well, would it? Also, I put both Meld duos in the deck in case they're needed. But I still have one last question to ask: What can bypass the "You Lose the Game" Clause in Boros' colors besides Sundial of the Infinite? Also, I found spot removal compatable for Sunforger for everything but Planeswalkers. I wonder why...

Finally, how good are Brisela, Voice of Nightmares, & Hanweir, the Writhing Township? Wish I could ask about Graf Rats, Midnight Scavengers, & Chittering Host... Not in Boros' Colors unfortunately...

Daarkest on Help building a Bloodbriar deck

5 years ago

While searching for Graf Rats and Midnight Scavengers for a friend, I stumbled upon Otherworldly Outburst. Thoughts?

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