Sadly there is really no lore behind the beast titan known as Uril, the Miststalker beyond the fact that he’s a beast that came from Alara’s Naya Plane and the flavor text, “It strides through the whitecover, mists in which even gargantuans can hide”. Not surprising that the flavor text speaks volumes on not just this card as a creature, but how he is often played as one of the most unique Voltron commanders.

If you’ve ever been hunting or driving in thick fog, then you’ll agree that finding your “target” is damn near impossible at times. With his built in Hexproof keyword he is definitely the Yeti in everyone’s blurry photographs, but in play he “strides” just as the flavor text states. This is achieved by granting him additional evasive capabilities, such as flying, pro-creature, pro-color, menace, and trample. Some of the most iconic auras for this are:

Flying: Gryff's Boon (add Dust Corona to make him unblockable)

Trample: Rancor

Pro-Color: Flickering Ward

Pro-Creature: Spirit Mantle

Menace: Madcap Skills

As he reaches out from those mists, it is very highly likely his unimpeded strike will devastate anything/anyone in the way.

This sense of protection grows further outward because in games, your opponents will often only be left to global destruction tactics to get rid of this powerhouse. Uril is unimpressed as he stands tall in the face of lethal damage effects like Wither and Infect. He laughs at the tickle caused by the Wrath of God, a Planeswalker’s Supreme Verdict, and being condemned to Damnation.

It would seem ridiculous to place all these protective layers to a meager 5/5 creature that is suppose to kill in a single touch of his massive claws, but Uril has a second ability that naturally grants him +2/+2 for every aura on him. So no matter what you attach to him he will get massive, but that’s not to say that there are not options of the choicest cards that feed into the structure of the deck:

Blessing of the Nephilim is an automatic +5/+5 for one mana due to color association and Uril’s own ability

Berserk grants +X/+X, doubling his power.

Unleash Fury....doubles power.

Play more Auras!:

Ethereal Armor

All That Glitters

Ancestral Mask

Sage's Reverie

You’ll discover that many times you’re going to have no blockers present on your battlefield. If your playing a large pod of 4+ people, this can often be stressing. Most Uril builds will go towards choice cards to minimize attackers like Ghostly Prison, Crawlspace, Silent Arbiter, Dueling Grounds, Constant Mists, Maze of Ith, and Teferi's Protection. I to went this route when I first built this deck, but I wanted more than this because any one big creature with enough power can still smack you around. I found what I was looking for in Pariah. With help of Pro-Creature, Pro-Color, and Indestructible the redirected damage mean nothing.

Enchantment decks work on layered effects. Where would an enchantment deck be without is draw capability. I also play Enchantress with Tuvasa the Sunlit, but there are so much more in terms of draw options that Uril has at his disposal.

Argothian Enchantress

Kor Spiritdancer

Season of Growth

Sram, Senior Edificer

Satyr Enchanter

Enchantress's Presence

Eidolon of Blossoms

Add Flickering Ward to this mix and you have a cheap way to increase your draw potential. Speed is everything and options are power granted by the draw. Then there are the spells that love our big boy:

Rishkar's Expertise

Sylvan Library and Wheel of Fortune are both amazingly powerful draw spells for any deck.

Two new additions came in:

Wyleth, Soul of Steel

Armored Skyhunter

Both of these work off attack trigger so if you have both out please don’t forget to stack their abilities correctly so you can dig with Skyhunter, drop an aura on Wyleth, and draw cards equal to auras on Wyleth.

The One Shot:

Wrapping up everything that this deck is attempting to use into a nice package with a bloody red bow was actually difficult at first because I don’t want infinite combat phases to be the main focus of the deck. Opponents will stay focused on Uril believing that he is the threat of threats. Any combo for infinite attacks will be shut down. You’ll be left to single shot kills while the lone survivor hopes to combo off before you get to him.

Light the Fire:

Chandra's Ignition can win you the game quickly depending on use. Its main use is to clear the field and drop the lowest life total opponent(s) by targeting a massively beefy card:Uril, the Mistalker. This is amplified with


Your opponents will feel very bad going wide if you pull this off. No ignition? The follow up repercussion with the ultimate sacrifice and use Bloodfire Infusion.

Without repercussion you can follow up Chandra's Ignition with Kediss, Emberclaw Familiar and a single massive hit to the easiest to reach opponent.

Remember that you don’t need Uril to have heavy auras to really pull off any of these. This becomes even more true when you have and use Berserk and/or Unleash Fury.

Mayael's Aria:

This is the least intricate win condition of the deck and not that hard to pull off. Just feed Uril to 20 power and wait till upkeep. A quicker way is to pump him to 10 power with Aria on the field. On upkeep Aria will trigger, hold priority and cast Berserk or Unleash Fury on Uril and win on resolution of Aria.

Updates Add


Top Ranked
Date added 1 year
Last updated 1 week
Exclude colors UB
Splash colors R

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

46 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.26
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