Creature — Elemental Shaman
Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Thunderkin Awakener Discussion
1 month ago
I was running Assault Strobe for my initial draft of this deck. The problem is that it needs double strike at instant speed for Thunderkin Awakener. The way it plays I either draw or Flamekin Harbinger for Thunderkin Awakener nearly every game. Maybe a mix of Temur Battle Rage and Assault Strobe would be effective because there are situations where both are good.
Call of the Death-Dweller has won me a lot of games. It is expensive at 3 mana but by the time turn 3 or 4 comes I do have good use of it. It can get a Flamekin Harbinger and a Thunderkin Awakener at the same time. That doesn't happen very often but sometimes it does. If I find something better I'll try it out.
Thanks for the suggestions!
1 month ago
22 Lands seems a little high for this kind of deck.
Call of the Death-Dweller always seems really underwhelming in this kind of deck but I'm not sure if I can find a good substitute, since Claim / Fame only works if you have Thunderkin Awakener in the yard.
Bone Shards pulls double duty as a discard outlet or catch all removal by sacrificing a ball during your second main phase.
1 month ago
ronald323 Faithless Looting was actually banned in Modern a couple years ago. It's an extremely powerful card that enabled a lot of archetypes back in the day, so much so that not even its less powerful cousin Careful Study was reprinted in the latest Modern Horizons set.
These days, the best replacements for Looting are Merchant of the Vale and Faithless Salvaging . I prefer Merchant in this deck because you can use it to discard an Skelemental on turn 1 into Thunderkin Awakener on turn 2.
2 months ago
3 months ago
I think you could use some more ways to fill the graveyard. Magmatic Channeler is a great repeatable discard outlet that can dig for reanimation spells and also become a threat itself. Four Channelers and four removal spells like Bloodchief's Thirst or Burst Lightning would be a good way to fill out the last 8 cards of the deck.
I also recommend playing Merchant of the Vale over Cathartic Reunion . Cathartic is a powerful draw spell, but you only really need one Ball Lightning in the graveyard for Thunderkin Awakener , and being able to Haggle away a Lightning Skelemental on turn 1 into Thunderkin on turn 2 is really good.
Finally, four Fling and four Village Rites feels like too many. I'd cut two of each to play four Ransack the Lab , which is a really good enabler since it finds reanimation spells and pitches Ball Lightnings into the graveyard at the same time without needing to have a Ball in hand.
If you want, check out this budget 8-Ball deck I made: 8-Ball Elementals | Budget Battle Box. It features all of those cards I mentioned above and has a budget sideboard that you could use for reference in the future.
3 months ago
It should be noted that Call of the Death-Dweller can only bring back one Thunderkin Awakener since two would have a combined cmc of 4. Another possible card to look at could be Thud . I found it to be fairly fun as a pseudo- Lightning Bolt with Hellspark Elemental when I wasn't sacrificing my opponents' own creatures. The 6 power elementals would make any Fling effects even better than that, although you don't get the combat damage trigger like with Assault Strobe . Still a way to clear blockers or just ignore them entirely though.
4 months ago
Btw Phyrexian Tower is not modern legal.