Springsage Ritual

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Springsage Ritual

Instant

Destroy target artifact or enchantment. You gain 4 life.

plakjekaas on Please Enlighten Me

3 years ago

Ramble you use the names cEDH and commander interchangeably. And they're not, not really. You're right by stating that commander has one of the biggest card pools as a format, which leaves all the space for variety and creativity.

But cEDH is a subcategory of the commander format that plays the very optimal cards it can for every purpose. If you want to remove an artifact or enchantment, there's a lot of spells that are commander legal to help you with that, but cEDH won't have a lot of use for many of those, because they will cost too much mana for them to be relevant in time. It's the difference between playing Springsage Ritual and Nature's Claim, where Nature's Claim is the staple.

Because you're looking for the very best card possible to play in every situation in cEDH, there's an amount of staples in each color that are auto-includes depending on your commander's color identity. If you'd compare cEDH lists, you'd see that:

Every deck will play Sol Ring, Mana Crypt, Mana Vault, Chrome Mox and Mox Diamond to be able to play their spells as fast as possible, blue decks will always have Rhystic Study, Mystic Remora, Mana Drain, Fierce Guardianship, Cyclonic Rift and Ponder at the very least, because those cards are the best at what they do for the cheapest of costs.

In cEDH, every color has a list of staples like that. If you want to build the "best" deck you can, there's probably over 15000 commander legal cards that are just not good enough to play. If you compare cEDH lists, you'll see that every deck that plays certain colors, will be running staples of that color. Because those cards are the most efficient to play, regarding mana cost and board impact. Combo's will be better to include if you'd need as little cards as possible, and if all those pieces will be easy to find with the tutors available in your colors.

When consistency is key, a lot of your card choices are locked. That is the essence of cEDH decks. Which you can disregard all you like, because it's not your style to play that way, that is fine. But it means you're not playing cEDH, which as a format is built on optimal card choices, therefore the decks usually feel like they're 80% staples and 20% unique gameplan (those numbers are arbitrary, I wouldn't know the exact numbers). But if you dislike playing Sol Ring because everyone plays Sol Ring, then cEDH as a way to play commander is very much not for you.

Lemur16 on Xenagos

5 years ago

Cut Springsage Ritual into Nature's Claim Guttural Response Into Pyroblast Add Elvish Mystic I think u can easy cut Reliquary Tower Terastodon Is always good U NEED to play Bane of Progress Fun land that u can play is Arena Cards that u can cut are Magmatic Chasm Crash Through Ground Assault Rubblebelt Raiders

And if u want to play BIG COCK DECK then u need

furiousgeorj on Wolf Lord

6 years ago

cdkime and Sagarys

Thanks for the feedback.

Most of my werewolves aren't actually human so I am not sure Moonmist and Immerwolf would be too helpful, but i think i will get some to play around with. Geier Reach Bandit  Flip is what i use to accelerate and Waxing Moon to flip it or others after i have Vildin-Pack Alpha. I already am planning on getting Rootbound Crag but i don't think i can justify the others as I don't play too competitively. Ulvenwald Captive  Flip i am pretty iffy on, but i had some to fill out and was thinking of dropping them for something else? Wolfkin Bond i may get rid of, and reduce some of my other creatures to get some Springsage Ritual and Prey Upon to get rid of troublesome permanents.

Zehk on

6 years ago

Four Springsage Ritual in the mainboard seems a bit risky, given that not all decks run many artifacts/enchantments. Considered removing them (or moving them to sideboard) in favor of other -1/-1 synergies. Hapatra, Vizier of Poisons comes to mind.

dotytron on Hapatra

6 years ago

Natural StateDispossessRoot Out and Manglehorn seem like really good options

but then also right now there is Reclaiming VinesCreeping MoldSpringsage Ritual

Brendanzeros on First Mono Green Ramp

7 years ago

The Archers of Qarsi should be in the sideboard at least. Also, Naturalize is almost always better than Springsage Ritual (and should be in the sideboard as well). And it's probably better to play some Nature's Lores than Ranger's Path.

AndersRumpf on Sköll Pack

7 years ago

What about Springsage Ritual instead of Appetite for the Unnatural? While it's one more mana, you gain more life from the removal.

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