Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
mrdehring on
Wind Fury
5 years ago
I agree with epajula, artifact based ramp is a pretty good way to go. Here are a few suggestions on cards to cut for ramp.
Slow removal - Chant of the Skifsang , Time of Ice and Encrust . I can see the use on Encrust because it is flexible to artifacts.
Creature Auras - On Serra's Wings and Commander's Authority . With the limited number of creatures I don't know if there are good places for these to go.
Personal Sanctuary - I don't see a lot of ways that you are damaging yourself on your turn so this piece doesn't seem needed.
Inspirit - I can see that you want to untap and block to Fog a creature, but this is very conditional and probably not needed.
Good luck with this unique style deck. I like the idea and want to see how it plays when you are done.

