- 1x Contagious Nim
- 1x Core Prowler
- 1x Corpse Cur
- 1x Endrek Sahr, Master Breeder
- 1x Flensermite
- 1x Flesh-Eater Imp
- 1x Furystoke Giant
- 1x Grim Haruspex
- 1x Hand of the Praetors
- 1x Ichor Rats
- 1x Ichorclaw Myr
- 1x Kulrath Knight
- 1x Necropede
- 1x Nightscape Familiar
- 1x Phyrexian Crusader
- 1x Phyrexian Digester
- 1x Phyrexian Vatmother
- 1x Plague Myr
- 1x Plague Stinger
- 1x Pyrewild Shaman
- 1x Razor Swine
- 1x Reaper of Sheoldred
- 1x Rubblebelt Maaka
- 1x Scorchwalker
- 1x Septic Rats
- 1x Thunderscape Familiar
- 1x Whispering Specter
- 1x Wrecking Ogre
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Cabal Coffers
- 1x Command Tower
- 1x Dragonskull Summit
- 1x Evolving Wilds
- 1x Foreboding Ruins
- 1x Ghost Quarter
- 8x Mountain
- 1x Rakdos Carnarium
- 1x Rocky Tar Pit
- 1x Rogue's Passage
- 1x Shadowblood Ridge
- 1x Shinka, the Bloodsoaked Keep
- 1x Shizo, Death's Storehouse
- 1x Smoldering Marsh
- 9x Swamp
- 1x Temple of the False God
- 1x Terramorphic Expanse
- 1x Bonesplitter
- 1x Contagion Clasp
- 1x Contagion Engine
- 1x Glaring Spotlight
- 1x Inquisitor's Flail
- 1x Lashwrithe
- 1x Lightning Greaves
- 1x Livewire Lash
- 1x Nightmare Lash
- 1x Sol Ring
- 1x Swiftfoot Boots
- 1x Talisman of Indulgence
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
April 14, 2017 12:59 p.m.
Thanks a lot for these suggestions. I have been playing around with different types of equipment for a while now and the suggestions you make are excellent. In my meta, Lashwrithe and Nightmare Lash are quite effective because nearly everyone plays Urborg, Tomb of Yawgmoth and I can punish them for doing so.
I have been juggling with the pump spells as well because, as you say, they usually don't do enough and they're dead cards without something to pump. In addition to the equipment, would loading up on more creatures with Infect be an idea? I'm really not sure about what ratio I'm looking for to keep it effective.
I'd forgotten about Relic Putrescence. I'll give it a shot.
Again, thanks for these suggestions! I'll make some changes over the next couple of days and post my progress!
April 18, 2017 9:32 a.m.
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|Date added||1 year|
|Last updated||4 months|
This deck is Commander / EDH legal.
|Tokens||0/0 Germ, 1/1 Thrull|