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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ghoulcaller's Bell
Artifact
{T}: Each player puts the top card of his or her library into his or her graveyard.






![Ghoulcaller's Bell feature for Meria [Egg Storm]](http://static.tappedout.net/mtg-cards-2/innistrad/ghoulcallers-bell/ghoulcallers-bell-cropped.jpg)
Balaam__ on Balaam__
5 months ago
Back with another bunch of first person cards legendofa, mostly from the first Innistrad block. I compared lists and you already had some so I ignored those.
Definites:
•Mystic Retrieval (also the Avacyn version of the card)
Questionables:
•Frightful Delusion definitely FPP, but no hands from off screen.
•Night Terrors shadows are coming from the wrong direction, I don’t think this is from the perspective of the vampire
•Sharpened Pitchfork perspective correct shadows, but no hands
•Wooden Stake perspective too low I wager
•Chalice of Death Flip this could be a keeper
•Elbrus, the Binding Blade Flip might be from the viewpoint of the dying guy
•Exquisite Blood probably a severed arm, even if not it doesn’t look like the view could be from whoever the arm belongs to.
amarthaler on
EDH Xanathar, Guild Kingpin
2 years ago
Update!
Out: Ghoulcaller's Bell
In: Codex Shredder
thijmnesoy on
Jimmy's Pako & Haldan | Extra Turns #06
2 years ago
I have this list and I noticed, where is Lantern of Insight? Jimmy talked about it in the "deck tech" video on this deck. But it's nowhere to be seen in this list, only Precognition Field, so Ghoulcaller's Bell, Codex Shredder and Dakra Mystic do kind of nothing in this. Maybe add even Lens of Clarity or Explorer's Scope as a kind of budget alternative to Lantern of Insight
Icbrgr on Lantern Control with Land Destruction
2 years ago
@legendofa I think it would still use shredder and friends... this is my regular skred red list that I run for reference for my thought process... it coincidentally has an artifact sub-theme because skred red is a very small shell to begin with....I imagine taking out some of the current cards and implementing 4x Lantern of Insight, 4x Codex Shredder and 4x Mishra's Bauble with maybe 1-2x Ghoulcaller's Bell/Pyxis of Pandemonium if there was room.... have some neat synergies with Galvanic Blast and such... id need to actually playtest it but from the hip is seems plausible.
king-saproling on
The Reality Chip v1
2 years ago
Thoughts on these? Trinket Mage, Tribute Mage, Sculpting Steel, Mirrormade, Clever Impersonator, Ugin, the Ineffable, Vedalken Archmage, Riddlesmith, Skyswimmer Koi, Codex Shredder, Ghoulcaller's Bell, Wand of Vertebrae, Pyxis of Pandemonium, Millikin
AcidicArisato on
Principle of Control
3 years ago
For stealing your opponents' cards, I'd recommend Xanathar, Guild Kingpin as a back-up Sen. Celestial Dawn is also an auto-include in Sen decks.
If you want stax pieces, Drannith Magistrate, Nevermore, and Wash Away are great ways to stop your opponent from casting their commanders.
Aura of Silence is handy for taking care of pesky enchantments and can slow down their plans. Ashiok, Nightmare Weaver and Bojuka Bog are handy pieces of graveyard hate, with the latter being a free-roll in your deck.
Scheming Symmetry is HILARIOUS with Aven Mindcensor and Opposition Agent. Leonin Arbiter also goes nicely with it.
Fatespinner is nasty and can functionally lock opponents out of combat. Rhystic Study is an auto-include in these types of decks.
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In terms of win-cons, you could go with the Mindcrank combo: Mindcrack + Duskmantle Guildmage. Use Ghoulcaller's Bell to start the process without damage. Syr Konrad, the Grim is also good for redundancy.
There's also any number of combos involving Laboratory Maniac, Thassa's Oracle, and Jace, Wielder of Mysteries. Use Demonic Consultation on your upkeep and name a card not in your deck to win on your draw step.
If you have a high enough density of creatures, Mortal Combat is a very simple way to win. With enough artifacts, Mechanized Production can be a free-roll. Revel in Riches is a very simple way of creating mana, with the upside of occasionally winning you the game (also pairs well with Spell Swindle.) Felidar Sovereign is also a hilarious.
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If you're looking to make opponents struggle by dismantling their pieces, you should absolutely have pieces like Swords to Plowshares, Path to Exile, Vanishing Verse, and maybe even Generous Gift in addition to boardwipes like Farewell, Tragic Arrogance, Cataclysm, and Wrath of God.
griffstick on Advice For Olivia CMDR
3 years ago
Well that's true but it says if you discard. That doesn't include mill, so if you do go the mill route with cards like Stitcher's Supplier, Mesmeric Orb, and Ghoulcaller's Bell. You can still play Necropotence. Alltough wheels will likely work better I truly don't know because I have not built this deck or played against it. Either strategy is good. You need to consider your opponents decks too
Lanzo493 on
Black & Blue Graveyard Mill
4 years ago
Since you're new, I'll give some more general feedback first.
Mill was one of the first decks I ever made myself, as well. Your deck, however, appears to be going in too many different directions. Cards like Consuming Aberration and Mind Funeral care about milling the opponent to death, whereas cards like Gravepurge, Gravedigger, and Grimoire of the Dead care about self-milling. The most effective decks always capitalize on one main strategy. Your deck, however, is trying to do 2 very different things at once: milling the opponent and milling yourself. It's hard enough to mill an opponent's library out completely in the first place, so unless your entire deck focuses on just doing that, you may be killed before you get the job done. By doing multiple things at once, you'll do none of them well.
So my feedback at this point is to decide what direction your deck wants to go. Then it can be improved and fine tuned. At the very least, no matter what you decide to do with your deck, Ghoulcaller's Bell and Elixir of Immortality are just not that good.