Savior of Ollenbock

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Savior of Ollenbock

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever this trains, exile up to one other target creature from the battlefield or creature card from a graveyard.

When this leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. (This is a linked ability, linked to the ability in the second paragraph on the card named "Savior of Ollenbock". Creature cards exiled by this card only return to the battlefield if those exiled cards were exiled by the ability in the second paragraph.)

Fettsbounty on Isshin Tokens

1 month ago

Yeah Hero of Bladehold is 100% on the wishlist but on hold for budgetary reasons. I’m deep in brew mode and buying cheap cards to make several decks. And this was outdated when you saw this. Extus, Oriq Overlord  Flip was in for flip side but already cut along with Savior of Ollenbock for a silly combo of Devilish Valet and Delina, Wild Mage

lhetrick13 on G/W +1/+1 counters

6 months ago

Drestlin - If nothing else, any feedback is good feedback so you have some direction! But I am not actually surprised to hear that. I mean I think I'll Raise you +1/+1... is floating around $450 via Cardkingdom and yours is floating around $160 and the real only difference is the lands. I have fetch lands, shock lands, filter lands, and pain lands at my disposal that do not come in tapped and all allow me to "force" the mana I need when I need it, which is especially important for the three colors. I think keeping yours more green or white focused with the lands at your disposal is a solid play. Also in your defense, it seems like half my games getting like at least two lands in my opening hand (like a 70% chance with 21 lands in a 60 card deck) is a success as I still fight with the random number generator!

I also hear you with the training ability. Some games it is super awesome and literally crushes my opponent. An example is Hardened Scales + Hopeful Initiate + Luminarch Aspirant out and attacking with those two on turn 3. Savior of Ollenbock is also a love/hate relationship as he has to train to be effective and you are right, it is tough to trigger that at times. Thinking I might swap him out for something that fills a similar roll but is easier to do.

I look forward to seeing the new version of the deck! I have mostly just been playtesting stuff for mine so you have not seen much updates. With my recent addition of 4xEsper Sentinel, I no longer have need of Shapers' Sanctuary as the two are similar so trying out Driven / Despair...I like it for its upside but have not actually drawn it yet.

Drestlin on G/W +1/+1 counters

6 months ago

Had some games today - felt terrible, i think the deck is losing his focus A LOT.

At this point i basically removed all the white creatures in favour of Portable Hole and 2 Gavony Township - i also DEFINITELY like Lifecrafter's Bestiary as both a passive scry every turn and the now and then draw: i think i need to go back to the origins and concentrate on green creatures more - even with 8 double lands i often find myself without the right mana to cast creatures, the first few turns: especially with training, not having more than the lonely initiate down, because i'm missing the 2 green to cast, is just pain. Might have to find space to put back the Pelt Collector Will have to decide eventually, but the deck felt smoother a few iterations ago, and definitely without the white creatures in (i literally have NEVER been able to train the Savior of Ollenbock ONCE in however many games - i managed to use the initiate ability today more than once for the first time - and he trained once). I feel like training, apart from being slow in general, is also too dangerous with the amount of deathtouch stuff i'm dealing with, and having the creature die to a 1/1 dt or stay a 1/2 forever because that's my main way of pumping him up just doesn't work.

I'll update the deck with the latest revision tomorrow, so you can lmk what you think!

p.s. i have the Luminarch Aspirant, i might try him around eventually!

Drestlin on G/W +1/+1 counters exile

7 months ago

Chasmolinker the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah

lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D

i'll let you know as soon as i try out the new version.

or maybe i'll get around to print the few cards and will be able to try it tomorrow.

FYI, this is what i put together for next try:

Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist

Lands - 4 Forest - 1 Karn's Bastion - 2 Llanowar Reborn - 3 Oran-Rief, the Vastwood - 3 Plains - 4 Razorverge Thicket - 2 Sunpetal Grove

//Enchants/Sorc/Instants - 2 Dromoka's Command - 3 Enter the Unknown - 4 Hardened Scales - 3 Swallow Whole - 3 Tezzeret's Gambit

//Sideboard - 2 Gaea's Blessing - 2 Gleeful Sabotage - 3 Mistcutter Hydra - 2 Predator Ooze - 4 Savage Summoning - 2 Wildwood Scourge

lmk if you have any comment on this one

lhetrick13 on G/W +1/+1 counters exile

7 months ago

Drestlin - see comments below...

