Thunderkin Awakener

Thunderkin Awakener

Creature — Elemental Shaman


Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

Latest Decks as Commander

Thunderkin Awakener Discussion

mlequesne on Lightning Cajones

1 month ago

Hi, it's me again. I have come with a few new ideas for the deck:

Flinging balls: you can throw your balls at your opponent with Fling, Kazuul's Fury  Flip or the cheaper version Thud.

Double balls: balls and arcrunner have high power, doubling it's damage with Temur Battle Rage or Unleash Fury might be a good idea.

Key to the City can be a tetsuko replacement, and also may help you dump balls to the graveyard to reanimate with Thunderkin Awakener in some situations.

See you around :) good luck with this fun deck

Balaam__ on Lightning Cajones

1 month ago

Thanks for the interest, everyone.

mlequesne: I just couldn’t get a handle on the grixis mana base, so rather than push out a poor effort I decided to forgo it and just stick with two colors. Lightning Skelemental is an awesome card, and it was originally part of the design, but it’ll have to wait. We do have Thunderkin Awakener though which is pretty much a reusable Unearth in this build!

Corrosive_Cat I hadn’t thought of including Mausoleum Wanderer, it might be a good replacement. Another user suggested Siren Stormtamer instead of Cursecatcher—would you still go with the spirit?

GrimlockVIII on Lightning Cajones

1 month ago

Thunderkin Awakener makes for a good reanimator in a deck like this, esp since he can't be blocked with Tetsuko out.

iamseanokay on Ball lightning.

1 month ago

Thunderkin Awakener is a recent card that'd get you more mileage from the creatures you've already used - all of them have 1 toughness after all.

hiddengibbons on Thunderkin Awakener

2 months ago

Here’s the scenario: I have one Thunderkin Awakener on the battlefield with toughness greater than 2 because of something like Increasing Savagery. I have another Thunderkin in the graveyard with a Ball Lightning. I attack with the Thunderkin, use the ability to pull the other Thunderkin from the graveyard and put it into play tapped and attacking. I wouldn’t be able to use the second Thunderkin to pull out the Ball Lightning because the ability triggers upon declaring attackers. Since the second Thunderkin comes into play tapped and attacking, it’s ability won’t trigger, Right?

Brickhouse on Balls Lightning

5 months ago

I really like the Bone Shards idea! I think it may be better than the Tragic Slip. I will move the Tragic Slip to the side board and main board Bone Shards to see how it goes.

I was running Assault Strobe for my initial draft of this deck. The problem is that it needs double strike at instant speed for Thunderkin Awakener. The way it plays I either draw or Flamekin Harbinger for Thunderkin Awakener nearly every game. Maybe a mix of Temur Battle Rage and Assault Strobe would be effective because there are situations where both are good.

Call of the Death-Dweller has won me a lot of games. It is expensive at 3 mana but by the time turn 3 or 4 comes I do have good use of it. It can get a Flamekin Harbinger and a Thunderkin Awakener at the same time. That doesn't happen very often but sometimes it does. If I find something better I'll try it out.

Thanks for the suggestions!

zapyourtumor on Balls Lightning

5 months ago

Assault Strobe might work better than Temur Battle Rage since the combat trick aspect doesn't matter much and your balls already have trample. I think the 1/2 mana cost matters more.

22 Lands seems a little high for this kind of deck.

Call of the Death-Dweller always seems really underwhelming in this kind of deck but I'm not sure if I can find a good substitute, since Claim / Fame only works if you have Thunderkin Awakener in the yard.

Bone Shards pulls double duty as a discard outlet or catch all removal by sacrificing a ball during your second main phase.

hungry000 on 8-Ball Elementals ($25)

5 months ago

ronald323 Faithless Looting was actually banned in Modern a couple years ago. It's an extremely powerful card that enabled a lot of archetypes back in the day, so much so that not even its less powerful cousin Careful Study was reprinted in the latest Modern Horizons set.

These days, the best replacements for Looting are Merchant of the Vale and Faithless Salvaging . I prefer Merchant in this deck because you can use it to discard an Skelemental on turn 1 into Thunderkin Awakener on turn 2.

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