  1. In terms of removal cards...I agree with you that Inscription of Abundance should go. I looked at it as well and although it does provide options, it is expensive to use it multiple abilities. Swallow Whole is not perfect but it does fit in a +1/+1 deck nicely with the caveat that you need a creature out and you need your opponent's creature to be tapped. You should play around with it and see what you think. I would avoid Gleeful Sabotage personally. I would not want to dedicate 2-4 slots for a card that can only kill artifacts/enchantments and be useless otherwise. Hopeful Initiate I feel like kinda fills this need for me. He is not perfect, but he does give some flexibility.

  2. In terms of the draw potential...I just play MTGO and complain about the prices of some of those cards so I feel you if you are buying some of these in paper. I run two copies of Horizon Canopy and find I almost always end up using its draw ability so it is really nice for that. I am working on getting all four copies of Esper Sentinel still and he is only around 9$ per card in MTGO! Hmmm...so Inspiring Call has been sub-optimal in your experience huh? That is good to know. I will still experiment with it but good feedback still. I could definitely see how Hunter's Insight might provide a more consistent draw potential. Both of those two are situational but I will play with that too. Thanks for the suggestion!

  3. ya...Savior of Ollenbock is a bit of a double-edged sword for offensive creature removal, especially if you are using him to exile cards from the opponent's graveyard! Extremely effective though if you can get him to train once or twice and exiling your own graveyard :) And I feel you with Basri's Lieutenant being slow. I originally ran four copies of him and recently dropped it to three but am considering dropping him down to only two copies. Useful card but not as useful as others...

  4. If it were my deck and I was trying to find some room to fit in some of the stuff we talked about...I would drop 2xBow of Nylea. Your creatures should be bigger than most anything out there so you do not really need the deathtouch. It's activated ability is nice but I feel like for 3 CMC and an additional 2 CMC to activate an ability is pretty steep although the abilities are nice. Like you mentioned, you should most likely just run Gaea's Blessing or Elixir of Immortality for the mill deck. I would also drop Avatar of the Resolute as his ability is only mediocre I feel like even in this deck. You are only running 4 cards that allow you to remove cards from graveyard so I feel like Willow Geist could drop a copy. You could also likely drop a copy or two of Duskshell Crawler. Trample is nice but it is critical to the deck. Those are just some potential ideas for freeing up some space.

  5. In regards to tokens...I am currently running Torens, Fist of the Angels and although he has won me games, I am actually thinking of dropping him. Perhaps he will be better once I am running 4xEsper Sentinel with the Horizon Canopy but right now, I only get one of two tokens out of him and that is it usually. If I could keep more cards in my hand, then he might be better to get out 3-4 tokens typically in a game and he would be worth the slots

Drestlin on G/W +1/+1 counters exile

7 months ago

lhetrick13 thanks a very bunch.

Basically, not caring about competitive at all, tournaments and whatnot, i only play with a group of friends which always use the same decks around.

  • One is an elf tribal deck that closes faster than me with their free mana tap untap shenanigans. I have had limited success if i manage to remove key creatures.
  • One is basically an 8rack deck, with discards, creature removals, which sometimes i manage to beat if something manages to stick to the ground
  • One is a fairies control deck, counterspells, bouncers - hard to get around especially if he manages to counter most of my stuff and then takes control of the one creature i managed to sneak in...
  • One is a mill deck...probably should just put in that Gaea's Blessing since he doesn't run single card deck removals like Surgical Extraction and this would be the easiest way to simply render his deck useless
  • One is a zombie deck with board resets that he can recover better than i do - found that with this, the easiest solution would be to fit a couple of ozolith so whatever gets destroyed simply comes back the same or close to.
  • Last but not least it's an equipment deck with Puresteel Paladin shenanigans. Very quick.

Now, to your answers which ring very true.

  1. You are right. I think i need more flexible removals - the Inscription of Abundance probably need to go. Most likely need to go. Swallow Whole and Hopeful Initiate sound like great ideas. What do you think of Gleeful Sabotage? This is a whole lot of chunk of the deck to dedicate to "counters" tho. I feel this could dilute the win-con and screw me once i'm very quickly topdecked.
  2. This is a big issue that i can't seem to solve: green or white card draws come at a disgusting premium - i can't really afford to either Horizon Canopy or Esper Sentinel (i think especially the second would be a pretty disgusting draw engine ahah. If i can give you a suggestion if you are considering Inspiring Call (which i find could probably net me at most like 3-4 cards at best most games...tho it does provide that invulnerability that our creatures kind of need..) there's also Hunter's Insight which i have run in another deck to a moderate success, which i think as a card draw could probably work better. Again tho, in my specific case, i find that these are somewhat slow and prevent me to cast something else more useful (creatures, usually) which means i'm another turn behind on having another viable creature to attack with. I will try and see if Inspiring Call does solve some of my issues with draw and creature destruction (tho, sacrificing is always an issue...but eh).
  3. Savior of Ollenbock sounds like a pretty good idea, both as a (somewhat dangerous ahah) creature removal and an insurance against explosions. I don't end up with a lot of creatures on the board, usually, so Basri's Lieutenant is a fairly slow (...for my standards at least) card that probably won't do too much.

And we come to the end...what would you cut to put in 8(12?) cards? I can only clearly see 2 cards to cut (the 2 Inscription of Abundance).

3x Inspiring Call (maybe 2?) 1 extra Dromoka's Command (i really like this, since it's so flexible...) 3x Swallow Whole (maybe only 2 again?) 2x Hopeful Initiate or maybe Gleeful Sabotage since training, unless i've got a bunch of Conclave Mentor and/or Hardened Scales down is fairly slow 3x Savior of Ollenbock 3 i feel is the bare minimum to have a chance of having at least one of them down, training and etcetera at the right time.

this would make for 10 or 12 cards - maybe 8 dropping swallow whole and the extra dromoka's. Nothing that would really make this deck any faster tho.

Thanks a bunch...please let me know your thoughts!

p.s. should i just restructure the deck to go wide with tokens with stuff like Torens, Fist of the Angels and other stuff that drops tokens/boosts all creatures? That would probably break my heart ahahahah

lhetrick13 on G/W +1/+1 counters exile

7 months ago

Drestlin - I think any deck is going to struggle to be effective against all the types of meta decks you mentioned. To a degree, every deck is specialized and will match up better against certain decks than others so rather than trying to make yours effective against every deck, you would likely focus on making it do what it does better with the hope that its strengths can overcome its weaknesses. Then again, I am not exactly a competitive players so that statement may be complete garbage.

With that said, I am also working on a +1/+1 deck at the moment (I'll Raise you +1/+1...) so many of the questions you posed are exactly the same I have been asking myself. Looking at your deck, it reminds me a lot of mine despite the many different cards and I have a feeling you fair well against creature based decks that rely upon strength. Here are a few things I noticed and some suggestions:

  1. You have a pretty low mana curve with a lot of ways to throw some +1/+1 counters around. The big thing that jumps out to me is in terms of creature removal you are running 2xDromoka's Command and 2xInscription of Abundance will allow you to "fight" target creature. Otherwise, you can not remove any creatures. Have you found this to be a challenge? In terms of dealing with artifacts and enchantments, Dromoka's Command would allow you to deal with enchantments but that is it. To me, this seems like a potential issue. I run Hopeful Initiate, Swallow Whole, Collective Effort, and Dromoka's Command to help with removal while still give me options.

  2. I found that with the low mana curve, under ideal scenarios, I could play most my hand by turn 3 or so and really hit the wall as I would not have anything left to play. At that point I the next couple draws would determine my success. I would guess you run into the same thing looking at your deck. To fight this I added in Horizon Canopy and Esper Sentinel to try to generate some additional draws. I want to do some testing with Inspiring Call as that would kill two birds with one stone by generating some extra draws and possible saving the bacon of my creatures against those devistating board wipes than I can not recover from due to lacking drawing mechanics.

  3. Complete personal preference here but I really like Savior of Ollenbock and Basri's Lieutenant in terms of helping a "destroy all creatures" from ending my game. I usually have Savior of Ollenbock exile my own creatures from my graveyard as a insurance policy so if he does leave the board, other creatures of mine return to play. Basri's Lieutenant is similar that even if you clear the board, at least a 2/2 knight will still be around for each creature with a +1/+1 counter on it that was killed. Both of those make people think twice about playing those cards and I have experienced far less of them playing this deck, than my usual creature focus decks.

Not sure if anything I mentioned was actually helpful but hopefully something was. Happy brewing!

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